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Announcements of academic and professional positions related to presence

Job: Internship in Augmented Reality for Environmental Applications at Luxembourg Inst of Sci and Tech (LIST)

MASTER STUDENT INTERNSHIP IN AUGMENTED REALITY FOR ENVIRONMENTAL APPLICATIONS (M/F)

Luxembourg Institute of Science and Technology (LIST)
Duration: 6 months during Spring/Summer 2018
Place: Belvaux, Luxembourg

https://www.list.lu/en/jobs/interns/internship-offer/erin-2018-intern-004/

CONTEXT

The “Environmental Research and Innovation” (ERIN) department of LIST has an opening for an Intern position. The intern will be integrated in the e-Science unit, which focuses on data analytics & visualization and their applications.

DESCRIPTION

Climate change is foreseen to cause an increasing number of extreme events. In addition, the population is nowadays very sensitive to various types of pollution due to human activities. Managing environmental disasters such as flooding, biological or chemical damage is a complex task which requires a sound level of situational awareness. This internship project will focus on using augmented reality technologies to assist those managing an environmental disaster, with a particular emphasis on information visualisation in a multi-user setting.

The intern will focus on developing new augmented reality interfaces for a chosen scenario which will leverage an existing platform developed at LIST. The project will involve software and hardware engineering challenges, alongside more research oriented topics such as visualisation and situational awareness.

The e-Science unit has a number of Horizon 2020 projects with partners from across Europe working on related topics. Therefore the intern will have the opportunity to work alongside international partners from these projects.

PROFILE Read more on Job: Internship in Augmented Reality for Environmental Applications at Luxembourg Inst of Sci and Tech (LIST)…

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Job: Research Associate on Digital Narratives (DiNar) project, University of York

Research Associate Position
Digital Narratives (DiNar) project
Digital Creativity Labs, University of York, UK
Vacancy reference: 6590

Closing date: 01 May 2018
Interview date: 11 May 2018

Find out more and apply: https://goo.gl/aPkZAL

We seek an outstanding interdisciplinary researcher for a six month fixed term position as a Research Associate on the Within the Walls of York Gaol project. Within the Walls of York Gaol is an interdisciplinary and multi-institutional project set up to research the application of Virtual Reality technology within a museums context. The project is situated in York’s Digital Creativity (DC) Labs (http://www.digitalcreativity.ac.uk), an impact-driven research centre that explores and develops new forms of digital creativity and interactive media experience. The post is funded by the AHRC Next Generation of Immersive Experiences funding scheme and will be part of a collaborative project between the University of York, University of Glasgow and York Museums Trust.

The Within the Walls of York Gaol project investigates the use of Virtual Reality to deliver enhanced experiences of museums and heritage environments to audiences. The focus of the project will be on the re-interpretation of York Castle Museum Debtor’s Prison using immersive technologies. The successful candidate will play a central role in the development and evaluation of experimental immersive installations and will work closely with staff from all of the collaborating institutions. Read more on Job: Research Associate on Digital Narratives (DiNar) project, University of York…

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Job: Lecturer in Computer Games in Department of Computing at Macquarie University, Australia

The Computing Department at Macquarie University is looking to hire a new person to grow our Game Design and Development program. I’m the Program Director and I’m happy to answer any questions. Full details are available at:
http://jobs.mq.edu.au/cw/en/job/502502/lecturer-in-computer-games

–Malcolm Ryan (malcolm.ryan@MQ.EDU.AU)

Lecturer in Computer Games
Macquarie University
Sydney, Australia
Faculty/Office: Department of Computing, Faculty of Science and Engineering

Applications Close: Saturday, 19 May 2018

ABOUT THE DEPARTMENT

The Department of Computing is the home of more than 30 academic staff and more than 70 research students, and an ever-growing cohort of undergraduates and postgraduate coursework students. The department offers a broad range of cutting edge undergraduate and postgraduate courses and enjoys a strong research ethos.

We are inviting top applicants for a continuing position at the Lecturer level.  The position will be based in the Department of Computing, Faculty of Science and Engineering.  The appointee will contribute to the research and teaching in the broad areas of videogames and interactivity. The successful candidate will actively contribute to research within the scope of the Games and Interactivity Group in the Department of Computing at Macquarie University. Teaching responsibilities of the position will be particularly focussed on our Bachelor of Information Technology – Games Design and Development, including in units in both game design and technical programming/software engineering. The appointee will also contribute to administrative and other academic activities within the Department of Computing.

We are particularly seeking applicants with strong track records in one or more of the following areas:

  • Game Analytics
  • Game Design
  • Computer Games Technology
  • Computer Graphics
  • Virtual/Augmented Reality
  • Artificial Intelligence for Computer Games
  • User Experience in VR, AR and/or Videogames

SELECTION CRITERIA Read more on Job: Lecturer in Computer Games in Department of Computing at Macquarie University, Australia…

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Job: PhD Position on “Design Fictions In VR” project at KU Leuven, Belgium

PhD Position: Design Fictions In Virtual Reality
KU Leuven, Belgium
(ref. BAP-2018-64)

Deadline: 1 April, 2018

The Artificial Realities and Interactive Ambients (ARIA – http://aria.cs.kuleuven.be) team is a new initiative within the Human-Computer Interaction research group at the Department of Computer Science of KU Leuven. Our goal is to start a new Virtual Reality research team in the heart of Europe. We are looking for a new PhD student.

Apply at: https://icts.kuleuven.be/apps/jobsite/#/vacatures/54534924?hl=en&lang=en

PROJECT

In the past decades, HCI researchers have been frequently inspired by portrayals of fictional technologies in media or literature to drive their design processes. Video-conferencing and multi-touch technologies first appeared in science-fiction media such as 2001: A Space Odyssey and Star Trek, before becoming mainstream products. HCI has also been instrumental in finding real usability issues connected to technologies portrayed in science-fiction, such as the “Gorilla-Arm” effect of the gestural interaction paradigm shown in Minority Report. This project will explore the evaluation of the technologies of tomorrow, today, through the enactment of design fictions (speculative assessments of hypothetical products or scenarios) in Virtual Reality. The candidate will contribute in exploring this direction through the development of interactive VR systems, and the validation of evaluation methodologies and research through design practices in the context of Virtual Reality.

PROFILE

Candidates should have a background in Computer Science or related fields, with a strong interest in Virtual Reality, Human-Computer Interaction, and/or design research. You will have demonstrable experience of programming 3D interactive systems and hardware prototyping. Knowledge of the main 3D Engines (e.g. Unity and Unreal) and hardware frameworks (e.g. Arduino) is preferable. Experience with 3D modelling will be an advantage but is not required. You will also have an excellent knowledge of both written and spoken English. Read more on Job: PhD Position on “Design Fictions In VR” project at KU Leuven, Belgium…

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Job: Lab Associate (Intern) in Embodied Conversational Agents at Disney Research Los Angeles

Lab Associate (Intern) ECA – Disney Research Los Angeles

Online application: https://www.disneyresearch.com/job_posting/lab-associate-intern-eca-disney-research-los-angeles/

Disney Research conducts scientific technology research for The Walt Disney Company. Our main focus areas are Visual Computing, Robotics, Machine Learning and AI. We work on scientific applications within the Disney entertainment segments that are experienced daily by millions of people around the world.

Research areas of interest: We are broadly interested in Embodied Conversational Agents (ECA’s). This spans many interdisciplinary research areas including but not limited to: Read more on Job: Lab Associate (Intern) in Embodied Conversational Agents at Disney Research Los Angeles…

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Job: Faculty position in Interaction Devices at University of Glasgow

Lecturer / Senior Lecturer / Reader in Interaction Devices
University of Glasgow – School of Computing Science
http://www.jobs.ac.uk/job/BHC976/lecturer-senior-lecturer-reader-in-interaction-devices/
Job Ref: 019891

Closes: 28th February 2018

Salary will be on the University’s Research and Teaching Grade, level 7/8/9, £34,520 – £38,833 / £42,418 – £49,149 / £50,618 – £56,950 per annum.

JOB PURPOSE

To pursue a world-class research programme in Computing Science within the topics of the Glasgow Interactive Systems (GIST) Section; to teach related topics in Computing Science at all undergraduate and postgraduate levels; to carry out allocated administrative tasks.

The research topics covered by GIST include:

  • human-computer interaction;
  • social robotics;
  • visualisation;
  • ubiquitous computing.

The School seeks applications from outstanding candidates to develop and lead research of international standard in these or related topics.

Further information can be found at: http://www.glasgow.ac.uk/computing/worldchangerswelcome.

STANDARD TERMS & CONDITIONS Read more on Job: Faculty position in Interaction Devices at University of Glasgow…

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Jobs: User Experience and Interaction Designer positions at Naver Labs Europe

User Experience and Interaction Designer positions
Naver Labs Europe

http://www.europe.naverlabs.com/

The mission of NAVER LABS Europe is to advance the state-of-the-art in Ambient Intelligence technology including autonomous vehicles, artificial intelligence, 3D mapping, augmented reality and robotics while paving the way for these innovations into NAVER products and services. To achieve that NLE is expanding its current team of ethnographers to strengthen its user centred focus. To this aim we are looking for UX researchers and interaction designers to support project teams in a variety of domains, including (but not limited to) Augmented Reality and Assisted Mobility to envision how people will get an enhanced experience through it and bring that vision to life. As such you will need to both conduct primary research and turn the findings into concepts, translating them down when appropriate to the mock-up and prototype phase.

The role will involve the following responsibilities:

  • Defining a UX vision for the service line in collaboration with AI, ethnographic, user and business development experts, involving local and remote stakeholders at the Korean sister lab as appropriate.
  • Work with Product managers, Engineers and other UX researchers to prioritize research opportunities in a fast-paced, rapidly changing environment.
  • Collaborating to the execution of the prioritized projects, from turning the selected concepts into user flows and wireframes to building user interface mockups and prototypes.

The successful candidate should demonstrate:

  • Proven UX skills (user research, vision, concept and UI design).
  • Proven interdisciplinary skills, preferably demonstrated through their interaction with stakeholders from multiple backgrounds (AI, user and business development experts, agile software development) in an international environment. Previous experience with Korean culture would be a plus.

Read more on Jobs: User Experience and Interaction Designer positions at Naver Labs Europe…

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Job: Postdoc on “Enactive biofeedback, VR/360 storytelling and sound” at Tallinn University

From: Pia Tikka <pia.tikka@gmail.com>
Date: Sun, Jan 14, 2018 at 9:49 AM
Subject: Last call: EU Mobilitas postdoc research on Enactive biofeedback, VR/ 360° storytelling and sound, Tallinn University

Last moments to apply for 2018 EU Mobilitas Pluss postdoc position in the Enactive Virtuality research team at Baltic Film, Media, Arts and Communication School (BFM) & Centre of Excellence in Media Innovation and Digital Culture (MEDIT), Tallinn University.

Read more on Job: Postdoc on “Enactive biofeedback, VR/360 storytelling and sound” at Tallinn University…

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Job: Assistant/Associate Professorship in Interdisciplinary Media Arts and Technology, UC Santa Barbara

Assistant/Associate Professorship in Media Arts and Technology Interdisciplinary Engineering, the Sciences and the Arts
University of California, Santa Barbara

Job #JPF01126

  • College of Letters & Science – Humanities and Fine Arts – Media Arts and Technology Program
  • College of Engineering – Media Arts and Technology Program

https://recruit.ap.ucsb.edu/apply/JPF01126

RECRUITMENT PERIOD

Open date: October 31st, 2017

Next review date: January 10th, 2018
Apply by this date to ensure full consideration by the committee.

Final date: February 1st, 2018
Applications will continue to be accepted until this date, but those received after the review date will only be considered if the position has not yet been filled.

DESCRIPTION

The Media Arts & Technology Program at UC Santa Barbara invites applications for a Broad Search position (Assistant or Associate Professor level) in Media Arts & Technology. The position will be available July 1, 2018.

The department seeks exceptional candidates who will establish a vigorous research and teaching program at the intersections of engineering, the sciences and the arts.

The candidate is expected to have a proven record of engagement in fields such as, but not limited to: distributed or autonomous systems, robotics, high-dimensional data, cybernetics, aerospace, large scale sensing, bioengineering, applied machine learning, embedded computing, media systems, biomimetics, and immersive, interactive, distributed or networked systems.

The successful candidate will be expected to actively engage in interdisciplinary research, creative work and teaching in engineering, the sciences and the arts.

Media Arts and Technology (MAT) is a trans-disciplinary graduate program situated in both the College of Engineering and the College of Letters and Science (Division of Humanities and Fine Arts). MAT offers Master’s and PhD degrees and has approximately 41 graduate students and 9 faculty members, several with joint appointments in engineering and the arts. Areas of expertise include human-computer interaction, haptics, electronic music and sound design, computational visual and spatial arts, performance, multimedia signal processing, and responsive, interactive and autonomous systems. Offices and labs are housed in the California NanoSystems Institute building at UCSB, which includes a unique research facility called the Allosphere, a three-story spherical immersive environment and several other labs. Additional information about MAT is found at http://www.mat.ucsb.edu. Read more on Job: Assistant/Associate Professorship in Interdisciplinary Media Arts and Technology, UC Santa Barbara…

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Job: Research Fellow in Robotics and Machine Learning at University of Leeds

Research Fellow in Robotics and Machine Learning
University of Leeds, UK

Closing Date: Sunday 04 February 2018

Are you interested in making robots more able to perform complex manipulations, particularly in cluttered environments? Would you like to work on an EPSRC funded project in their Human-Like Computing initiative? Do you have the knowledge and experience to take data from humans performing manipulations of objects in virtual environments and apply machine learning methods to extract rules which embody the strategies humans use to reach their goals? Would you like the challenge of then implementing these rules on a robot to test their efficacy?

You will work on a feasibility study entitled “Humanlike physics understanding for autonomous robots” to investigate whether data garnered from how humans manipulate objects in cluttered environments can be used to improve robots’ abilities to do the same. State-of-the-art robot motion/manipulation planners use low-level probabilistic methods often based on random sampling. There are two drawbacks to this approach: (1) it restricts robots to plan their motion at the bottom-most geometric level and, without any top-down guidance, resulting in the limited object manipulation ability displayed by today’s intelligent robots; (2) this approach produces randomized motion that is not legible to humans, which limits robots’ collaboration capabilities with humans. Through incorporating human-like decision making in robot planning, we aim to overcome these limitations and produce a fundamental step-change in the sophistication of these robots. Read more on Job: Research Fellow in Robotics and Machine Learning at University of Leeds…

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