ISPR Presence News

Monthly Archives: March 2023

Call: “Governing Artificial Intelligence” Mancept Workshops 2023 panel

Call for Abstracts:

Governing Artificial Intelligence
Mancept Workshops
September 11-13, 2023
University of Manchester, UK and Online
https://sites.manchester.ac.uk/mancept/mancept-workshops/

Convenor: Markus Furendal (Department of Political Science, Stockholm University)

Submission deadline: May 21, 2023

As the development of increasingly capable Artificial Intelligence (AI) continues at a striking speed, questions around the social and ethical impact of AI technology – and how it ought to be shaped politically – are more pressing than ever. For instance, as government agencies and public institutions turn to automated or AI-assisted bureaucratic decision-making, AI begins to wield public authority. As complex generative AI systems begin creating text and images in an instant, writers and artists raise concerns about who can legitimately reap the rewards of applications that have been trained on data produced and processed by humans. Similarly, as AI is used to produce and spread misinformation, falsehoods, or micro-targeted, tailored ads, it is urgent to consider what kinds of (global) institutions can mitigate the expected impact this will have on the political process and generalized trust.… read more. “Call: “Governing Artificial Intelligence” Mancept Workshops 2023 panel”

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Peril and promise of AI-evoked medium-as-social-actor presence

[As you probably have noted, the news and commentary about the evolution of conversational AI has been accelerating. This week “Pause Giant AI Experiments: An Open Letter” (which at this writing has nearly 1900 “vetted” signatories) argued:

“AI systems with human-competitive intelligence can pose profound risks to society and humanity, as shown by extensive research[1] and acknowledged by top AI labs.[2] As stated in the widely-endorsed Asilomar AI Principles, Advanced AI could represent a profound change in the history of life on Earth, and should be planned for and managed with commensurate care and resources. Unfortunately, this level of planning and management is not happening, even though recent months have seen AI labs locked in an out-of-control race to develop and deploy ever more powerful digital minds that no one – not even their creators – can understand, predict, or reliably control.”… read more. “Peril and promise of AI-evoked medium-as-social-actor presence”

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Call: EuroXR 2023: 20th EuroXR International Conference

Call for Contributions

The 20th EuroXR International Conference – EuroXR 2023
November 28-30, 2023
Rotterdam, Netherlands
https://www.euroxr-association.org/conference2023

Submission deadline for scientific papers: April 24, 2023

The EuroXR Association (https://www.euroxr-association.org/) would like to invite researchers and practitioners in the field of XR to contribute to the 20th EuroXR International Conference – EuroXR 2023. This year, the EuroXR Conference will be collocated with Immersive Tech Week (formerly VRDays). It will be held with in-person attendance so that participants will get a more satisfying and enriching experience.

We seek original, high-quality contributions in all areas related to virtual reality, augmented reality, mixed reality, and 3D user interfaces.

IMPORTANT DATES:

Deadline scientific papers:  April 24, 2023
Notifications:  June 12, 2023
Rebuttal deadline:  June 19, 2023
Final notifications:  July 3, 2023
Camera-ready:  September 18, 2023
Conference:  November 28-30, 2023

Each deadline is 23:59:59 AoE

TOPICS OF INTEREST

EuroXR specifically covers but is not limited to the following topics.… read more. “Call: EuroXR 2023: 20th EuroXR International Conference”

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Face a virtual audience, hone speaking skills in new U. of Hawaii at Manoa VR lab

[The use of presence-evoking virtual reality to practice and reduce anxiety about public speaking isn’t new, but this story from University of Hawaiʻi News describes some of the benefits as it introduces a new NSF-funded VR Lab at the university developed specifically for helping faculty and students communicate more effectively. See the original story for two more pictures and a 1:25 minute video (also available on YouTube), and see the Lab’s website for a 4:20 minute first-person video (also on YouTube) that nicely illustrates the experience of visiting the Lab. A 1:51 minute 2022 HTC VIVE TALK provides more general information and highlights two companies in the VR public speaking area, Virtualspeech and Ovation. –Matthew]

Face a virtual audience, hone speaking skills in new UH VR lab

By Marc Arakaki
March 27, 2023

A new, innovative virtual reality (VR) lab is giving University of Hawaiʻi at Mānoa students, faculty and staff a one-of-a-kind opportunity to polish their public speaking skills.… read more. “Face a virtual audience, hone speaking skills in new U. of Hawaii at Manoa VR lab”

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Call: New Coordinates for Creative Hybrid Space-Experiences (two volume monograph)

[From Adrian Kvokacka (adrian.kvokacka@FF.UNIPO.SK)]

Dear All,

I am pleased to share two CFPs for the collective monograph entitled ‘New Coordinates for Creative Hybrid Space-Experiences: Environments, communities, identities, and art’ and ‘Experiences in Hybrid Spaces: Creation, Reception, Understanding’.

Basic Guidelines:

Deadline for submissions: August 31, 2023
Language of submissions: English (British)
Length of submissions: Up to 6000 words (references included)
Reference style: Chicago Manual of Style (15th ed.)
Format: Word (accompanied with an exported pdf file)
All submissions should be sent to: cfp@caphe.space

The calls are available below and also at the links:
Volume I.: https://shorturl.at/erwU4
Volume II.: https://drive.google.com/file/d/1Uy1XyzIiIWjqPi905iaULiWEJ9JZ3gwT/view?usp=share_link

On behalf of co-editors Aleksandra Łukaszewicz-Alcaraz and Bogna J. Gladden-Obidzińska, Adrian Kvokacka

—–

Call for Papers:
New Coordinates for Creative Hybrid Space-Experiences: Environments, communities, identities, and art
read more. “Call: New Coordinates for Creative Hybrid Space-Experiences (two volume monograph)”

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People are creating records of fake historical events using AI

[This story from Motherboard describes a worrisome application of the fast-evolving ability of AI to generate convincingly realistic presence illusions, in this case of important but completely fictional events. Technology expert Shelly Palmer posted this reaction to the story on his blog:

“In George Orwell’s 1984, the book’s hero, Winston Smith, is a minor party functionary living in a London that is still shattered by a nuclear war that took place not long after World War II. He belongs to the Outer Party, and his job is to rewrite history in the Ministry of Truth, bringing it in line with current political thinking. […] Orwell’s novel highlights the dangers of totalitarianism and the importance of individual freedom and free thought. I don’t think anyone ever believed that rewriting history was going to be a real thing. Thanks to a few motivated individuals and their generative AI coworkers, Orwell’s dystopian world has arrived.”… read more. “People are creating records of fake historical events using AI”

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Call: ACM Symposium on Spatial User Interaction (SUI) 2023

Call for Papers

ACM SUI 2023
The 11th ACM International Symposium on Spatial User Interaction
Sydney, Australia
October 13-15, 2023
https://sui.acm.org/2023/

Submission deadlines:

  • Papers: June 23, 2023
  • Posters and demos: August 20, 2023
  • Workshops and special topic sessions: April 16, 2023

ACM SUI brings together top researchers and practitioners from around the world who focus on spatial interaction for Virtual Reality, Augmented Reality, Mixed Reality, and for ubiquitous, intelligent/smart and real environments. We invite contributions from a wide range of fields including design, social science, arts and creative Industries, and other application domains. This year we introduce a new track of workshops and special topic sessions that are organised by our participants to discuss more focused and/or emerging research and technical topics. Please refer to https://sui.acm.org/2023/ for more details.

We are also organising special issues with two prestigious SCI indexed journals.… read more. “Call: ACM Symposium on Spatial User Interaction (SUI) 2023”

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New virtual reality ‘death simulator’ lets users see what happens to them after they die

[This short story from Firstpost reports on a potentially disturbing but thought-provoking new art installation that provides a simulated first-person experience of death. More information about the installation and the artist who created it is available from the National Gallery of Victoria (NGV)’s Melbourne Now website. A 7:08 minute video, “Facing the Fear of Death in Virtual Reality,” is available on YouTube. And information about other highlights of the Melbourne Now event, including some related to presence, is available from the Australian Arts Review and the Herald Sun. A related, earlier simulation by “Beijing’s biggest funeral parlor” is described in a 2018 story in Sixth Tone. –Matthew]

[Image: Source: Herald Sun. Credit: Sean Fennessy]

New virtual reality ‘death simulator’ lets users see what happens to them after they die

By Mehul Reuben Das
March 28, 2023

As morbid and solemn as it can be, there are some who find death very fascinating.… read more. “New virtual reality ‘death simulator’ lets users see what happens to them after they die”

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Call: The Problems of Philosophy in Virtual Reality hybrid conference

Call for Participation

Conference: The Problems of Philosophy in Virtual Reality
May 22 & 23, 2023, from 9:30am to 5:00pm.
The Institute for Futures Studies, Stockholm, Sweden and online
Brought to you by: Stockholm University & the Institute for Futures Studies
To attend: please register at http://ww.iffs.se/realityplus

This event is open to the public.
Conference poster.

This conference will depart from and engage with the recent and critically acclaimed book Reality+: Virtual Worlds and the Problems of Philosophy by Professor David Chalmers.

Chalmers’ book Reality+ takes as its starting point the recent advances in AI and computer hardware which have made high-quality virtual reality sets available to a wider audience. Chalmers notes that the quality and realism of such systems are likely to improve over time to the point where there may eventually be simulated worlds that are wholly indistinguishable from non-virtual worlds from the subjective point of view of the inhabitants of those worlds.… read more. “Call: The Problems of Philosophy in Virtual Reality hybrid conference”

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“Uncanny valley-leaping” facial animation: Epic’s new motion-capture tech has to be seen to be believed

[The era in which we can’t distinguish even high-definition video of real people from quickly and easily created computer-generated imagery (CGI) is fast approaching. The Ars Technica story below describes a recent demonstration of the MetaHuman Animator motion-capture animation technology this way: “Epic showed off the new machine-learning-powered system, which needed just a few minutes to generate impressively real, uncanny-valley-leaping facial animation from a simple head-on video taken on an iPhone.” The coverage in PC Gamer adds this:

“The potential here is huge. Not only will major studios be able to create facial animations in a fraction of the time, allowing for increasingly realistic interactions in upcoming games, but smaller developers will be able to create mocap-quality scenes with just a phone and a PC, instead of an entire studio full of 4D cameras and those little white dot things.”

See the original stories for the 5:08 minute video demonstration and 1:07 trailer the authors describe (also available on YouTube here and here).  … read more. ““Uncanny valley-leaping” facial animation: Epic’s new motion-capture tech has to be seen to be believed”

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