Call: “Advances in Tangible and Embodied Interaction for VR and AR” issue of Electronics

[Important note: I usually avoid posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I add an explicit note near the top of the post specifying the fee. For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew]

Call for Papers

Special Issue “Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality”
A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section “Computer Science & Engineering“.

Article processing charge: 1,800 Swiss Francs ($1,962 at this writing)
More information about the publisher’s APC policies including possible funding/discount:

Deadline for manuscript submissions: 30 April 2022


Dear Colleagues,

Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of the physical world and how our bodies move and interact with it, and on our learned capabilities to manipulate physical objects.

For this Special Issue, we are interested in gathering research that bridges atoms and bits in virtual and augmented environments. Basic research papers that demonstrate new interaction technologies or techniques, descriptions of applications that use tangibles in VR/AR in any domain, and survey papers that can help structure and systematize current knowledge on this area are all suitable. Topics of interest include, but are not limited to:

  • Technologies for object detection/recognition in AR
  • Interaction techniques that use tangibles/embodied interactions
  • Haptic systems and interactions for VR/AR
  • Authoring systems
  • Programming libraries, toolkits, and frameworks
  • Applications in cultural heritage, medicine, rehabilitation, gaming, entertainment, teaching, training, visualization, etc.
  • Design methodologies
  • Evaluation methodologies

Dr. Jorge C. S. Cardoso
Dr. André Perrotta
Dr. Paula Alexandra Silva
Dr. Pedro Martins
Guest Editors [more information below]


Manuscripts should be submitted online at by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Electronics is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI’s English editing service prior to publication or during author revisions.


  • virtual reality
  • VR/AR applications
  • brain science for VR/AR
  • VR/AR collaboration
  • computer graphics for VR/AR
  • tangible interaction
  • embodied interaction
  • multimodal VR/AR
  • haptics
  • human–computer interactions in VR/AR
  • human augmentations with VR/AR
  • human–computer interactions in VR/AR
  • human factors in VR/AR
  • programming libraries/toolkits for VR/AR
  • 360 video
  • 3D experiences
  • digital storytelling
  • mobile technologies
  • human–robot interactions with VR/AR


Dr. Jorge C. S. Cardoso E-Mail Website SciProfiles
Centre for Informatics and Systems of the University of Coimbra, Department of Informatics Engineering, University of Coimbra, 3004-531 Coimbra, Portugal
Interests: human–computer interaction; virtual and augmented reality; tangible user interfaces; interaction techniques; interaction design

Dr. André Perrotta E-Mail Website SciProfiles
1. Research Center for Science and Technology of the Arts, School of Arts, Catholic University of Portugal, Portugal
2. Department of Informatics Engineering, University of Coimbra, 3004-531 Coimbra, Portugal
Interests: human-computer interaction; brain-computer interaction; computer graphics; physical computing; digital fabrication

Dr. Paula Alexandra Silva E-Mail Website SciProfiles
Centre for Informatics and Systems of the University of Coimbra, Department of Informatics Engineering, University of Coimbra, 3004-531 Coimbra, Portugal
Interests: human–computer interaction; active and healthy living; connected health; design and use of health and care technologies; virtual and augmented reality

Dr. Pedro Martins E-Mail Website SciProfiles
1. Department of Architecture, University of Coimbra, 3000-143 Coimbra, Portugal
2. Center for Studies in Architecture and Urbanism, Faculty of Architecture, University of Porto, 4150-564, Porto, Portugal.
Interests: digital fabrication; generative design; augmented reality; human–robotic interaction; architecture; construction technology

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