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Monthly Archives: January 2023

Call: 25th ACM International Conference on Multimodal Interaction (ICMI 2023)

Call for Papers

25th ACM International Conference on Multimodal Interaction (ICMI 2023)
October 9-13, 2023
Paris, France
https://icmi.acm.org/2023/

Submission deadline: May 1, 2023

The 25th International Conference on Multimodal Interaction (ICMI 2023) will be held in Paris, France. ICMI is the premier international forum that brings together multimodal artificial intelligence (AI) and social interaction research. Multimodal AI encompasses technical challenges in machine learning and computational modeling such as representations, fusion, data and systems. The study of social interactions englobes both human-human interactions and human-computer interactions. A unique aspect of ICMI is its multidisciplinary nature which values both scientific discoveries and technical modeling achievements, with an eye towards impactful applications for the good of people and society.

ICMI 2023 will feature a single-track main conference which includes: keynote speakers, technical full and short papers (including oral and poster presentations), demonstrations, exhibits, doctoral consortium, and late-breaking papers.… read more. “Call: 25th ACM International Conference on Multimodal Interaction (ICMI 2023)”

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Warner Bros. working on virtual robot to interact with players in video games

[This short Game Rant story describes a recent Warner Bros. patent submission for a social robot in video games (but logically soon for embodied robots) that analyzes “a person’s nonverbal social cues to detect things like emotional states and desires” and then interacts with the user based on this information, enhancing their medium-as-social-actor presence experience. Of course, as the story notes, the technology suggests dangers as well. You can see a second image in the original story and read the patent application at Patentscope. –Matthew]

Warner Bros. Working on Virtual Robot to Interact with Players in Video Games

By Chris Drumm
December 21, 2022

Warner Bros. Entertainment has published a patent it submitted internationally, and this patent is for a social robot design that could improve video game interactions with human players. However, the patent design could also apply to much more than entertainment.… read more. “Warner Bros. working on virtual robot to interact with players in video games”

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Call: Interdisciplinary Design of Emotion Sensitive Agents (IDEA) workshop at AAMAS 2023

Call for Papers

IDEA: Interdisciplinary Design of Emotion Sensitive Agents
International Workshop co-located with AAMAS 2023, The 22nd International Conference on Autonomous Agents and Multiagent Systems
London, United Kingdom

IDEA Workshop:
May 29 or 30, 2023
https://en.uit.no/project/idea/call_for_papers

AAMAS 2023 conference:
May 29 – June 2, 2023
https://aamas2023.soton.ac.uk/

Submission deadline: February 14, 2023

DESCRIPTION

The Interdisciplinary Design of Emotion Sensitive Agents (IDEA) workshop is a one full-day workshop organized within the AAMAS2023 conference (29-30 May, London, United Kingdom).

Emotion Sensitive Agents (ESA), i.e. agents equipped with emotional sensitivity, may it be for accounting for (human-centered) or replicating (human-like) emotion, are an uprising interest topic in agent and multiagent design and applications. Understanding the theory and technique for designing such agents and assessing their impact on individuals and society inherently require an interdisciplinary scrutiny, from grounding ESA models in, for example, psychology-based background, to developing solid validation methodologies and assessing the consequences of such systems in larger socio-technical frames.… read more. “Call: Interdisciplinary Design of Emotion Sensitive Agents (IDEA) workshop at AAMAS 2023”

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Sony’s new space camera will help you feel like an astronaut

[This story from Fast Company describes how a new service from Sony will let users feel like they’re in space taking photographs of Earth. The vision of an expanded set of experiences of remote locations that the author describes in the last paragraph is already coming true. See the original story for six different images and a 1:38 minute video (also available via YouTube) and for more details see coverage from Adorama (including a second video; also on YouTube) and the Star Sphere website. –Matthew]

[Image: Source: Digital Camera World]

Sony’s new space camera will help you feel like an astronaut

Sony’s Star Sphere service will allow people to control a satellite and take photos of its orbit without leaving home.

By Jesus Diaz
January 10,2023

I wanted to be an astronaut for as long as I can remember.… read more. “Sony’s new space camera will help you feel like an astronaut”

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Call: Virtually Human: Philosophizing through Games and Virtual Worlds (conference)

Call for Abstracts

Virtually Human: Philosophizing through Games and Virtual Worlds
April 21-22, 2023
Molloy University
Rockville Centre, NY
https://philevents.org/event/show/105233

Submission deadline: February 5, 2023

The Molloy University Philosophy Department and New Media Department welcome submissions to our conference, “Virtually Human: Philosophizing through Games and Virtual Worlds,” taking place on our campus in Rockville Centre, NY, on April 21-22nd, 2023. This interdisciplinary conference welcomes papers from philosophy as well as game studies. The conference will include participation from undergraduates and be open to the public, so papers are encouraged to avoid excessive philosophical jargon and to be accessible to the educated layperson. We will accept submissions for traditional academic papers, roundtable discussions, panels, or interactive workshops.

Video games and VR primarily function as entertainment but they are also vehicles for expressing aspects of culture, including philosophical concepts and moral norms. While pop culture functions as a powerful medium for exploring philosophical ideas in the contemporary world, the gameplay format offers an interactive experience in which players are not just spectators, but themselves contribute to the stories that are told.… read more. “Call: Virtually Human: Philosophizing through Games and Virtual Worlds (conference)”

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Distinguishing human- and machine-generated writing: A losing battle worth fighting

[A “cat and mouse game” is taking place between computer scientists working to improve the ability of generative artificial intelligence software like ChatGPT to mimic human writing, and other computer scientists working to improve software that distinguishes machine- and human-generated text. But without sophisticated detection tools we’re all increasingly likely to experience a form of presence in which we overlook the role of technology in the creation of text we encounter, as teachers reading assignments or as consumers of news (and entertainment, etc. – e.g., see TheLatestBot). The story below from Inside Higher Ed explores the state-of-the-art and implications of the creation and detection technologies. See the original version for links to related stories. –Matthew]

[Image: Credit: traffic_analyzer/Getty Images]

AI Writing Detection: A Losing Battle Worth Fighting

Human- and machine-generated prose may one day be indistinguishable. But that does not quell academics’ search for an answer to the question “What makes prose human?”read more. “Distinguishing human- and machine-generated writing: A losing battle worth fighting”

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Call: Human-Machine Communication at International Communication Association 2023

CALL FOR PAPERS

Human-Machine Communication: Authenticity in Communicating with Machines
A pre-conference at ICA 2023, the 73rd annual conference of the International Communication
Toronto, Ontario, Canada

Preconference:
Thursday, May 25, 2023 (Full Day; 8:30 am – 5:00 pm)
Venue: on-site at the ICA23 conference venue
https://humanmachinecommunication.org/pre-conference-2023/

ICA 2023:
May 25-29, 2023
https://www.icahdq.org/mpage/ICA23

Submission deadline: January 31, 2023

The 7th annual pre-conference on Human-Machine Communication (HMC) aims to facilitate discussions about theories, methodologies, findings, opportunities, and challenges related to “authenticity” in HMC. We focus on two primary areas: “authenticity in communication between humans and machines” and “authenticity in HMC research.”

1) AUTHENTICITY IN COMMUNICATION BETWEEN HUMANS AND MACHINES:
Some examples of specific areas of interests/questions in this focus include the following, but are NOT limited to:

  • What (theoretical) concepts are suitable for understanding authenticity in HMC (e.g., self-disclosure, trust)?
  • How does authenticity empirically manifest in HMC?
read more. “Call: Human-Machine Communication at International Communication Association 2023”
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Safety goggles: Virtual reality game teaches kids farm safety

[Yet another positive application of presence-evoking technology is described in this story from the Midwest Messenger. See the original version for three more images and a 1:40 minute video (also available on YouTube). –Matthew]

[Image: The virtual reality glasses and “Rollover Ranch” game, which instills farm safety, feels like the real thing as a student virtually drives a farm vehicle, while in the St. Edwards gymnasium. Credit: Submitted photo]

Safety goggles: Virtual reality game teaches kids farm safety

By Amy Hadachek
January 18, 2023

Tractors and ATV rollovers are reported to be the biggest cause of farm-related deaths each year, but Nebraska students are getting a feel for what they do if they make a wrong move and end up in an accident from the safety of virtual reality.

“Rollover Ranch” is an educational video game that uses virtual reality glasses and hand controls to simulate ATV, tractor and electrical safety hazards.… read more. “Safety goggles: Virtual reality game teaches kids farm safety”

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Call: Information Design and Technology issue of InfoDesign

Call for Papers

Information design and technology
Special issue of InfoDesign
https://infodesign.org.br/infodesign/announcement/view/24

Submission deadline: February 28, 2023

For some time there has been a growing interest in investigating the use of technology in various activities and areas of information design, both in physical and digital environments. As technology becomes more interconnected and indispensable in our everyday lives, this has become an important and urgent area of research. With this special issue, we aim to bring together contributions that focus primarily on the relationship between information design and technology, and report on emerging issues within this topic.

Related topics include, but are not limited to:

  • Information Design in the Digital Age
  • Digital education and information design
  • Emerging technologies in information design
  • Information design in virtual and augmented reality and artificial intelligence
  • Histories of technology applied to information design
  • New trends and themes in information design and technology
  • Information and mobility design
  • The use of technology for inclusive information design
  • Digital data visualisation and data decisions
  • Information in animation and digital game design
  • Information design and user experience
  • Digital information design for healthcare

SUBMISSION INSTRUCTIONS

Authors are invited to submit full papers following InfoDesign guidelines, available HERE.… read more. “Call: Information Design and Technology issue of InfoDesign”

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Scary monsters: How VR (and presence) could help people cope with everyday anxiety

[This short story from The Guardian provides a first-person report on a new application of presence-evoking virtual reality to teach users breathing techniques that control anxiety. See the original version for two more images and a 46 second video (also available via YouTube). For more on The Insight Project, the larger collaboration between the University of Cambridge and Ninja Theory, “an ambitious combination of technology, game design and clinical neuroscience brought together with the aim of treating mental suffering and encouraging mental wellbeing,” see a 6:41 minute video on the Ninja Theory or the Project’s website or via YouTube, and a February 2020 story in Comics Culture’s The Beat blog. –Matthew]

[Image: Linda Geddes, left, tries the VR game. Credit: Graeme Robertson/The Guardian]

Scary monsters: how virtual reality could help people cope with anxiety

Guardian science correspondent is put to the test in the panic-inducing VR world of a game that teaches breathing technique

By Linda Geddes, Science correspondent
January 13, 2023

Tethered to a chair, in a gloomy basement, I’m doing my best not to panic – by breathing in for four seconds, holding for seven, and slowly releasing for eight.… read more. “Scary monsters: How VR (and presence) could help people cope with everyday anxiety”

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