ISPR Presence News

Monthly Archives: August 2018

Job: Faculty position in digital technologies, immersive media, and social change at Lancaster University, UK

The department of Sociology at Lancaster University, UK is currently advertising 5 new academic jobs.

For the Media and Cultural Studies Programme, the department is particularly interested in receiving applications from scholars working on digital technologies, immersive media and social change, including scholars working on VR and games (serious games, games and gender, games and media literacy).

Lecturer/ Senior Lecturer/ Reader/ Professor of Inequalities, in the disciplines of Sociology, Social Work or Media and Cultural Studies

Sociology
Salary: Lecturer: £33,518 – £47,722, Senior Lecturer/Reader: £50,618 – £56,950, Professor: minimum of £63,836
Closing Date:  Sunday 30 September 2018
Interview Date:  Thursday 18 October 2018
Reference: A2368
https://hr-jobs.lancs.ac.uk/Vacancy.aspx?ref=A2368

Announcing a major investment in the field of inequalities teaching and research, Lancaster University seeks to appoint five people to join the Department of Sociology, within the Faculty of Arts and Social Sciences. We are seeking outstanding individuals, who can contribute to teaching, research and service, commensurate with the candidate’s experience and seniority.… read more. “Job: Faculty position in digital technologies, immersive media, and social change at Lancaster University, UK”

Posted in Jobs | Leave a comment

ASU partners with Google, Labster to use VR for biology lab classes, now planning expansion

[Arizona State University is using virtual reality to teach biology lab courses, and considering expanding the use of the presence-evoking technology to other fields and eventually incorporating AI for individualized teaching. This story from azcentral has the details and highlights some of the advantages; more information is available in ASU Now and the Google AR & VR blog. –Matthew]

[Image: Biological sciences student Victoria Quintana tries out a headset for a virtual-reality biology lab class during a trial run with Labster on the Tempe campus in June. Credit: Photo by Charlie Leight; Source:  ASU Now.]

ASU online biology course allows students to dissect animals — with no cutting involved

Rachel Leingang, Arizona Republic
August. 23, 2018

School supplies for some students in online biology classes at Arizona State University now include virtual reality goggles, a move toward further online science-lab instruction that many academics considered off-limits in the recent past.… read more. “ASU partners with Google, Labster to use VR for biology lab classes, now planning expansion”

Posted in Presence in the News | 1 Comment

Call: PerCom 2019 – IEEE International Conference on Pervasive Computing and Communication

CALL FOR PAPERS – IEEE PerCom 2019
IEEE International Conference on Pervasive Computing and Communications
Kyoto, Japan, March 11-15 2019
http://www.percom.org

Paper Registration deadline: September 14, 2018
Paper Submission deadline: September 21, 2018

IEEE PerCom, now in its seventeenth year, is established as the premier annual scholarly venue in the areas of pervasive computing and communications. Pervasive computing and communications have evolved into highly active areas of research; they have found their way into many current commercial systems due to the tremendous advances in a broad spectrum of technologies and topics including wireless networking, mobile and distributed computing, sensor systems, ambient intelligence, and smart devices.

PerCom 2019 will be held in Kyoto, formerly the imperial capital of Japan for long years and one of the most attractive cities for tourists for its cultures, histories and cuisines. PerCom 2019 will provide a leading edge scholarly forum for researchers, engineers, and students alike to share their state-of-the art research and developmental work in the broad areas of pervasive computing and communications.… read more. “Call: PerCom 2019 – IEEE International Conference on Pervasive Computing and Communication”

Posted in Calls | Leave a comment

Two Bit Circus “micro-amusement park” will create entertaining, social presence in L.A.

[Presence field trip alert! The story from The Verge below provides a detailed description of Two Bit Circus, a new “micro-amusement park” opening in Los Angeles that uses a variety of technologies to evoke presence in “a tech-infused entertainment utopia wrapped in a circus-meets-Ready Player One aesthetic.” See the original story for lots of pictures and videos. –Matthew]

HOW TWO BIT CIRCUS IS TURNING ITS 21ST CENTURY CARNIVAL INTO ONE GIANT GAME

The ‘micro-amusement park’ combines VR, escape rooms, and carnival games to create a grand, playable adventure

By Bryan Bishop
August 22, 2018
Photography by Amelia Holowaty Krales

Throw out the term “amusement park,” and it conjures up visions of roller coasters and rides and costumed characters in massive, franchise-themed lands. But inside a warehouse in the downtown arts district of Los Angeles, a company called Two Bit Circus is building its own idiosyncratic riff on the idea, focused on the power of games.… read more. “Two Bit Circus “micro-amusement park” will create entertaining, social presence in L.A.”

Posted in Presence in the News | Leave a comment

Call: International Journal of Culture Technology

[Lightly edited by ML]

Call for Papers

International Journal of Culture Technology
http://ijct.iacst.org/

IJCT (International Journal of Culture Technology) aims to be the most comprehensive international journal on the various aspects of culture technology and its applications. IJCT provides a chance for academic and industry professionals to present recent progress in the area of culture technology. The goal of this journal is to bring together the research results from academia and industry to share ideas, works, problems and solutions related to the multifaceted aspects of culture technology. Authors are invited to submit original papers in all areas related to culture technologies and their applications. Topics include, but not limited to, the following areas: Digital Contents, Foundation/Source, Performance/Exhibition, Culture Service, Advanced Technology, Humanity/Social Science, Art/Design, and Convergence Technologies. etc.

AREAS… read more. “Call: International Journal of Culture Technology”

Posted in Calls | Leave a comment

How expiration of 20-year teledildonics patent will lead to presence innovation and worries

[Much of the coverage (and many of the company and product names) include terrible puns, but the expiration of “the teledildonics patent” has serious implications for the phenomena, design and study of presence experiences related to sexuality. This story is from Motherboard, where the original includes additional images. Gizmodo has more information about the effects of the patent expiring on innovation, Wired covers security and privacy concerns (including “attackers manipulating partner match ups, [so that] people might be controlling devices that they don’t have the consent to control”), and Engadget has a first-person report on the experience of using teledildonic devices. PS.: For more on the origin of the term, including Howard Rheingold’s contribution, see Future of Sex. –Matthew]

The 20-Year Patent on Teledildonics Has Expired

The 1998 patent on “interactive virtual control of sexual aids” has expired, but that doesn’t mean we should have a sex toy free-for-all.read more. “How expiration of 20-year teledildonics patent will lead to presence innovation and worries”

Posted in Presence in the News | Leave a comment

Call: 2nd Workshop on Interface and Experience Design with Artificial Intelligence for VR/AR (DAIVAR 2018)

Call for Long/Short Papers, Abstracts, Demos and Posters

2nd Workshop on INTERFACE AND EXPERIENCE DESIGN WITH ARTIFICIAL INTELLIGENCE FOR VR/AR (DAIVAR)
In conjunction with the IEEE Artificial Intelligence Virtual Reality (AIVR) Conference
10th-12th December 2018
Taichung, Taiwan
http://www.artur-lugmayr.com/activities/current-activities/daivar2018/

  • Workshop proceedings published in an Scopus indexed proceedings series
  • Best papers will be published as edited book, or journal special issue

Submission Deadline: 14th October 2018

Submission System:
http://www.ambientmediaassociation.org/Submissions/2018DAIVAR/

The objective of this workshop is to invite scholars and practitioners to discuss synergies between interface and experience design in artificial intelligent reality virtual and augmented environments. The aim is to gather a cross-disciplinary team of contributors researching HCI related issues contributing to this fascinating newly emerging domain. We especially seek contributions from experts with a background in computer science, HCI, psychology/cognitive sciences, culture/communication studies, design and art to develop this fascinating intersection. Aspects can range from user-experience, technologies supporting end-users, practical applications, methods, content production, cultural implications, communication theories, up to more artistic approaches in artificial intelligent interaction.… read more. “Call: 2nd Workshop on Interface and Experience Design with Artificial Intelligence for VR/AR (DAIVAR 2018)”

Posted in Calls | Leave a comment

Children can be swayed by robot peer pressure, study says

[I wish Cliff Nass could weigh in on the latest tests of the Computers Are Social Actors (CASA) paradigm; this story from The Washington Post summarizes and provides links for intriguing recent work that explores how children and adults respond to robots. More information about the replication of the Asch conformity studies is available in the University of Plymouth press release and in coverage from The Verge and Gizmodo (which both specifically discuss CASA) and a critique is presented in The Next Web. –Matthew]

Children can be swayed by robot peer pressure, study says

By Carolyn Y. Johnson, Reporter
August 15, 2018

When the robot revolution arrives, we all know the plot: Smarter machines will supersede human intelligence and outwit us, enslave us and destroy us. But what if it’s not artificial intelligence we have to fear, but artificial stupidity?… read more. “Children can be swayed by robot peer pressure, study says”

Posted in Presence in the News | Leave a comment

Call: 17th European Conference on Computer-Supported Cooperative Work (ECSCW 2019)

CALL FOR PAPERS

ECSCW 2019 – The 17th European Conference on Computer-Supported Cooperative Work
Salzburg (Austria)
8-12 June 2019
https://ecscw.eusset.eu/2019/

Paper submission deadline: October 26, 2018

ECSCW is a single-track conference that contributes to developing an interdisciplinary and global community, sponsored by EUSSET, the European Society for Socially Embedded Technologies. The conference format facilitates critical discussion across disciplinary and national borders in the field. An overview of earlier ECSCW conferences (and proceedings) is available at http://www.ecscw.org.

Submitted papers documenting original, rich, and in-depth contributions to CSCW will follow a journal-level review process. Accepted submissions will be published in Computer Supported Cooperative Work (CSCW): The Journal of Collaborative Computing and Work Practices, a journal with a high impact factor of 1.784.

Upon acceptance of the paper for the journal, authors are requested to present their work at the conference.… read more. “Call: 17th European Conference on Computer-Supported Cooperative Work (ECSCW 2019)”

Posted in Calls | Leave a comment

AR app platform LAVA turns vinyl records into 3D ‘music you can see’

[This short story from Adweek describes a clever new use of augmented reality to evoke presence; see the original for the 1:04 minute video, and coverage in designboom for more information, the video and several more images. –Matthew]

W+K Amsterdam’s AR App Can Turn a Vinyl Record Into a Mind-Bending Lava Lamp

Agency launches LAVA platform with 11-track album

By David Griner
August 2, 2018

One of the most fascinating tech demos I saw at this year’s Cannes Lions was unfortunately also one I wasn’t allowed to talk about—until today. Wieden + Kennedy Amsterdam has launched an augmented-reality platform that blends art and music, creating 3-D animations that hover over a vinyl record and correspond with the specific track that’s playing.

To roll out the platform, the agency partnered with Amsterdam musician Necessary Explosion on his 11-track debut album, SOS. Listeners who download the Necessary Explosion iOS app can watch what W+K describes as “psychedelic AR sculptures that accompany the soulful, ’70s vibe of each song.”… read more. “AR app platform LAVA turns vinyl records into 3D ‘music you can see’”

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z