ISPR Presence News

Monthly Archives: October 2013

Call: Foundations of Digital Games (FDG) 2014

FDG 2014, the 9th International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving game studies, game technologies, gameplay, and game design.The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play. Since its founding 9 years ago, FDG has become a premier venue for the discussion and dissemination of games research. FDG grew out of a series of games research gatherings organized by Microsoft on cruise ships, which were excellent venues for having intensive discussions with research colleagues in an enjoyable setting. This year we’re bringing FDG back to the cruise ship: it will be held April 3-7, 2014, on the Royal Caribbean’s Liberty of the Seas, sailing from Ft. Lauderdale, Florida, USA, to Cozumel Mexico.… read more. “Call: Foundations of Digital Games (FDG) 2014”

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Holographic gaming rig CastAR aims to conquer the virtual world

[From Polygon, where the story includes more pictures and a 4:54 minute video]

CastAR

How the holographic gaming rig Valve didn’t want aims to conquer the virtual world

By Colin Campbell on Oct 22, 2013

When Jeri Ellsworth and Rick Johnson parted ways with Valve last February, they took away the thingamajig they’d spent the previous year developing. And now it’s got a Kickstarter.

CastAR is a 3D holograph-style game display that runs through a pair of glasses. In the shorthand blurb of the gadget’s Kickstarter, it’s basically like that “let the Wookie win” scene in which R2-D2 and Chewbacca play a chess-style game.… read more. “Holographic gaming rig CastAR aims to conquer the virtual world”

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Call: ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014)

ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014)
February 15, 2014, Baltimore, Maryland (USA)
http://cccic2014.wordpress.com

CCCiC 2014 is a workshop at the ACM Conference on Computer Supported Cooperative Work and Social Computing. It seeks contributions on issues of design and development of systems to support coordination, communication, and collaboration between informal caregivers, their friends, family members, and health professionals, such as:… read more. “Call: ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014)”

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Sexualized avatars affect the real world, Stanford researchers find

[From Stanford News]

Sexualized and nonsexualized avatars

[Image: Participants in an experiment in Stanford’s Virtual Human Interaction Lab used female avatars in sexualized or non-sexualized dress. Courtesy of Jeremy Bailenson]

Sexualized avatars affect the real world, Stanford researchers find

A Stanford study shows that after women wear sexualized avatars in a virtual reality world, they feel objectified and are more likely to accept rape myths in the real world. The research could have implications for the role of female characters in video games.

By Cynthia McKelvey
Stanford Report, October 10, 2013

Researchers at Stanford’s Virtual Human Interaction Lab are delving into questions posed by sexualized depictions of women in video games.

Specifically, do female players who use provocatively dressed avatars begin to see themselves more as objects and less as human beings? Jeremy Bailenson, the director of the Virtual Human Interaction Lab at Stanford, has found a way to use virtual reality to answer that question.… read more. “Sexualized avatars affect the real world, Stanford researchers find”

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Call: Electronic Visualisation and the Arts (EVA) London 2014

ELECTRONIC VISUALISATION AND THE ARTS (EVA) LONDON 2014

Tuesday 8th July – Thursday 10th July 2014
Venue: British Computer Society, Covent Garden, London WC2E 7HA
www.eva-london.org

CALL FOR PROPOSALS
Deadline: 10th January 2014

ELECTRONIC VISUALISATION TECHNOLOGIES IN ART, MUSIC, DANCE, THEATRE, THE SCIENCES AND MORE

Offers of papers, demonstrations, panel sessions and workshops by 10th January 2014

We are looking for varied session types. We invite proposals for papers, demonstrations, short performances, workshops or panel discussions. We especially invite presentations on topical subjects, and the newest and cutting edge technologies and applications for the 2014 conference themes. Demonstrations are as welcome as are more formally presented papers.… read more. “Call: Electronic Visualisation and the Arts (EVA) London 2014”

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The OPHONE transmits virtual coffee

[From The Next Web, where the post includes more pictures]

OPHONE virtual coffee

Wake up and smell the virtual coffee: The OPHONE will take your breath away

By Paul Sawers, Thursday, 17 Oct ’13

You’re well-versed in virtual pets, virtual reality and many other virtual variants of physical entities. But what about virtual coffee? Yes, this is a ‘thing’, it seems.

The Next Web is at Wired 2013 today in London, where David Edwards, a professor in Biomedical Engineering at Harvard University and founder of Le Labatoire, was on hand to give a glimpse into the future of your favorite caffeinated beverage.

Le Laboratoire is a contemporary art and design center in Paris, where creatives experiment “at frontiers of science”, and out of this has come a virtual coffee bar serving up a series of bean-based experiments involving beakers and burning, vapors and tubes.… read more. “The OPHONE transmits virtual coffee”

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Call: LUDO 2014 – Game Audio Conference

LUDO 2014 – Game Audio Conference

April 10th – 12th 2014
University of Chichester, UK

http://www.ludomusicology.org/ludo-2014/

The Ludomusicology research group is pleased to announce the third annual conference on video game sound and music, featuring:

  • Keynote address by Kevin J. Donnelly (Southampton University)
  • Industry sessions with game audio professionals
  • More speakers and events to be confirmed

We are currently accepting proposals for 20-minute research papers.

While we will consider papers on any topic related to video game audio, the conference themes this year are:

  • Canons and curating game music
  • Simulation, immersion and “the real” in sound and audio
  • Game audio outside games

Please submit your paper proposal (c.200 words) to ludomusicology@gmail.com by January 31st 2014.read more. “Call: LUDO 2014 – Game Audio Conference”

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How to attend RoboBusiness conference as a robot

[From IEEE Spectrum’s Automaton blog; we’ve often noted the irony of flying around the world to meet to discuss telepresence technologies that allow people to not have to fly around the world to meet; how long before we’ll do this for ISPR conferences?!]

Beam robot at conference

[Image: A Beam remote presence robot at a conference.]

How to Attend Next Week’s RoboBusiness Conference as a Robot

By Erin Rapacki
Posted 18 Oct 2013

This is a guest post. The views expressed here are solely those of the author and do not represent positions of IEEE Spectrum or the IEEE.

If you were hoping to attend the RoboBusiness conference but had your travel plans disrupted by the U.S. government shutdown, here’s some good news: You can attend via robot.… read more. “How to attend RoboBusiness conference as a robot”

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Call: 2nd Global Conference: Transmedia: Storytelling and Beyond

2nd Global Conference: Transmedia: Storytelling and Beyond

Wednesday 14th May – Friday 16th May 2014
Lisbon, Portugal

Call for Presentations:

The Global Research Project on Transmedia was launched in Sydney, Australia in January 2013 with a programme that brought together researchers, educators, industry practitioners and other stakeholders across the professional and disciplinary spectrum. (The programme is available online at http://tinyurl.com/bnysnt4.) Discussions highlighted critical issues concerning techniques for user engagement; research, pedagogy and curriculum design; and evaluative techniques for complex and dynamic user engagement. The conversations highlighted the diversity of transmedia projects and fostered a greater appreciation of the ways in which alternative reality gaming, narrative and non-narrative multiplatform productions and social media projects fall under the transmedia rubric. For our follow up event in Lisbon, Portugal we welcome proposals for presentations, panels and interactive workshops that continue the dialogue by attending to themes that include:

Innovation in Transmedia Design and Production

  • Aesthetics and creativity in production designs and trends
  • Technologies of platform production
  • Social networking trends and their impact on transmedia development
  • Narrative development models and the mechanics of transmedia storytelling: emergent forms, formats, practices
  • Non-narrative transmedia models
  • Case studies

Education

  • Research methods for studying transmedia
  • Institutional acceptance of transmedia in the curriculum
  • Different disciplinary approaches to transmedia
  • Teaching transmedia
  • Teaching with transmedia
  • Training future transmedia producers (i.e.
read more. “Call: 2nd Global Conference: Transmedia: Storytelling and Beyond”
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Too-realistic Halloween tableau frightens neighbors, prompts 911 call

[From the Washington Post via AP]

Frightening Halloween display

Halloween display depicting fatalities at Oklahoma home frightens neighbors, prompts 911 call

By KRISTI EATON
Associated Press
Oct 17, 2013

MUSTANG, Okla. (AP) — One man lies on his stomach on the driveway. Blood is splattered along the garage door that smashed his head and presumably killed him. Another man lies a few feet away, run over by a truck.

The scene in a middle-class Oklahoma neighborhood made of single-story homes and well-manicured lawns seems out of a horror story because, well, it is. The two accident victims are in fact dummies, created as part of a family’s vivid Halloween display to shock and frighten.

And it certainly has. At least one woman has called 911 to report that a man’s head had been shut into the garage door. Emergency personnel who responded discovered a dummy.… read more. “Too-realistic Halloween tableau frightens neighbors, prompts 911 call”

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