Author: Matthew Lombard


  • Geminoid F: Remote-control female android

    [From the Pink Tentacle blog; watch a :42 minute video here] [Pictured: Geminoid F and her human counterpart, wearing outfits by fashion designer Junko Koshino] Geminoid F: Remote-control female android 05 Apr 2010 Researchers from the Intelligent Robotics Laboratory at Osaka University have teamed up with robot maker Kokoro Co., Ltd. to create a realistic-looking remote-control female android that mimics the facial expressions and speech of a human operator. Modeled after a woman in her twenties, the android — called Geminoid F (the “F” stands for female) — has long black hair, soft silicone skin, and a set of lifelike teeth that…

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  • Call: The 5th Wall, a gaming related startup

    [From:  William Huber ([email protected])] Dear Hardcore Gamer: We love you, and often times we are you. But you have slowly ruined interesting dialog about games. You love them too much. It’s time to take a step back and think seriously about this relationship. The 5th Wall seeks to publish writing about games for an audience wider than the academy, but more demanding and speculative than most game journalism has been to date. We aren’t just “intelligent” gamers – we want to place our experience and reception of games in the context of other cultural engagements: literature, film, philosophy, cultural history,…

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  • A professor’s clever April Fools Day illusion

    [From The Chronicle of Higher Education’s Tweed blog] April 2, 2010 Our Math Class Was Never Like This Matthew Weathers, the Biola University faculty member whose Halloween stunt made us smile last fall, has done it again for April Fools’ [watch the 2:13 long video here]

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  • Call: Gesture, Play and Technology – A Symposium

    Gesture, Play and Technology – A Symposium Monday, 17th May 2010 9.30am – 6.00pm UWE Digital Cultures Research Centre @ Pervasive Media Studio, Bristol, UK The Play Research Group at the University of the West of England invites you to participate in a day of presentations and discussions.  The body has of course always been central to our playful engagements with games and games technologies.  Yet, the embodied player and theories of embodied perception have often been overlooked in the study and analysis of games and their players. Exceptionally, research around bemani games the Eyetoy have challenged this marginality. Now,…

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  • Tour Pennsylvania’s Civil War Trails from inside Google Earth

    [From Jaunted (“The Pop Culture Travel Guide”)] Tour Pennsylvania’s Civil War Trails From Inside Google Earth April 2, 2010 at 5:05 PM | by Omri If you’ve ever wanted to tour Pennsylvania’s historic Civil War sites but can’t imagine navigating the perennially-unfinished death trap that is the Turnpike, we’ve got good news! A new project spearheaded by the Pennsylvania Tourism Office aims to deliver the state’s Civil War Trails right to your desktop, blending Google Earth technology, historical information, and incredible high-def GigaPan panoramic photos. The images are so detailed that you can literally zoom in on gravestone inscriptions, to…

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  • ISPR News: New ways to receive ISPR Presence News

    There are now three ways to receive ISPR Presence News via email: Individual items (NEW): Each item is sent in a separate e-mail message, with the topic identified in the subject line. Daily digest: A single digest of News items each weekday (at 10 am EST) (the current format of ISPR Presence News) Weekly digest (NEW): A single digest of News items each Saturday (at 10 am EST) containing a list of links to the previous week’s News items To subscribe to any of these services, click here (to unsubscribe to any of them, follow the link at the bottom of…

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  • Call: Special issue on Artificial Intelligence in Virtual Reality and Distributed Virtual Environments

    International Journal of Intelligent Decision Technologies Call For papers Special Issue on: “Artificial Intelligence in Virtual Reality and Distributed Virtual Environments” Guest Editors: Dr. Minhua Ma, University of Derby, UK Prof. Nikolaos Antonopoulos, University of Derby, UK Prof. Fionn Murtagh,  Science Foundation Ireland, Ireland; Royal Holloway, University of London, UK Aims and Scope  The field of Virtual Reality (VR) is growing rapidly due to recent advances in Artificial Intelligence (AI), computer graphics, and a network-centric environment that can deliver the technology. VR environments allow the development of promising tools in many application domains. VR applications usually integrate multiple local or…

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  • The future of the human-machine interface

    [From Pocket-lint (“the largest independent gadget news and reviews site in the UK”)] The touchy feely future of the user-interface FUTURE WEEK: How the machines will come out and meet us in 2015 31 March 2010 12:00 GMT / By Dan Sung The user interface is big business right now. In truth, it always was, but it’s taken the mass popularisation of the iPhone to bring it the public agenda. Until then, a good interface was one which you didn’t notice. If no one mentioned it, then it was doing its job. It was allowing the user to perform the…

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  • Call: Informal London event: Games, play, embodiment and the Wii

    Games, play, embodiment and the Wii London Knowledge Lab Institute of Education, University of London 23-29 Emerald St. London WC1N 3QS Thursday, 20th of May, 4 – 6 pm Free to attend RSVP to Diane Carr  [email protected] Games theorist Bart Simon (Concordia University) is visiting the UK during May. Bart’s current work involves researching and theorising aspects of bodies, gesture, play and the Wii. Andrew Burn and Jenn Sheridan from the IOE are part of a team working on an AHRC funded project, ‘Playgrounds’, which involves thinking about some of these same issues. At this informal event Andrew, Jenn and…

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  • Cisco Telepresence debuts on MSNBC’s “Rachel Maddow Show”

    [From Beet.TV (“The root to the media revolution”); the story features a 2 minute interview segment] Thursday, March 25, 2010 Cisco “Live” on MSNBC’s “Rachel Maddow Show” in Broadcast Debut NEW YORK — Cisco Systems, which has a big* video teleconference business with a product called TelePresence, is entering the broadcast world with the MSNBC’s Rachel Maddow, who is using the system to conduct remote interviews. Unlike most conventional remote interview set-ups where a guest listens to questions in a an earphone, the TelePresence system displays both participants on large screens without latency between speakers, creating a virtual face-to-face conversation…

    Read more: Cisco Telepresence debuts on MSNBC’s “Rachel Maddow Show”
  • Call: Interactive Technologies and Games: Education, Health and Disability

    Interactive Technologies and Games: Education, Health and Disability Nottingham Trent University 26th and 27th October Call for papers The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.

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  • Dancers trick the eye in virtual reality

    [From NJ.com; more information is here] Dancers trick the eye in virtual reality By Robert Johnson/The Star-Ledger March 26, 2010 NEW YORK — Cult status surely awaits choreographers Myrna Packer and Art Bridgman, a playful couple of dance artists who have parlayed their familiarity with video technology into a reputation for dazzling illusionism. “Under the Skin,” their wildly imaginative piece from 2005, returned on Wednesday at the Baryshnikov Arts Center, joined by the premiere of “Double Expose,” an even more elaborate adventure into virtual reality that is sure to delight their fans. With the help of videographers Peter Bobrow and…

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