Author: Matthew Lombard


  • Telepresence robot at elementary school’s career day presentation

    [From Singularity Hub (“The Future Is Here Today…Robots, Genetics, AI, Longevity, Singularity”)]   Willow Garage Shares Specs for TeleRobot, Takes It To Show and Tell at School March 14th, 2010 by Aaron Saenz Wouldn’t you have loved to be the kid who brought a real life working robot to school for show and tell? Willow Garage delighted students at a Cupertino, California elementary school for their “Discovery Day” – an opportunity for children to learn about local careers – by sending one of their new telepresence robots (the Texai) to make a presentation. Among the firefighters, doctors, and business executives…

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  • Call: International Conference on Auditory Display (ICAD) Student Think Tank

    International Conference on Auditory Display Student Think Tank The Student Think Tank is a full day meeting for students doing, Doctoral or Masters projects in auditory display. It will be held on June 9, two days before the ICAD 2010 coonference in Washington, DC. It will be free of charge for all participants and refreshments will be provided throughout the day. The Think Tank is your chance to set a whole roomful of auditory researchers to work on your particular research issue, to help you chose which method, tool or technique to use, to save you from heading down a…

    Read more: Call: International Conference on Auditory Display (ICAD) Student Think Tank
  • Nintendo announces 3D DS with rumble, moton control

    [From PC World’s Game On blog] 3D Nintendo DS Rumble, Motion Control Specs Emerge Matt Peckham Mar 23, 2010 6:30 pm Nintendo says it’ll release a 3D version of its DS handheld gaming portable. We learned that much from Nintendo’s official press teaser this morning. But according to Japanese newshound Adriansang, several mainstream Japanese sources are weighing in with claims of tantalizing supplemental specs.

    Read more: Nintendo announces 3D DS with rumble, moton control
  • Call: HCI Special Issue: Designing for Personal Memories

    HCI Special Issue: Designing for Personal Memories Special issue editors Elise van den Hoven Eindhoven University of Technology, NL Corina Sas Lancaster University, UK Steve Whittaker IBM Research, USA Where would we be without our personal memories? We use them to maintain our personal identities, to start and mediate relationships, to shape our likes, dislikes, to regulate our moods and solve problems. They allow us to share rich life experiences and tell our stories to our family and friends. There is no question about the importance of autobiographical and episodic memory – the memories of the events that happen in…

    Read more: Call: HCI Special Issue: Designing for Personal Memories
  • U.S. Defense readies system to treat PTSD, brain injuries remotely

    [From NextGov (“Technology And The Business Of Government”)] Defense readies system to treat PTSD, brain injuries remotely By Bob Brewin 03/22/2010 Thousands of miles and a lack of facilities have kept the Army from providing treatment to soldiers with post-traumatic stress disorder. But the Defense Department plans to deploy a solution soon that relies on a transportable telehealth system that will virtually bring doctors to patients.

    Read more: U.S. Defense readies system to treat PTSD, brain injuries remotely
  • Call: Experiencing Games: Games, Play, and Players

    CFP: Experiencing Games: Games, Play, and Players August 16-17, 2010, Stockholm, Sweden Research on games has grown into a research area of its own. This conference aims to bring together researchers in the Nordic countries that focus on the study of games and gaming, be it on-line, computerised, or in the physical world. Based on the Nordic tradition on user-centered design, the first Nordic DIGRA conference will place a particular focus on studying design for player experience, and research on tools and methods for player-participatory design.

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  • Octopuses experience presence with HDTV

    [From New Scientist; a :30 video is here] HDTV reveals brainy octopus has no personality 12 March 2010 by Shanta Barley Octopuses make for discerning TV viewers: it seems they prefer high-definition to traditional cathode ray images (CRT). What’s more, the first study using video to trick octopuses, finds that they may be the Jekyll and Hydes of the oceans: aggressive one day, shrinking violets the next. “People have been trying for over a decade to get proper behavioural responses from octopuses and other cephalopods using videos,” says Roger Hanlon, an octopus researcher at the Marine Resources Center, Woods Hole, Massachusetts,…

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  • Call: The Online Videogame: New Space for Socialization colloquium

    CALL FOR PAPERS THE ONLINE VIDEOGAME: NEW SPACE OF SOCIALIZATION Bilingual colloquium (French/English) October 28 , 29  and 30, 2010 Montreal, Quebec, Canada To play is a vital function for the development of individuals. Play is an activity of socialization which enables learning of the rudiments of social interaction. Since the middle of the twentieth century, our societies have placed more value on the playful practice at all ages. As such, playing is more and more present in numerous spheres of society. Huizinga (1938) and Caillois (1958) assert moreover that any playful activity is social, by definition, and gets its…

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  • Power Gig game uses real guitar controller

    [From Gizmag] Power Gig game uses real guitar controller By Paul Ridden March 11, 2010 There’s a Battle of the Bands scenario brewing now that a new contender has arrived on the “play along to your favorite tunes with a game controller instrument” scene. Seven45 Studios has just released details of its new gaming system called PowerGig where the buttoned and plunger interface of the familiar Guitar Hero and Rock Band gaming interface has been tossed out in favor of a real six-string guitar. Seven45 Studios has taken a more hands-on approach to its game and interface development than most…

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  • Job: Reader in social computing or HCI at University of Lincoln

    Reader in Social Computing or Human Computer Interaction (HCI) Salary £45,155 + plus benefits Post ref: MHT106 Closing date: 1 April 2010. The School of Computer Science at the University of Lincoln is seeking to appoint a Reader with specific research interests that are aligned with the activities of the Lincoln Social Computing (LiSC) research centre. This post arises directly from the School’s recent success in RAE2008 and demonstrates institutional commitment to reward successful research activity and invest in key areas of strategic importance. You will contribute to the University’s ambition to achieve international recognition as a research intensive institution…

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  • Presence, reality and Avatar

    [From The New York Review of Books] Volume 57, Number 5 · March 25, 2010 The Wizard By Daniel Mendelsohn Avatar a film directed by James Cameron [snip] What’s striking is that so many critiques of Avatar ‘s political shortcomings often go out of their way to elide or belittle the movie’s overwhelming successes as a work of cinema—its enormous visual power, the thrilling imaginative originality, the excitingly effective use of the 3-D technology that seems bound to change permanently the nature of cinematic experience henceforth—as if to acknowledge how dazzling it is would be an admission of critical weakness.[2]…

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  • Call: Future of Gaming: Novel Human-Computer Interfaces for Eduation and Health

    Serious Games Institute presents Second Wednesday Converging Technologies and Hybrid Spaces Season (2009-10)   THE FUTURE OF GAMING NOVEL HUMAN-COMPUTER INTERFACES FOR EDUCATION AND HEALTH 14TH APRIL 2010  Originally scheduled on the 13th January 2010 this is for you to catch world leading speakers from games, virtual worlds, education and health. They will demonstrate instances of bio-feedback and brain computer interface devices and show how they can be used in educational and health contexts (such as universities and for therapeutic purposes). The event will also include live demos of new human-computer devices.

    Read more: Call: Future of Gaming: Novel Human-Computer Interfaces for Eduation and Health

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