Author: Matthew Lombard


  • Call: The Online Videogame: New Space for Socialization colloquium

    CALL FOR PAPERS THE ONLINE VIDEOGAME: NEW SPACE OF SOCIALIZATION Bilingual colloquium (French/English) October 28 , 29  and 30, 2010 Montreal, Quebec, Canada To play is a vital function for the development of individuals. Play is an activity of socialization which enables learning of the rudiments of social interaction. Since the middle of the twentieth century, our societies have placed more value on the playful practice at all ages. As such, playing is more and more present in numerous spheres of society. Huizinga (1938) and Caillois (1958) assert moreover that any playful activity is social, by definition, and gets its…

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  • Power Gig game uses real guitar controller

    [From Gizmag] Power Gig game uses real guitar controller By Paul Ridden March 11, 2010 There’s a Battle of the Bands scenario brewing now that a new contender has arrived on the “play along to your favorite tunes with a game controller instrument” scene. Seven45 Studios has just released details of its new gaming system called PowerGig where the buttoned and plunger interface of the familiar Guitar Hero and Rock Band gaming interface has been tossed out in favor of a real six-string guitar. Seven45 Studios has taken a more hands-on approach to its game and interface development than most…

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  • Job: Reader in social computing or HCI at University of Lincoln

    Reader in Social Computing or Human Computer Interaction (HCI) Salary £45,155 + plus benefits Post ref: MHT106 Closing date: 1 April 2010. The School of Computer Science at the University of Lincoln is seeking to appoint a Reader with specific research interests that are aligned with the activities of the Lincoln Social Computing (LiSC) research centre. This post arises directly from the School’s recent success in RAE2008 and demonstrates institutional commitment to reward successful research activity and invest in key areas of strategic importance. You will contribute to the University’s ambition to achieve international recognition as a research intensive institution…

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  • Presence, reality and Avatar

    [From The New York Review of Books] Volume 57, Number 5 · March 25, 2010 The Wizard By Daniel Mendelsohn Avatar a film directed by James Cameron [snip] What’s striking is that so many critiques of Avatar ‘s political shortcomings often go out of their way to elide or belittle the movie’s overwhelming successes as a work of cinema—its enormous visual power, the thrilling imaginative originality, the excitingly effective use of the 3-D technology that seems bound to change permanently the nature of cinematic experience henceforth—as if to acknowledge how dazzling it is would be an admission of critical weakness.[2]…

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  • Call: Future of Gaming: Novel Human-Computer Interfaces for Eduation and Health

    Serious Games Institute presents Second Wednesday Converging Technologies and Hybrid Spaces Season (2009-10)   THE FUTURE OF GAMING NOVEL HUMAN-COMPUTER INTERFACES FOR EDUCATION AND HEALTH 14TH APRIL 2010  Originally scheduled on the 13th January 2010 this is for you to catch world leading speakers from games, virtual worlds, education and health. They will demonstrate instances of bio-feedback and brain computer interface devices and show how they can be used in educational and health contexts (such as universities and for therapeutic purposes). The event will also include live demos of new human-computer devices.

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  • First Person Cultural Trainer teaches soldiers in a virtual Iraq or Afghanistan

    [From the News Center of the University of Texas at Dallas] Game Trains Soldiers in a Virtual Iraq or Afghanistan ATEC Wins National Modeling and Simulation Award for 3D Interactive Program Feb. 23, 2010 A training tool being developed by a research team from the Arts and Technology (ATEC) program may soon make it easier for military service men and women to perform their missions in Iraq and Afghanistan. “The work we’re doing has to do with the facilitation of cultural training,” said Dr. Marjorie Zielke, an assistant professor in the ATEC program and the principal investigator on the project.…

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  • Call: 1-Day Workshop at ACL 2010 on Companionable Dialogue Systems

    A One-Day Workshop at ACL 2010 on Companionable Dialogue Systems Association for Computational Linguistics (ACL) conference website: http://acl2010.org/ Uppsala, Sweden, July 15, 2010 Important Dates: April 5, 2010 Submission Deadline, authors to workshop organizers, in ACL format, following instructions on ACL site May 6, 2010 Notification of acceptances to authors May 16, 2010 Camera-ready paper due from authors to workshop organizers Jun 13, 2010 Compiled CDROM and proceedings images due from workshop book chairs to ACL-2010 publication chairs The current state of dialogue technology has come a long way since the abstract ideas of intelligent computer systems in the beginning of…

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  • U.S. Army announces virtual worlds challenge finalists

    [From www.army.mil (“The Official Homepage of the United States Army”); more information about the finalists is available here] Image: VADER Island, a virtual world where developers submitted entries to the competition Army announces virtual worlds challenge finalists Mar 9, 2010 By Michelle Milliner ORLANDO, Fla. – This week, the U.S. Army announced finalists in a competition designed to uncover new potentials in virtual worlds. The Research, Development and Engineering Command’s simulation and training center launched the Federal Virtual Worlds Challenge in August 2009 to reach a global development community and explore innovative, interactive training and analysis solutions in virtual worlds. The contest…

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  • Call: OZCHI 2010 (HCI conference in Australia)

    22-26 November 2010: OZCHI 2010 Queensland University of Technology Brisbane, Queensland, Australia FIRST CALL FOR PAPERS IMPORTANT DATES Friday 25 June 2010: Submission of Long Papers/Tutorial proposals/Workshop proposals Friday 27 August 2010: Submission of Short Papers/Demos/Doctoral Consortium applications OZCHI is Australia’s leading forum for work in all areas of Human-Computer Interaction and CHISIG’s (www.chisig.org) annual non-profit conference. OZCHI attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, social scientists and managers. We also welcome perspectives from design, architecture, engineering,…

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  • Ghost army used arts of illusion, deception to defeat the Nazis

    [From The Seattle Post-Intelligencer’s Book Patrol reader blog] Ghost Army Haunts Michigan Library Posted by Nancy Mattoon at March 12, 2010 1:44 a.m. An invisible army, operating in obscurity, mastering the arts of illusion, deception, and disinformation to defeat the Nazis in World War II. This could be a description of the French Resistance fighters, the band of brothers who operated in utmost secrecy under the noses of the German occupation forces, and have been called “The Army of Shadows.” But it also describes an amazing division of American troops stationed in the European Theatre: the 23rd Headquarters Special Troops,…

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  • Call: Subliminal Communication in Human-Computer Interaction

    Subliminal Communication in Human-Computer Interaction Journal: Advances in Human-Computer Interaction Call for Papers Human- and computer-based interactions are ubiquitous in our everyday lives–everything from our mobiles, iPods, to a variety of computer systems creates serious cognitive demands when switching from one to the next. When used simultaneously, extra cognitive demands are placed on us and the likelihood of success is dependent upon our ability to apportion attention to multiple tasks simultaneously. To alleviate the cognitive load associated with interacting with varied computing-based devices, common UIs and modes of operation should be implemented, significantly reducing the amount of information we must…

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  • Telepresence and cell phones in cars

    [From IEEE Spectrum] OPINION Reflections: Driven to Distraction Engineers created the problem of cellphones in cars, but they may not be able to solve it BY Robert W. Lucky // January 2010 I used to feel that the ultimate aim of communications research was telepresence—creating the perfect illusion of being where you’re not. However, now I’m thinking that we did too good a job of creating this illusion and that the law of unintended consequences is taking hold. Sometimes you need instead to enforce the perfect sense of being exactly where you are at the moment—like when you’re behind the…

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