Author: Matthew Lombard


  • Call: USAB 2010: HCI in Work & Learning, Life & Leisure

    First call for Papers, Workshops and Tutorials USAB 2010: HCI in Work & Learning, Life & Leisure (all aspects of Human-Computer Interaction and Usability) Co-located with the Alps Adria Psychology Conference 2010 Klagenfurt University, 16.-17. September 2010 http://usab2010.uni-klu.ac.at The 6th Symposium of the Workgroup  HCI&UE of the Austrian Computer Society will take place in Carinthia (Southern Austria) this year from Sept. 16th to Sept. 17th. The topics are structured alongside (but not limited to) the following three dimensions: 1) Special user groups (children, elderly, healthcare professionals, tourists, students, teachers.)  2) Issues on practical application of HCI in the work place…

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  • iKat markerless augmented reality app

    [From Gadget Venue; video demonstrations are here (0:15) and here (1:44)] iKat Augmented Reality App by Matthew Newill on March 10, 2010 iKat is quite a cool looking Augmented Reality application that requires no real-world prompt to function correctly. Normally when augmented reality is used a place card is held up with an image on it which the phone can then lock on to and replace with the 3D rendered model. In the case if the iKat it just takes a quick scan of what the camera is looking at and can figure out where to place the 3D object. The…

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  • Call: Third International Workshop on Perceptual Quality of Systems (PQS)

    On behalf of the organizing committee of the Third International Workshop on Perceptual Quality of Systems (PQS), we would like to invite you to attend this exciting event that will happen in Dresden, September 6-8, 2010 (http://www.ias.et.tu-dresden.de/akustik/PQS2010/). Third International Workshop on Perceptual Quality of Systems is a direct successor to the successful workshop series inaugurated in Herne in 2003, and in Berlin in 2006. The quality of systems which address human perception is difficult to describe. An engineering approach to quality includes the consideration of how a system is perceived by its users, and how the needs and expectations of…

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  • Virtual conferences in Second Life explored at Buffalo State College

    [From the Buffalo News]   Bringing a world of avatars to Buff State Second Life thrives with virtual reality by Stephen T. Watson NEWS STAFF REPORTER Published: March 05, 2010 For World Creativity and Innovation Day last year, Buffalo State College hosted a forum that drew attendees from as far away as Switzerland and Alabama. A video shows participants sitting in rows, listening to a speaker who stands behind a podium as he gives a PowerPoint presentation. It looks like any other academic conference, except that it took place entirely online … in the virtual world of Second Life.

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  • Call: EICS-MIXER: The Challenges of Engineering Mixed Reality Systems: A Bottom-Up Workshop

    Call for Submissions: EICS-MIXER: The Challenges of Engineering Mixed Reality Systems: A Bottom-Up Workshop To be held the *20th of June 2010 as a workshop of the EICS 2010 conference – BERLIN Organizers: Emmanuel Dubois, Philip D. Gray, Laurence Nigay Contact: [email protected] Web site: http://ihcs.irit.fr/dubois/Research/Events/EICS_Mixer/EICS_Mixer.htm THEME, GOALS, AND RELEVANCE Currently one of the most challenging aspects of interactive systems is the integration of the physical and digital aspects of interaction in a smooth and usable way. The design challenge of such Mixed Reality (MR) interactive systems lies in the fluid and harmonious fusion of the physical and digital worlds. Examples…

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  • How Roger Ebert found his new voice

    [From CNET;  Ebert writes about the experience on his blog here; a short excerpt from the Oprah appearance is here] March 4, 2010   How Roger Ebert found his new voice (Q&A) by Lance Whitney Roger Ebert’s search to recapture his lost voice uncovered a company with a unique technology. When the famed film critic needed to find a way to communicate after losing his voice to cancer surgery, he turned to text-to-speech (TTS) software that speaks whatever he types. But the TTS software he initially tried sounded too robotic and computerized. He wanted a voice that sounded like him. That’s when…

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  • Call: International Journal of People-Oriented Programming (IJPOP)

    CALL FOR PAPERS INAUGURAL ISSUE SUBMISSION DUE DATE: 1st May 2010 International Journal of People-Oriented Programming (IJPOP) Official publication of the Information Resources Management Association www.igi-global.com/IJPOP Co-Editors-in-Chief: Steve Goschnick & Sandrine Balbo Published: Semi-annual (both in Print and Electronic form) Mission of IJPOP: The International Journal of People-Oriented Programming (IJPOP) is cross-discipline in range yet singularly focused on empowering individuals to conceptualise, design, program, configure and orchestrate Internet-powered mashups, game mods (modifications), aggregate and structure personal media and build standalone cloud-based and client-side applications (on smartphones, netbooks, laptops, desktops, home network and novel appliances) into self-fashioned tools and products that…

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  • ‘Skinput’ turns body into touchscreen interface

    [From MSNBC; a video is here] ‘Skinput’ turns body into touchscreen interface Tapping on arm allows users to scroll through menus and select options By Dan Hope TechNewsDaily updated 11:44 a.m. ET, Thurs., March. 4, 2010 Touchscreens may be popular both in science fiction and real life as the symbol of next-gen technology, but an innovation called Skinput suggests the true interface of the future might be us. Microsoft and Carnegie Mellon University unveiled Skinput recently, showing how it can turn your own body into a touchscreen interface.

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  • Call: International Journal of Game-Based Learning (IJGBL)

    Call for Papers International Journal of Game-Based Learning (IJGBL) Official publication of the Information Resources Management Association http://www.igi-global.com/ijgbl Editor-in-Chief: Dr. Patrick Felicia Published: Quarterly (both in Print and Electronic form) Mission of IJGBL The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for…

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  • Skype on TV: Will the videophone finally be reality?

    [From CNET] March 2, 2010 Skype on TV: Will the videophone finally be reality? by Erica Ogg The imagined inventions of Victorian-era French novelist Albert Robida may be coming closer to reality. Who, you ask? Robida was an illustrator and writer for popular science-fiction magazines, and is sometimes compared to Jules Verne. In his 1890 novel “Le Vingtieme siecle. La vie electrique,” he described something called a “telephonoscope.” Since then, we’ve seen telephonoscopes–basically videophones–in everything from “The Jetsons” to “Blade Runner.” What we haven’t seen is the videophone in our living rooms. That may finally be changing.

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  • Call: 2010 IEEE International Symposium on Robots and Human Interactive Communication

    2010 IEEE International Symposium on Robots and Human Interactive Communication IEEE RO-MAN 12th-15th September, 2010 Viareggio, Italy http://www.ro-man2010.org The 19th IEEE International Symposium on Robot and Human Interactive Communication will be held in Viareggio, Italy at “Principe di Piemonte” Congress Center. The theme of the conference is Thinking and acting together: Cognitive and cooperative interaction between human and robots PAPERS Prospective authors should submit their papers electronically in PDF format. Six pages in the standard IEEE format are allowed for each paper, including figures. A maximum of 2 additional pages is permitted at extra charge. Each paper can be accompanied…

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  • New piezoelectric technology will make screens more tactile

    [From MIT’s Technology Review; Immersion’s web site is here] Touch Screens that Touch Back New piezoelectric technology will make screens more tactile. By Duncan Graham-Rowe Wednesday, March 03, 2010  Forget putting your phone on vibrate. A novel “high-definition” touch-feedback display can give a touch screen the feel of a textured surface. The technology was developed for mobile devices by the San Jose CA-based company Immersion, and is a step toward mimicking the feel of physical buttons on flat screens.

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