Author: Matthew Lombard


  • Call: Irish Human-Computer Interaction Conference 2010

    CALL FOR PAPERS – iHCI 2010, “Crossing Boundaries”, September 2-3 2010, Dublin City University http://www.clarity-centre.org/iHCI2010/index.html  iHCI 2010, the Fourth Irish Human-Computer Interaction Conference will take place at Dublin City University on September 2-3 2010. iHCI 2010 will follow on from the great success of the past three conference events, 2009 at Trinity College Dublin, 2008 at the University College Cork and 2007 in the University of Limerick. iHCI 2010 will be hosted by Dublin City University and supported by CLARITY: Centre for Sensor Web Technologies. iHCI 2010 Theme To reflect both the growth of the Irish HCI community, and the…

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  • DVE launches revolutionary Immersion Room

    [From Telepresence Options] DVE Launches Revolutionary Immersion Room – Telepresence and Visualization March 1, 2010 | Howard Lichtman Digital Video Enterprises (DVE) officially announced the launch of their next generation telepresence and visualization environment known as the DVE Immersion Room.  The room is both a 4 or 9 seat telepresence conferencing environment where participants face a seamless 120 inch screen that hides the camera at eye-level and a high definition visualization environment where volumetric images appear to float in 3D.  The room recently won Frost & Sullivan 2009 Global Conferencing Telepresence Product of The Year Award. The immersion room uses a Christie…

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  • Call: ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010)

    Call for Papers – EICS 2010 Late Breaking Results ACM SIGCHI Symposium on Engineering Interactive Computing Systems SUBMISSION DEADLINE: March 14, 2010 SUBMISSION LENGTH: 6 Pages in SIGCHI format REVIEW NOTIFICATION: April 4, 2010 FINAL SUBMISSIONS DUE: April 10, 2010 CONFERENCE LOCATION: Berlin, Germany – June 21-23, 2010 Website: http://eics-conference.org/2010/ EICS is the international ACM conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g., gesture), entertaining applications (e.g., mobile and ubiquitous games) and development methods (e.g., extreme programming). EICS focuses on tools, methods…

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  • Photoshop and photography: When is it real?

    [From the New York Times; the Popular Photography editorial is here] Personal Tech From the Desk of David Pogue Photoshop and Photography: When Is It Real? By DAVID POGUE Thursday, February 25, 2010 In the March issue of Popular Photography magazine, the editor’s note, by Miriam Leuchter, is called “What Is a Photograph?” You’d think that, after 73 years, a magazine called Popular Photography would have figured that out. (Ba-da-bump!) Actually, though, the editorial is about the magazine’s annual Reader’s Photos Contest. This year, in two of the categories, the winners were what the magazine calls composites, and what I…

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  • Call: Virtual Heritage 2010

    Call for Participation, and Call for Demos Virtual Heritage 2010 22-23 March Visualization Suite. Technium CAST, Bangor, UK http://heritage.cs.bangor.ac.uk Virtual Heritage 2010 is jointly organised by “Science & Heritage Cluster” and VRLink, at Bangor University. The workshop will bring together Industry, Charities and Institutions to discuss Virtual Reality techniques and ideas for Science and Heritage applications. The aim of this workshop is to bring together a rich mixture of skills and interests: scientists with technical solutions and end-users with challenges. The workshop will include talks, presentations, hands-on demonstrations and panel-discussions, and time to meet and chat with fellow attendees.

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  • Avatars can change the way we exercise or eat, or the way we view women

    [From Stanford News Service; a 2-minute video is here] Stanford Report, February 25, 2010 Can avatars change the way we think and act? Experiences in virtual worlds such as video games and online communities can influence our behavior in the real world, says Stanford researcher Jesse Fox. Avatars can change the way we exercise or eat, or the way we view women. BY CHRISTINE BLACKMAN If you saw a digital image of yourself running on a virtual treadmill, would you feel like going to the gym? Probably so, according to a Stanford study showing that personalized avatars can motivate people to…

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  • Call: International Association of CyberPsychology, Training, and Rehabiliation (iACToR) web site and community

    Colleagues, It is with great excitement that I announce the launch of the new International Association of CyberPsychology, Training, and Rehabilitation (iACToR) Member’s Website: http://iactor.ning.com For a limited time only, everyone can enjoy a website that facilitates important dialogue and collaboration about Transforming Health Care through Technology in health care for free. Please visit our website to join the iACToR online community by creating your profile and joining the discussion between eminent experts in the field today. Plus get access to the official journal and official voice of the association, the Journal of CyberPsychology & Rehabilitation and CyberTherapy & Rehabilitation…

    Read more: Call: International Association of CyberPsychology, Training, and Rehabiliation (iACToR) web site and community
  • RoSS, a ‘flight simulator’ for robotic surgery

    [From the University of Buffalo NewsCenter] News Release Introducing RoSS, a “Flight Simulator” for Robotic Surgery New surgical simulator developed by UB researcher and Roswell physician provides unique and effective training for surgeons Release Date: February 25, 2010 BUFFALO, N.Y. — A collaboration between the Center for Robotic Surgery at Roswell Park Cancer Institute and the University at Buffalo’s School of Engineering and Applied Sciences has produced one of the world’s first simulators that closely approximates the “touch and feel” of the da Vinci™ robotic surgical system.

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  • Call: Inter-Company Telepresence and Videoconferencing Conference and Working Group

    The Inter-Company Telepresence and Videoconferencing Conference and Working Group ***Early Bird Registration Ends February 28th*** Thursday April 22nd, 2010 Reston, Virginia A conference and working group for organizations looking to leverage their investments in telepresence and videoconferencing to connect with partners, vendors, and customers. The program is hosted by The Human Productivity Lab who recently published The Inter-Company Telepresence and Videoconferencing Handbook and The Inter-Company Telepresence and Videoconferencing Exchange Review. The conference picks up where the handbook left off with even more detailed information on how your organization can create an inter-company telepresence and videoconferencing program.  Learn how to cut…

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  • Will Wright: Mental video game playing and the merging of virtual and real

    [From Kotaku (“The Gamer’s Guide)] Are You Playing A Video Game Before You Are Playing It? By Stephen Totilo Feb 23, 2010 Last week, Will Wright was talking in New York City and saying brainy things. Among them was an idea I’d never considered before, that people will play the virtual reality that is a video game before they physically play it. Specifically, Wright, while speaking about toys [see below], was exploring the concept of model-building, in the context of how playing with toys and using our imagination allows us to mentally model how the world works. Play with toy cars, for…

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  • Call: 2010 International Conference on Computer Graphics and Virtual Reality (CGVR’10)

    CALL FOR PAPERS CGVR’10 The 2010 International Conference on Computer Graphics and Virtual Reality Date and Location: July 12-15, 2010, Las Vegas, USA You are invited to submit a full paper for consideration. All accepted papers will be published in the CGVR conference proceedings (in printed book form; later, the proceedings will also be accessible online). SCOPE: Topics of interest include, but are not limited to, the following: O  Computer animation O  Software tools for computer graphics O  Rendering methods O  Compression methods O  Computational geometry O  Fractal geometry and applications O  Sound rendering technologies O  Color and texture O …

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  • Machines simulate rowing at U.S. Indoor Kayak Championship

    [From NewsOK] Kayakers head indoors U.S. Championship Machines will simulate rowing BY ED GODFREY The Oklahoman Published: February 19, 2010 Oklahoma City will be the site Saturday for the first U.S. Indoor Kayak Championship at the Cox Convention Center. About 40 top kayakers from as far away as Washington and Hawaii will be competing in the inaugural event. The Cox Center will not have an indoor water course. Instead, the kayakers will be paddling in virtual reality.

    Read more: Machines simulate rowing at U.S. Indoor Kayak Championship

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