Author: Matthew Lombard


  • Playing Stravinsky with a full orchestra

    [From The Financial Times] Playing Stravinsky with a full orchestra By Hannah Nepil Published: November 6 2009 22:50 I brandish a stick and wallop a bass-drum 11 times in quick succession. “Very good,” remarks David Corkhill, principal percussionist of the Philharmonia. This would be encouraging, were my mentor not merely a recorded image on a flat screen. Re-Rite: Be the Orchestra, an installation-cum-exhibition that opened last Tuesday, offers the chance, according to its creator Esa-Pekka Salonen, “to understand the physical reality of being inside an orchestra”. Since becoming principal conductor of the Philharmonia in September 2008, the Finnish maestro has…

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  • Call: Improving Learning, Motivation through Educational Games: Multidisciplinary Approaches

    Call for Chapters Proposal Submission Deadline: November 15th, 2009 Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches A book edited by Dr. Patrick Felicia (Waterford Institute of Technology, Ireland) The book is scheduled to be published by IGI Global (formerly Idea Group Inc.), ================================================== Introduction ============ Game-Based Learning is becoming increasingly popular thanks to its ability to both motivate and teach a new generation of learners frequently referred as the ‘digital natives’. This new breed of learners use computers on a regular basis, play video games frequently and are often driven by emotionally-charged material. Many…

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  • Fourmation VR Wii game wins award

    [From Delmarva Now; more information about the Fourmation project is available here] Web designer’s college work wins award By Brian Shane, Staff Writer, November 5, 2009 OCEAN CITY — A local graphic designer was part of a design team that won an international award recognizing an innovative project completed using Wii video game controllers. Nick Deimler, 22, and four of his fellow Drexel University digital media majors created a video game for their senior project. It uses infrared technology inherent in the Nintendo Wii video game system to create a new game that immerses the player in a 3-D virtual…

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  • Call: FNG 2010 The 3rd Intl Conference on Fun and Games

    [From Vero Vanden Abeele ([email protected]) ] FNG 2010 – The 3rd International Conference on Fun and Games, 2010 September, 15-17, 2010 University of Leuven, Belgium http://FNG2010.org/ CONFERENCE OVERVIEW Fun ‘n Games is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences. The conference invites original contributions from designers, developers and researchers in computer games, experience design and `fun´. Of particular interest are contributions that cross the traditional disciplines of human-computer interaction, games design, and game development. It will provide a venue…

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  • Stroll through VR with CyberWalk omni-directional treadmill

    [From Gizmag (“invention, innovation and emerging technologies in all fields of human endeavour”); the web version of this story contains video segments] GOOD THINKING Take a stroll through virtual reality on the CyberWalk omni-directional treadmill By Darren Quick November 4, 2009 PST Jogging on the spot has gone high tech thanks to an omni-directional treadmill that allows you to walk in any direction while staying centered on the treadmill. When coupled with virtual reality (VR) technology it offers the potential for truly natural walking and immersion in virtual environments.…

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  • Lightstep’s simulations of disaster evacuation system

    [From the web site of Zest Audio; more information about Lightstep Technologies follows below] Community Simulates Disaster for Life Safety Zest Audio has recently completed the installation of a high power Community sound system for the demonstration facilities of Lightstep Technologies at their Belfast headquarters. Lightstep produce innovative products to help people escape from life threatening situations. Following many well publicised disasters in recent years, involving major loss of life in high rise buildings, nightclubs, underground stations and at sea, Lightstep has developed systems that represent a significant step forward in Life Safety systems. Much has been done to improve…

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  • Video Game to Help Urban Teens Avoid HIV in $4 Million Grant to Yale

    [A press release from Media-Newswire] Video Game to Help Urban Teens Avoid HIV Infection Focus of Nearly $4 Million Grant To Yale New Haven, Conn. – Creating a video game to help teens avoid sex, drugs and alcohol use-behaviors that could lead to HIV infection-is the aim of a five-year, $3.9 million research grant to Yale from the Eunice Kennedy Shriver National Institute of Child Health and Human Development. The grant, to be paid out over five years, will fund work by Lynn Fiellin, M.D., assistant professor of medicine at Yale School of Medicine. (Media-Newswire.com) – New Haven, Conn. –…

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  • Job: Res. Asst. at Serious Games Institute at Coventry U.

    Research Assistant Coventry University – The Serious Games Institute The Serious Games Institute is situated as part of the largest commercial arm of any UK university, on the Coventry University Technology Park Innovation Village. Based just one hour’s easy commute from London, the Institute promotes excellence in applied research, working closely with industry enabling leading edge research to move to development more quickly and supporting spin outs and IP generation. The Institute is the UK’s first hub of excellence in serious games and virtual worlds, and the group are developing an international standing in the emerging cross-disciplinary area, with three…

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  • Butting out in virtual reality may have real-life results

    [From The Vancouver Sun] Butting out in virtual reality may have real-life results By Linda Nguyen, Canwest News Service October 28, 2009 Our actions in virtual reality may subconsciously lead to changes to real-life addictive behaviours, according to a group of Quebec researchers. A recent study by the GRAP Occupational Psychology Clinic and University of Quebec in Gatineau found that smokers who destroyed cigarettes in a virtual-reality environment many times over a period of months reported having less of a tobacco addiction than those who were assigned another virtual-reality task. The theory behind the study, published in the current issue…

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  • The Curious Case of Racism in Second Life

    [From the Pixels and Policy blog (“Uncovering the ways virtual worlds change our politics, policy, and culture”)] 10/26/2009 The Curious Case of Racism in Second Life The standard techno-optimist argument in favor of expanding the Metaverse goes something like this: Virtual worlds hold the promise of commuication without regard for distance, physical ability, gender, or race. Every aspect of the avatar is flexible, rendering prejudice obsolete. It appears such wishful thinking might be snagged on the heated issue of race. Pixels and Policy reports on a little-noticed study that says our racial biases are carrying over into the Metaverse. Bringing Race…

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  • Call: Workshop on Visualization in Computational Science at ICCS2010

    Workshop on Visualization in Computational Science at ICCS2010 This workshop is co-located with the 10th International Conference on Computational Science (ICCS2010), May 31st – June 2nd, 2010, Amsterdam, The Netherlands. Introduction Researchers in computational science generate data faster than we can make sense of that data. In computer simulations and lab experiments, data sets are generated that not only increase in size but also in complexity while the techniques to analyze them are either non-existent or ill-posed. In these cases visualization is an indispensable method to detect structure and patterns in these data sets. This includes the development of increasingly…

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  • Software Helps Music Students Collaborate Online With Crystal Clarity

    [From The Chronicle of Higher Education’s Wired Campus blog; more information is available here and at the EchoDamp web site] October 27, 2009, 02:00 PM ET Software Helps Music Students Collaborate Online With Crystal Clarity By Jeff Young Music schools have a tradition of bringing in famous musicians to hold master classes with a handful of students, but many of those visits have been cut this year because of tight budgets. Free software developed at the University of Southern California promises to make videoconferencing clear enough to hold such classes remotely over high-speed Internet connections. The software is called EchoDamp,…

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