Author: Matthew Lombard


  • Call: Design and Engineering of Game-Like Virtual and Multimodal Environments (DEnG-VE)

    A workshop of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS) June 20, 2010, Berlin, Germany Introduction: Games, including serious games, have lately received an increased attention from the players’ community as well as from researchers. Among these applications we find an increasing number of games that are realized by means of a virtual or multimodal environment. For instance, more and more serious games make use of simple or advanced virtual worlds to provide a motivational context for medical and rehabilitation purposes. Also, games that have a longer history, such as well-known games designed from an entertainment perspective,…

    Read more: Call: Design and Engineering of Game-Like Virtual and Multimodal Environments (DEnG-VE)
  • Game changers: How videogames trained a generation of athletes

    [From Wired] Game Changers: How Videogames Trained a Generation of Athletes By Chris Suellentrop January 25, Wired Feb 2010 The situation was desperate for the Denver Broncos. On the first Sunday of the National Football League’s 2009 season, with only 28 seconds left in the game, they trailed the Cincinnati Bengals 7-6. The ball was on the 13-yard line — their own 13-yard line. On second down, Broncos quarterback Kyle Orton heaved the ball downfield, only to see a Bengals defender deflect the pass away from the receiver. And then something remarkable, close to miraculous, happened. Instead of falling to…

    Read more: Game changers: How videogames trained a generation of athletes
  • Job: Delft University of Technology – Assistant/Associate Professor in Man-Machine Interaction

    Job description The Assistant/Associate Professor will focus on performing research in the Cognitive Engineering subfield of MMI, and supervising PhD students in this field. She or he will be responsible for teaching in the area of Man-Machine Interaction and supervising interns, Bachelor’s and Master’s students. The appointee will be responsible for management tasks, acquisition of research projects, and valorisation. The appointee will support and work closely with Prof. I. Heynderickx on topics in the area of display- and lighting-related applications for consumer well-being. Examples of current areas of research are applications for Internet TV, the creation of social experiences, and…

    Read more: Job: Delft University of Technology – Assistant/Associate Professor in Man-Machine Interaction
  • Online avatar-based speed skating debuts for Vancouver Olympics

    [From Free-Press-Release.com; watch a local news segment on this topic from NBC 15 in Madison, Wisconsin here] Speed Skating “Avatar” Racers Debut at Vancouver Olympics By Bruce Winkler on February 5, 2010 FOR IMMEDIATE RELEASE February 5, 2010 — The world’s first Virtual Reality Speed Skating avatars will be unveiled by RA Sports, LLC at the Winter Olympics Pavilion in Vancouver, where, onsite participants will race virtual avatars on-line, in real time, against competitors in both Holland and London. The “skaters” will utilize new Speed Skating Simulators equipped with inertial sensors allowing them to race their on screen avatars down the track…

    Read more: Online avatar-based speed skating debuts for Vancouver Olympics
  • Call: Journal of Gaming and Virtual Worlds

    Journal of Gaming and Virtual Worlds (ISSN: 1757191X; print on demand and online) is seeking contributions to its 2(3) issue (winter 2010). Papers from all areas associated with video/computer games and virtual environments are welcome. Deadlines: 30 April 2010 for long articles; 15th May 2010 for short articles,  conference/project reports, poster abstracts, interviews and reviews. Please note that, as of this issue, we are also inviting submissions of MACHINIMA REVIEWS. The following (new) word limits apply: Long articles: 5000-8000 words Short articles: 3000-5000 words Conference and other reports: 1000-2000 words Reviews (books, websites, games, machinima), poster abstracts and interviews: 1500-3000…

    Read more: Call: Journal of Gaming and Virtual Worlds
  • Siri, your personal assistant mobile app

    [From MIT’s Technology Review Editors blog; see a 3 minute video of Siri here] Friday, February 05, 2010 An Intelligent Software Assistant Debuts By Erica Naone Last year, we selected the “intelligent software assistant” Siri as one of our top 10 Emerging Technologies of 2009. Now, you can try the software out for yourself, as the app has be added to Apple’s app store. Siri, which the company’s CEO Dag Kittlaus describes as “the mother of all mashups with a big brain in the front,” tries to perform all sorts of useful tasks based on simple voice or text commands. The…

    Read more: Siri, your personal assistant mobile app
  • Call: International Workshop on coupled display visual interfaces (PPD10)

    FIRST CALL FOR PAPERS International Workshop on coupled display visual interfaces (PPD10) http://www.hitlab.utas.edu.au/wiki/PPD10 25 May 2010, Rome, Italy held in Conjunction with AVI 2010, the 10th International Working Conference on Advanced Visual Interfaces http://www.dis.uniroma1.it/~avi2010/ Important dates: Paper submission deadline: Mar 19, 2010 Notification of acceptance: Mar 30, 2010 Camera ready version: Apr 10, 2010 Workshop: May 25, 2010 Recent developments have seen the wide spread proliferation of both large shared displays and small display technologies. In parallel we have seen the emergence of new classes of device which support both touch or multi touch interaction. Examples of small touch driven…

    Read more: Call: International Workshop on coupled display visual interfaces (PPD10)
  • Live motion capture interactive hologram at Abba exhibition

    [From the News section of the ABBAWORLD web site] 25 January 2010 Dreams Come True at ABBAWORLD – Perform Live with ABBA on Stage! In what promises to be one of the most exciting and spectacular features of the upcoming ABBAWORLD exhibition, the audience will be able to sing and dance together with the Swedish supergroup ABBA on stage. With the high definition holographic video system Eyeliner, ABBA returns to the stage through a holographic illusion of the group for the visitor to interact with. Senior director of production Mats Daleskog of Touring Exhibitions, the company behind ABBAWORLD, says, ‘‘We were…

    Read more: Live motion capture interactive hologram at Abba exhibition
  • Call: CGAMES 2010 International Computer Games Conference

    CGAMES 2010 Louisville The 15th INTERNATIONAL COMPUTER GAMES CONFERENCE AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games 28th – 31st July 2010 Galt House Hotel, Louisville, Kentucky, USA Organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society. http://www.cgamesusa.com/ The International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games organised by The University of Wolverhampton, UK, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the…

    Read more: Call: CGAMES 2010 International Computer Games Conference
  • Digital images give home buyers a vivid new perspective

    [From the Washington Post] Housewatch Digital images give home buyers a vivid new perspective By Katherine Salant Saturday, February 6, 2010 Can you know what it feels like to stand in a house without actually standing in it? Can a computer-generated image of an interior that includes every detail, right down to the high-heeled shoes on the floor of a dressing room where the imaginary owner kicked them off, truly convey a sense of place? These are not theoretical questions. As computer-generated virtual-reality images of homes become less costly to generate, many in the home-building industry expect them to play a…

    Read more: Digital images give home buyers a vivid new perspective
  • Call: CRIWG Conference on Collaboration and Technology

    Collaboration Researchers International Working Group presents 16th CRIWG Conference on Collaboration and Technology (CRIWG 2010) When: Sep 20, 2010 – Sep 23, 2010 Where: Maastricht, The Netherlands Submission Deadline: Mar 26, 2010 Call For Papers The CRIWG Conference on Collaboration and Technology seeks scientific papers that inform the design, development, deployment, and use of collaboration technology (groupware) and the work practices they support. Founded in 1995, CRIWG has become a significant forum for researchers and professionals to exchange ideas and experiences about problems and solutions related to collaboration technology. Most challenges in the collaboration technology field require a multidisciplinary, multi-methodological…

    Read more: Call: CRIWG Conference on Collaboration and Technology
  • Scholars test emotion-sensitive tutoring software

    [From Education Week] Published Online: December 22, 2009; Updated: January 5, 2010 Scholars Test Emotion-Sensitive Tutoring Software ‘Intelligent’ Systems Respond to Students’ Cues By Debra Viadero A high school student is working on a geometry problem with her tutor, “Jane.” The student solves the problem incorrectly and expresses frustration. Empathetic, Jane shows momentary frustration, too. Then she responds encouragingly, “Let’s read again what the problem is asking.” This scene would not be out of place in most educational environments were it not for one important detail: Jane is a character on a computer screen.

    Read more: Scholars test emotion-sensitive tutoring software

ISPR Presence News

Search ISPR Presence News:



Archives