Author: Matthew Lombard


  • Call: International Conference on the Social Aspects of Digital Gaming

    CALL FOR PAPERS The social side of gaming: International Conference on the Social Aspects of Digital Gaming Thursday 21 July to Saturday 23 July 2011 University Hohenheim, Stuttgart, Germany Topic In the past decade, digital games have become a widely accepted form of media entertainment, even outside the traditional ‘core gamer’ segment. In tandem with this shift into the mainstream media market, we have seen an increasing interest in ‘social’ multiplayer gaming activities, from both the audience and the gaming industry. The development of social games is of great academic interest. Wide-ranging studies have been initiated to investigate the sociality…

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  • Tomorrow’s gadgets will have emotional intelligence

    [From Computer World] Elgan: When the iPhone feels your pain Smartphones are smart, but tomorrow’s gadgets will have emotional intelligence By Mike Elgan January 17, 2011 Computerworld – We love our gadgets. But they treat us with an indifference that sometimes feels like contempt. They’re like cats. But soon, they’ll act more like dogs — perceptive of how we feel, and reacting to our moods by joining in on our elation or treading lightly when we’re angry. Such capabilities are nearly inevitable, either sooner or later, because the trajectory of interface design is always toward making machines increasingly “human-compatible,” which…

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  • Call: World Conference on Innovative Virtual Reality (WINVR2011)

    Call For Papers ASME 2011 World Conference on Innovative Virtual Reality (WINVR2011) http://www.asmeconferences.org/WINVR2011/CallForPapers.cfm WINVR (The World Conference on INnovative Virtual Reality) 2011 will bring together international leaders from academia and industry to discuss state of the art research and practice in the use of Virtual Reality to solve industrial problems. The conference builds on the previous success of WinVR09 and WinVR10. The WIN VR 2011 Scientific Programme Committee invite academics, researchers, engineers and students from around the world to submit Draft Papers for their consideration. Over 30 conference sessions, including Plenary and Keynote speaker sessions, will be organised into tracks,…

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  • Cisco program uses telepresence to connect cities to the world

    [From BusinessWest, “The Western Massachusetts Business Journal”; the web site for the Smart+Connected Communities Institute is here] ‘Smart+Connected’ Cisco Program Is Bringing the Future to Holyoke — Now Posted on 04 January 2011. Along several different social and economic fronts, Holyoke is transforming itself from an industrial center — it’s still called the Paper City — to a technology-driven hub with a major emphasis on all matters ‘green.’ One of the key drivers in this transformation is a series of pilot programs that are part of Cisco’s Smart+Connected Communities initiative, which is building a framework for modern, network-driven city services.…

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  • Call: 10th International Conference on Interaction Design and Children (IDC 2011)

    CALL FOR SUBMISSIONS IDC 2011 – The 10th International Conference on Interaction Design and Children – In cooperation with ACM-SIGCHI University of Michigan Ann Arbor, Michigan, USA June 19-23, 2011 http://www.idc2011.net/ CONFERENCE OVERVIEW For young people today, technology is pervasive in many aspects of life as they learn and play using computers and other technological devices, build and maintain friendships, and engage in innovative learning experiences and other creative activity. IDC 2011 continues the IDC tradition of exploring and expanding the landscape of interaction design and children to understand children’s needs and how to design for them by gathering the…

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  • Google Earth treadmill: A new way to explore the world

    [From Search Engine Journal; a 0:50 minute video recorded at CES is here] The Google Earth Treadmill: A New Way to Explore the World Bob Young January 14, 2011 If you stepped out onto my balcony right now, you’d see your breath fogging up instantly. Your fingers and toes would probably go numb within a few seconds. If you spat, it might turn to an icicle before it hit the ground. It’s for this reason that I usually find myself less fit during the winter; I hate going outside when it’s this frigid, and my main method of exercise is…

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  • Call: Workshop on Embodied Interaction: Theory and Practice in HCI (at CHI 2011)

    CALL FOR PAPERS Workshop on Embodied Interaction: Theory and Practice in HCI in conjunction with CHI 2011, Vancouver, May 8th 2011 Submission deadline: January 23, 2011 (EXTENDED) TOPIC An embodied perspective on interaction seeks to describe and explain how the body plays a foundational role in how human beings experience, interact with and understand computation in the world we live in. This workshop seeks to bring together a community of researchers who are creating interactive technologies based on an embodied perspective on human-computer interaction (HCI). We begin with a presentation by the organizers who will revisit the last ten years…

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  • “Real Virtuality” exhibition at renovated NY Museum of the Moving Image

    [From The New York Times, which features additional images] [Image: Kora Van den Bulcke walks around her exhibit “RealTime UnReal.”] When Pictures Leap to Other Screens January 13, 2011 By EDWARD ROTHSTEIN “Why have a Museum of the Moving Image at all?” is the question that readily comes to mind before visiting the new, improved, expanded incarnation of this venerable institution in Astoria, Queens, which reopens its doors on Saturday after a $67 million face-lift that might even put Hollywood cosmeticians to shame. Yes, the fact that the Marx Brothers’ antics and Rudolph Valentino’s gaze were committed to celluloid by…

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  • Call: 4th International Workshop on Semantic Ambient Media Experience (SAME 2011)

    Call for Workshop Position Papers SAME 2011 – 4th International Workshop on Semantic Ambient Media Experience (NAMU Series) 29th June-2nd July 2011 in conjunction with the 5th International Conference on Communities and Technologies Brisbane, Australia http://www.ambientmediaassociation.org/node/60 http://ct2011.urbaninformatics.net/ Creating the business value-creation, vision, media theories and technology for ambient media Call for Papers The medium is the message! And the message was transmitted via a single distinguishable media such as television, the Web, the radio, or books. In the age of ubiquitous and pervasive computation, where the information goes through a distributed interlinked network of devices, the question “what is content…

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  • Wright State researchers to create culture-specific virtual humans for Army

    [From Wright State University Newsroom] [Image: Wright State biomedical engineering graduate students Srikar Karanam and Jenny Davis worked on the project to help make the avatars as culturally authentic as possible.] Wright State researchers to create culture-specific virtual humans for Army January 10, 2011 Jim Hannah You’re a freshly minted high school grad strolling down the street of your small Ohio hometown, giving a nod to the village barber, your former coach and the girl next door. The next thing you know, you’re a rifle-toting soldier. And the streets you’re walking are those of Afghanistan, where you encounter people who speak Pashtu…

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  • Call: Interactive Digital Storytelling for special issue of Transactions on Edutainment

    Call for Papers: Transactions of Edutainment Special Issue –  “Interactive Digital Storytelling” Editors: Ido Iurgel, Wolfgang Mueller, Paolo Petta Interactive Digital Storytelling (IDS) has enjoyed much interest within both academic research and industry, especially in the gaming sector. IDS aims at an intensified experience and increased meaningfulness of story in simulated computer-generated story worlds and interactive applications, for example through dynamic adaptation of the story flow and of virtual actors’ behaviors to user inputs and the unfolding of the events. IDS draws on a number of fields, such as storytelling, theory of gaming and game technologies, virtual reality, mobile computing,…

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  • Smart contact lenses for health and head-up displays

    [From New Scientist] Smart contact lenses for health and head-up displays Lenses that monitor eye health are on the way, and in-eye 3D image displays are being developed too – welcome to the world of augmented vision 10 January 2011 by Duncan Graham-Rowe Magazine issue 2794. The next time you gaze deep into someone’s eyes, you might be shocked at what you see: tiny circuits ringing their irises, their pupils dancing with pinpricks of light. These smart contact lenses aren’t intended to improve vision. Instead, they will monitor blood sugar levels in people with diabetes or look for signs of…

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