Call: Games, Simulations and Virtual Worlds in Education: What Evidence Do We Have That They Change Practice?

GAMES, SIMULATIONS AND VIRTUAL WORLDS IN EDUCATION: WHAT EVIDENCE DO WE HAVE THAT THEY CHANGE PRACTICE?

SIG Event: April 15th, London Knowledge Lab.

The event will feature a keynote by Sian Bayne and an update on JISC’s work on virtual worlds and gaming presented by Clare Killen

While there’s a lot of interest in games, simulations and virtual worlds, and much talk of their potential, there is arguably less evidence about what their benefits are. Where there is evidence, this is often for the feasibility of new pedagogic approaches or of student enjoyment – not necessarily about learning.

The purpose of this event is to bring together a body of evidence that develops this situation and starts to make sense of it. The day will combine short presentations with workshop-like sessions, so that evidence about changes to practice can be shared and analysed.

We are looking for 9 short presentations of examples of the use of games, simulations and virtual worlds in Higher Education. (These don’t have to be success stories: the point is to learn about, rather than just to celebrate, the use of games, simulations and virtual worlds.) We are also looking for people with an interest in this area who can bring interesting and productive analytic perspectives to bear on the evidence that we gather.

The event will be free, but places are limited: our aim is to bring together a small but productive group to work together on this topic.

For more information and if you wish to attend and/or present, please go to: http://www.game-sig.info/?p=194

Any questions? Please contact Martin Oliver (m.oliver@ioe.ac.uk). You are welcome to pass this invitation on to friends and colleagues.

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