Author: Matthew Lombard
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Call: Foundations of Digital Games 2011
Read more: Call: Foundations of Digital Games 2011Foundations of Digital Games 2011 28th June – 1st July 2011 http://www.fdg2011.org/ Call for Paper available here: http://www.fdg2011.org/calls.html and in PDF version: http://www.fdg2011.org/cfp-fdg2011.pdf FDG 2011, the 6th International Conference on the Foundations of Digital Games (http://www.foundationsofdigitalgames.org/), is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play.…
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iRobot’s AVA, an app-ready telepresence robot
Read more: iRobot’s AVA, an app-ready telepresence robot[From PC Magazine] iRobot’s AVA is an App-Ready Robot A new telepresence robot combines mobility smarts, location awareness and even apps. By: Lance Ulanoff 01.06.2011 LAS VEGAS–Imagine your iPad. Imagine it on a robot. Now imagine that robot is a 5-foot-tall, self-navigating bot that can use the interface and app capability of your favorite portable device to create a new kind of telepresesence automaton. Roomba manufacturer iRobot has gone beyond imagining to developing a working prototype called AVA, perhaps the first practical mobility platform.…
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Call: ISPR 2011 – International Society for Presence Research Annual Conference
Read more: Call: ISPR 2011 – International Society for Presence Research Annual ConferenceFIRST CALL FOR PAPERS – PLEASE DISTRIBUTE WIDELY International Society for Presence Research Annual Conference – ISPR 2011 Edinburgh, Scotland October 26 – 28, 2011 Academics and practitioners interested in presence (short for telepresence) are invited to participate in the Annual International Conference on Presence, to be held in Edinburgh on October 26-28, 2011. The presence community comprises researchers in communication, computer science, psychology, entertainment, philosophy, the arts, education and other fields. Presence exists in two overlapping flavours – social presence and spatial presence. Social presence is the sense, the feeling and the experience of being with other people mediated…
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Watch live sports from on the field with Japan’s 3D VR tech
Read more: Watch live sports from on the field with Japan’s 3D VR tech[From DVICE] Watch live sports from on the field with Japan’s 3D VR tech By Evan Ackerman Jan 8, 2011 For their 2022 FIFA World Cup bid, Japan promised us that they’d have 3D fields that we could watch live games on while flying around in virtual reality. Japan didn’t get the 2022 World Cup, but they’re making the technology a reality anyway, and here’s what it’s going to look like.…
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Call: VRIC11 Workshop on “Haptics for Telepresence, Teleoperation and Collaborative Environments”
Read more: Call: VRIC11 Workshop on “Haptics for Telepresence, Teleoperation and Collaborative Environments”Call for Papers VRIC11 Workshop on “Haptics for Telepresence, Teleoperation and Collaborative Environments” IEEE Technical Committee on Haptics 13th Virtual Reality International Conference, April 6-8, 2011, Laval, France http://hapticsig.limsi.fr/content/workshop Background: While haptic sense provides the most natural way to interact and physically feel the environment, it also has an important role in communication and collaboration between users through co-located and remote configurations. This special function of haptics supports low level exchanges during closely coupled tasks and enables improved interpersonal awareness, social presence and affective communication through the last Information and Communication Technologies (ICT) and Computer Supported Cooperative Work systems (CSCW).…
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Miscrosoft previews motion-savvy, virtual-world interactions of Avatar Kinect
Read more: Miscrosoft previews motion-savvy, virtual-world interactions of Avatar Kinect[From TechNewsWorld; a 2:46 minute video is available here] Avatar Kinect Puts Your Best Face Forward Avatar Kinect allows for richer virtual interactions by tracking the actual facial expressions and gestures of users and letting their avatars express them on screen — or not. “With an avatar, people can choose which visual details they want to transmit,” observed UVa prof Kamin Whitehouse. The technology could go way beyond gaming — bringing dramatic changes to business teleconferencing, for example. By Mike Martin TechNewsWorld 01/06/11 2:50 PM PT “Avatar” movie director James Cameron couldn’t have scripted a better keynote speech for Microsoft (Nasdaq:…
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Call: Pervasive Intelligibility: Workshop on Intelligibility and Control in Pervasive Computing
Read more: Call: Pervasive Intelligibility: Workshop on Intelligibility and Control in Pervasive ComputingCall for Papers Pervasive Intelligibility: Workshop on Intelligibility and Control in Pervasive Computing http://research.edm.uhasselt.be/pervasive-intelligibility/ San Francisco, CA, USA in conjunction with Pervasive 2011 Important Dates Submission Deadline: February 4, 2011 Notification to Authors: March 11, 2011 Camera-Ready Papers: March 21, 2011 Workshop: June 12, 2011 Workshop Theme Due to the proactive and complex dynamics of pervasive computing applications, it is important that systems are intelligible (also called scrutable) to allow end-users to understand “what the systems know, how they know it, and what they are doing”. Furthermore, these systems should put end-users at the center of control by empowering them…
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Old-school optical illusion propels virtual koi pond for your living room
Read more: Old-school optical illusion propels virtual koi pond for your living room[From iSmashPhone] They Work For Scale: Old-School Optical Illusion Propels Animated Fish Pond It’s interesting that the current 3D/CGI boom is not only pushing technological advances in the screening room AND the living room — it’s also resurrecting a scad of old-fashioned, low-tech tricks. If your last name isn’t Cameron, you probably can’t afford to design your own stereoscopic HD videocamera rig and shoot a gazillion-dollar sci-fi blockbuster. However, as we’ve seen on this very blogeroo, you can get “3D” on your iPhone with a brace of mirrors, or make ghostly text float in mid-air with your iPad. Now say…
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Call: 3rd Symposium on Artificial Intelligence and Games, at AISB 2011
Read more: Call: 3rd Symposium on Artificial Intelligence and Games, at AISB 2011Call for Papers: 3rd Symposium on Artificial Intelligence and Games at the AISB 2011 Convention, University of York, UK, 4-7 April 2011 Digital games depend greatly on Artificial Intelligence, and in return they provide an excellent testing-ground for AI. In this 3rd symposium we take a broad interpretation of AI to include such topics as HCI (intelligent environments) and emotion. We seek papers of up to 8 pages in length, or short papers up to 4 pages, or posters (submissions up to 2 pages), presenting unpublished work on topics such as: Intelligent games and serious games AI and ML applications…
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Designs for avionics and synthetic vision link pilot with environment
Read more: Designs for avionics and synthetic vision link pilot with environment[From Military & Aerospace Electronics; also see an article in Flying magazine in which a pilot describes his experience using Honeywell’s Smartview system] Designs for avionics and synthetic vision rely heavily on human factors research Jan 4, 2011 By John McHale People interact with machines in different ways — with their eyes, touch, voices, and even their brain waves. These human factors are important when designing cars, home theaters, and especially commercial and military aircraft cockpits. Telepathic flight control still resides in fictional realms such as the 1982 Clint Eastwood movie FireFox — in which a pilot stole a Soviet jet…
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Call: International Conference on Circuits, System and Simulation (ICCSS 2011)
Read more: Call: International Conference on Circuits, System and Simulation (ICCSS 2011)Call For Papers The 2011 International Conference on Circuits, System and Simulation (ICCSS 2011) will be held from May 28-29, 2011 in Bangkok, Thailand. ICCSS 2011 will bring together top researchers from Asian Pacific areas, North America, Europe and around the world to exchange research results and address open issues in all aspects of Circuits, System and Simulation. The ICCSS 2011 papers will be published by IEEE, which will be included in the IEEE Xplore, and indexed by EI Compendex and Thomson ISI.…
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The Mind’s Eye: How our brains bring us a fragile virtual reality
Read more: The Mind’s Eye: How our brains bring us a fragile virtual reality[From The Guardian] The Mind’s Eye by Oliver Sacks – review Oliver Sacks’s study of optical dysfunction is a real eye-opener, says Tim Radford Tim Radford The Guardian, Saturday 1 January 2011 All reality is virtual: we reconstruct the outside world with a virtual reality headset pre-installed at birth and tuned by experience so perfectly that most of the time we are barely conscious of it. The optic nerve delivers data from a blitz of electromagnetic wavelengths: the brain filters the information, selects the focus, interprets the imagery and projects it on to an interior screen. This unthinking process is…
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