Author: Matthew Lombard
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How fiction changes the world: The power of fictional gay (and black) friends
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Read more: How fiction changes the world: The power of fictional gay (and black) friends[From Psychology Today’s The Storytelling Animal blog] The Power of Fake Gay (and Black) Friends How fiction changes the world. by Jonathan Gottschall, Ph.D. Published on June 20, 2012 by Jonathan Gottschall, Ph.D. in The Storytelling Animal The “evolution” of President Obama’s views on same-sex marriage match the rapidly liberalizing attitudes of the country as a whole. The swift pace of change has flummoxed social scientists, who expect much slower erosion of entrenched cultural biases. On the May 6th episode of Meet the Press, Joe Biden surprised viewers not only by endorsing gay marriage himself, but by attributing historic changes…
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Call: American Telemedicine Association (ATA) Telemedicine Video Contest
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Read more: Call: American Telemedicine Association (ATA) Telemedicine Video ContestAmerican Telemedicine Association (ATA) Telemedicine Video Contest: Expect Telemedicine because Telemedicine Works! ATA is pleased to announce an open video contest on the theme “Expect Telemedicine Because Telemedicine Works,” with over 16 thousand dollars in total cash prizes. This contest is designed to promote the value and importance of telemedicine, mHealth and remote monitoring to patients, the public and healthcare administrators. Submitted videos must be 30 seconds OR 60 seconds in length and should focus on one of the following objectives: Evoking consumer awareness, interest and demand for telemedicine services so that they will help promote its growth and use…
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The rise of consumer-facing smartphone 3D virtual reality
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Read more: The rise of consumer-facing smartphone 3D virtual reality[From 3D Focus; James Iliff’s web site features an extensive two part post titled The Conquest of Presence in First-Person Shooters] The rise of consumer-facing smartphone 3D virtual reality US based virtual reality expert James Iliff reports on the rise of smartphone virtual reality applications and why VR will be the next frontier in gaming. Jun 18, 2012 Beyond 3D camera rigs, blockbuster movies, and anaglyph glasses, the 3D scene in Los Angeles has a bustling underground, and a revolution is on the horizon. The small but tight-knit virtual reality hardware community is striking out against corporate monoliths like Sony…
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Jobs: 3+ faculty openings in game research at ITU Copenhagen
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Read more: Jobs: 3+ faculty openings in game research at ITU CopenhagenFaculty openings in game research at ITU Copenhagen Application deadlines: August 5, 2012 We just announced several openings for tenured or tenure-track faculty here at the Center for Computer Games Research at the IT University of Copenhagen. We are looking for at least three outstanding researchers to join our research group and help advance games research.…
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The perils of smoke-and-mirrors illusion in the 21st century
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Read more: The perils of smoke-and-mirrors illusion in the 21st century[From Scotsman.com; details regarding the WA|HH Quantum Sensations ‘drunk’ spray are available at Gizmodo; see LBBOnline for more on the Mariah Carey holographic appearances] Chitra Ramaswamy: Virtual reality, but not quite Published on Sunday 24 June 2012 Life, eh? Just when you think things can’t get any sillier than a £16 spray that simulates the feeling of being drunk when sprayed down one’s gullible gullet (note: this is not a joke), you discover that being dead is no longer an obstacle to, well, living. Or at least making money. I’m talking about holograms, people. Not the kind you find on…
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Call: Foundations of Digital Games (FDG) 2013
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Read more: Call: Foundations of Digital Games (FDG) 2013Foundations of Digital Games 2013 Call for papers and participation 14-17 May 2013 Chania, Crete, Greece http://www.fdg2013.org/ We invite researchers and educators to submit to FDG 2013 and share insights and cutting-edge research related to game technologies and their use. FDG 2013 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, and posters. The conference will also host a technical demo session, a Research and Experimental Games Festival, and a Doctoral Consortium. The technical demo session will include novel tools, techniques, and systems created for games. The Research and Experimental Games Festival will showcase…
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Canon’s Mixed Reality System allows virtual prototypes to replace physical ones
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Read more: Canon’s Mixed Reality System allows virtual prototypes to replace physical ones[From Phys.org, where the story includes more images and two videos] Canon’s Mixed Reality System may speed design cycles June 23, 2012 by Nancy Owano (Phys.org) — Canon this week announced a new augmented reality system—headset and software. The new system is to allow virtual prototypes to replace physical ones. Three-dimensional computer generated images can instantly change based on the user’s movements. The Mixed Reality (MR) System is being initially promoted as an industrial design tool where, for example, the head-set-wearing user gets to see a computer-generated image of a car on a set of real tires, all in realtime.…
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Riken’s ‘substitutional reality’ system blurs line between virtual and reality
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Read more: Riken’s ‘substitutional reality’ system blurs line between virtual and reality[From The Japan Times; a 3:26 minute video is available here and the full research report is here] Riken develops system blurring line between virtual and reality Jiji June 28, 2012 The Riken research institute says it has developed a “substitutional reality” system to study how the brain works when people become confused about the reality of what they perceive. In an experiment using the system, subjects could not tell the difference between real-life scenes and recorded ones displayed on special head-mounted gear, according to an article by Riken published in the British journal Scientific Reports.…
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CALL: ISPR 2012 – DEADLINE EXTENDED TO JULY 15
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Read more: CALL: ISPR 2012 – DEADLINE EXTENDED TO JULY 15Question: “We have a great paper to submit for the ISPR 2012 conference but we can’t make the submission deadline; is there any way we can get an extension??” Answer: “YES!” The ISPR 2012 submission deadline has been extended until JULY 15. Full details on the conference, which will be better with you than without you, are below! CALL FOR PAPERS ISPR 2012 “Presence Live!” Conference International Society for Presence Research Annual Conference Philadelphia, Pennsylvania, USA October 24 – 26, 2012 https://ispr.info EXTENDED SUBMISSION DEADLINE: JULY 15, 2012 Online submission is open at: http://www.easychair.org/conferences/?conf=ispr2012 …
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Jobs: 2 game design/development/technology faculty positions at University of Ontario Institute of Technology (UOIT)
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Read more: Jobs: 2 game design/development/technology faculty positions at University of Ontario Institute of Technology (UOIT)Dear colleagues, Please distribute this call widely to anyone interested in a game development faculty position. The University of Ontario Institute of Technology is looking to grow its game development program with excellent new researchers. UOIT is a young, vibrant university in the Greater Toronto Area in Canada and currently seeking to grow the game development faculty with excellent new members. Please don’t be puzzled by the standard job ad text; we are explicitly looking for people with research expertise in the following areas: Game design/game studies. Someone that has a track record of publishing at DiGRA, FDG, Future Play,…
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Different types of immersion and how they work
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Read more: Different types of immersion and how they work[From TekGoblin] Different Types of Immersion and How They Work Posted by Daniel Moeller June 25, 2012 In virtual-reality speak, ‘immersion’ can mean a number of different things. Ever taken a look at the Matrix, and thought about what it might mean for us? Rene Descartes was one of the first to ask this question – if we’re totally ‘immersed’ in an environment where all sense stimuli are artificially produced and fed to us, how could we distinguish that environment from external reality? Immersion is a critical concept in game design, and it comes in four main flavors. In this…
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Call: Special issue of Ethics and Information Technology (ETIN) on the Internet of Things (IoT)
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Read more: Call: Special issue of Ethics and Information Technology (ETIN) on the Internet of Things (IoT)Call for Papers for a Special Issue of Ethics and Information Technology (ETIN) on the Internet of Things (IoT) The vision of the Internet of Things portrays a world where physical objects are connected to the Internet, through technologies such as radio frequency identification (RFID), sensors and smartphones. Internet-enabled objects can share sensor data with web services and applications. As the physical and virtual worlds begin to interact with one another, boundaries between these worlds begin to erode. Our interaction with computers moves away from the desktop and into the environment, and becomes increasingly intertwined with our everyday lives. As…
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