Author: Matthew Lombard


  • Valiant Entertainment’s new talking comic book cover

    [From Gizmodo; a 1:08 minute video is at BoingBoing; more examples of this type of augmented reality are available at Victor Petit’s web site] Talking Comic Books Take All Of the Imagination Out Of It Andrew Liszewski Jul 7, 2012 We’re not ones to hold back the march of technology, even when it comes to our beloved comic books. Having them electronically delivered to our beautiful retina display devices is a dream come true. But we can’t help but raise an eyebrow at Valiant Entertainment’s new talking comic book cover. Created for issue #1 of the company’s X-O Manowar comic,…

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  • The camera that lets you take pictures with your eye

    [From FotoRater; more details follow below] The camera that lets you take pictures with your eye by Marc Cameron on Jun 27, 2012 Steven Spielberg’s superior dystopian thriller Minority Report is famous for showcasing a number of future technologies that are now either a reality or close to being one, including multi-touch interfaces, retina scanners and customised advertising boards. It’s made the previously unthinkable a real possibility, which is why we’re excited about the arrival of the Minority Report-esque IRIS – an eye-controlled camera. Could it also become a reality? We wouldn’t bet against it! Designed by Royal College of…

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  • Call: ISPR 2012 “Presence Live!” Conference – Deadline is Sunday July 15

    We’re looking forward to seeing you in Philadelphia this fall! For more information and registration please visit presencelive.info CALL FOR PAPERS ISPR 2012 “Presence Live!” Conference International Society for Presence Research Annual Conference Philadelphia, Pennsylvania, USA October 24 – 26, 2012 https://ispr.info EXTENDED SUBMISSION DEADLINE: JULY 15, 2012 Online submission is at: http://www.easychair.org/conferences/?conf=ispr2012 …

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  • Call: Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA)

    The Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) invites papers to be presented at its divisional meeting held in conjunction with the Central Division Meetings of the American Philosophical Association (February 20-23, 2013, New Orleans Hilton, New Orleans, LA).  Papers may address any topic that involves the connection between philosophy and the visual arts: film, photography, video games, or other aesthetic media.…

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  • Avatars, live actors and audience members reenact an authentic Egyptian ceremony

    [From news@Northeastern; much more information is available from PublicVR] [Image: Two Northeastern University digital media students have made crucial contributions to an interactive virtual reality experience called “The Egyptian Oracle,” in which avatars, live actors and audience members reenact an authentic Egyptian ceremony.] A virtual-reality history lesson July 11, 2012 by Jason Kornwitz Two Northeastern University digital media students have made crucial contributions to an interactive virtual-reality experience called “The Egyptian Oracle,” in which avatars, live actors and audience members reenact an authentic Egyptian ceremony. The show will be performed in the Raytheon Amphithe­ater on Friday at 7 p.m.…

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  • Call: International Conference on Virtual Learning (ICVL) 2012

    International Conference on Virtual Learning (ICVL) 2012 Virtual Learning – Virtual Reality Models and Methodologies Technologies and Software Solutions C3VIP: “Consistency-Competence-Clarity-Vision-Innovation-Performance” http://c3.icvl.eu/2012 ICVL Project intends to explore and propose innovations in education in the perspective of the Knowledge Society. The International Conference on Virtual Learning has the following objectives: creating a framework for a large scale introduction of the eLearning approaches in teaching and training activities; assisting the teachers, professors and trainers in the use of innovative teaching technologies both in formal education and life-long learning; stimulating the development of eLearning projects and software for education process and systems; promoting…

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  • Scientists demo thought-controlled robots

    [From PC Magazine] Scientists Demo Thought-Controlled Robots By Adario Strange July 9, 2012 In the 2009 film Surrogates, based on the popular graphic novel, Bruce Willis is shown struggling in a world dominated by realistic robot avatars controlled by humans sitting comfortably in their homes. Often injured or somehow disfigured, opting to interact with the world from a distance, the people are shown seamlessly operating their metal doppelgangers via a brain link apparatus that goes mostly unexplained in the film. Now, a team of researchers based in laboratories around the globe, have developed a system similar to the one depicted…

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  • Job: Research Engineer/Scientist – Immersion Corporation

    Research Engineer/Scientist Immersion Corporation – Montreal, Canada Area More information: http://www.linkedin.com/jobs?viewJob=&jobId=3308682&trk=job_nov Job Description An energetic and innovative organization, Immersion Corporation brings human touch to the user experience through touch feedback – known as haptics – that allow people to experience rich tactile sensations when using digital devices. Our technology has broad consumer appeal and is licensed to product manufacturers and application developers in the mobile, gaming, automotive, consumer electronics, industrial and medical markets. Immersion partners and licensees include industry leaders like Samsung, Microsoft, Sony, LG Electronics, Nokia, Toshiba, Logitech, and Daesung. Immersion has an immediate opening for a Research Engineer/Scientist…

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  • MIT Media Lab’s Infinity-by-Nine brings whole new level of immersion to home viewing

    [From BostInno] MIT’s Media Lab Brings Watching Movies at Home to a Whole New, Immersive Level [Video] June 24th, 2012 by Lauren Landry People run to the theater to see 3-D movies, why? Sure, because Avatar looks cool, but also because they want to be immersed in the experience, making their way through Pandora and helping protect the world alongside long-legged, blue-bellied supernatural creatures. Yet, what if you could achieve a similar experience at home without ever having to throw on a pair of cardboard glasses? Over at the MIT Media Lab, in the Object-Based Media research group, V. Michael…

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  • Call: AMGAM’12: Second International Workshop on Ambient Gaming

    Call for participation AMGAM’12: SECOND INTERNATIONAL WORKSHOP ON AMBIENT GAMING November 13, 2012, Pisa, Italy Hosted by the AmI-12 conference http://www.playfitproject.nl/ambientgamingworkshop Submission deadline: September 17, 2012 DESCRIPTION New media, social networks, modern technology and (social) interaction enable us to design for playful activities that are seamlessly integrated within our daily lives in such a way that the boundaries between other activities and play disappear or blur; we call this ambient games and play. They incorporate ambient intelligence characteristics, e.g. they sense who is present, where they are, what they are doing, and when and why they are doing it. Ambient…

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  • VIRTSIM, the next innovation in tactical police and military training

    [From The Plano Star-Courier, where the story includes more images] Bridging the gap between reality and the virtual world By Bill Conrad Published: Thursday, June 21, 2012 VIRTSIM, the next innovation in tactical police and military training, was unveiled Friday morning in an east Plano warehouse owned by Raytheon. To date, the technology has been sold to the FBI, and has also been used by U.S. armed forces, U.S. Marshals and police departments in cities such as Plano and Frisco. Eight members of the McKinney Police Department’s S.W.A.T. team donned special goggles, firearms and motion-capture equipment prior to beginning their…

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  • Call: Special issue of Cognitive Technology on Designing Educational Games

    CALL FOR PAPERS Special Issue of Cognitive Technology Journal on Designing Educational Games Paper submission deadline: August 24, 2012 BACKGROUND The use of computer games as common vehicles for impacting cognition, as opposed to pure entertainment, has recently gained immense popularity. Games may be developed to educate children about their health condition or to improve their understanding of math or history, examine economic policies, encourage the discussion of public health policy for individuals, or to encourage change in user’s lifestyle. The proliferation of games has profound implications not only for the entertainment industry, but also for the research community interested…

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