Author: Matthew Lombard
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Apple granted patent for high-concept input techniques
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Read more: Apple granted patent for high-concept input techniques[From Wired; more information is available at Patently Apple] [Image: An illustration showing a combined system using target tracking and a touchscreen. Image: Free Patents Online.] Apple Granted Patent for High-Concept Input Techniques By Christina Bonnington July 24, 2012 Apple was granted a sweeping, multipronged patent today by the United States Patent and Trademark Office — but you may need a degree in theoretical physics to divine exactly which technologies the patent is protecting. The patent, “Method for providing human input to a computer,” addresses both new and existing ways we interact with touchscreen devices, and covers everything from computer…
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Call: International Conference on Narrative 2013
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Read more: Call: International Conference on Narrative 2013Call for Papers International Conference on Narrative Manchester Metropolitan University, 27-29 June 2013 Plenary Speakers: Catherine Belsey – Swansea University Diane Negra – University College Dublin Nicholas Royle – University of Sussex Sponsored by the International Society for the Study of Narrative and hosted by Manchester Metropolitan University, the International Conference on Narrative is an interdisciplinary forum addressing all dimensions of narrative theory and practice. We welcome proposals for papers and panels on all aspects of narrative in any genre, period, discipline, language, and medium.…
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Project Holodeck aims to make Star Trek gaming a reality
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Read more: Project Holodeck aims to make Star Trek gaming a reality[From Eurogamer.net, where the story includes a 2:08 minute video] Project Holodeck aims to make Star Trek gaming a reality Uses Oculus Rift, PlayStation Move and the Razer Hyrdra By Wesley Yin-Poole Published 23 July, 2012 A team at the University of Southern California is trying to make the Holodeck from Star Trek a virtual reality. Project Holodeck aims to create full 360 degree, full body virtual reality in an accessible consumer gaming platform. It fuses head tracking, body tracking and button inputs with vehicular locomotion and in-place locomotion (jogging on the spot to run). This, the team said, means…
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Job: Faculty position in Computer Science (HCI, graphics, vision) at University of Bristol
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Read more: Job: Faculty position in Computer Science (HCI, graphics, vision) at University of BristolLecturer/Senior Lecturer in Computer Science (ref. 17344) Department of Computer Science University of Bristol Contract: Permanent; rank equivalent to US Assistant Professor Salary: £33,884 – £52,706 Grade: Level b – Level d in Pathway 1 Closing date for applications: 9:00am 17 Aug 2012 DESCRIPTION The Merchant Venturers School of Engineering would like to appoint a talented individual to join the Department of Computer Science. We are interested in candidates who have demonstrated potential in areas related to two or more of the School’s current research groupings, especially in computer vision, computer graphics and human-computer interaction.…
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Glasses-free 3-D TV looks nearer
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Read more: Glasses-free 3-D TV looks nearer[From MIT News, where the story includes a 3:23 minute video] [Image: A new glasses-free 3-D video system uses three layered LCD panels displaying bizarre patterns (first three images) that collectively produce a coherent, high-resolution, multiperspective 3-D image. The bottom-right image illustrates, roughly, the composite image that would reach one eye at one viewing angle. Images courtesy of the Camera Culture group.] Glasses-free 3-D TV looks nearer A new method for producing multiple-perspective 3-D images could prove more practical in the short term than holography. Larry Hardesty, MIT News Office July 12, 2012 As striking as it is, the illusion…
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Call: ICCE 2012 Workshop On ‘Real Education in Virtual Worlds: Foreign Language Learning and Teaching’
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Read more: Call: ICCE 2012 Workshop On ‘Real Education in Virtual Worlds: Foreign Language Learning and Teaching’CALL FOR PAPERS: ICCE 2012 Workshop On “Real Education in Virtual Worlds: Foreign Language Learning and Teaching” Date: November 26, 2012 (Monday) ~ November 30, 2012 (Friday), Singapore. Held in conjunction with The 20th International Conference on Computers in Education (ICCE2012) Description: The practices of educational applications in virtual worlds have obtained many concerns among educators and researchers over the past few years. To respond the increasing demands of practitioners applying virtual worlds in educational settings, the first workshop on Real Education in Second Life was held in conjunction with The 18th International Conference on Computers in Education (ICCE2010).…
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The Avatar Economy: Are remote workers the brains inside tomorrow’s robots?
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Read more: The Avatar Economy: Are remote workers the brains inside tomorrow’s robots?[From MIT’s Technology Review, where the story includes an additional image] The Avatar Economy Are remote workers the brains inside tomorrow’s robots? Matt Beane Wednesday, July 18, 2012 In our economy, many of the jobs most resistant to automation are those with the least economic value. Just consider the diversity of tasks, unpredictable terrains, and specialized tools that a landscaper confronts in a single day. No robot is intelligent enough to perform this $8-an-hour work. But what about a robot remotely controlled by a low-wage foreign worker? Hollywood has been imagining the technologies we would need. Jake Sully, the wheelchair-bound…
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Call: Responsible Innovation 2012
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Read more: Call: Responsible Innovation 2012CONFERENCE ANNOUNCEMENT AND CALL FOR ABSTRACTS RESPONSIBLE INNOVATION 2012 13-14 December 2012, The Hague, the Netherlands Responsible Innovation and entrepreneurship http://www.responsible-innovation.nl info@responsible-innovation.nl KEYNOTE SPEAKERS To be announced soon. CALL FOR ABSTRACTS: We invite you to submit abstracts for the Second Annual International Conference on Responsible Innovation organized by the Netherlands Organisation for Scientific Research (NWO). NWO has launched an interdisciplinary research program that brings together researchers from ethics, applied science and the social and behavior sciences in research projects that aim at designing solutions to urgent societal problems. We encourage submissions from an interdisciplinary spectrum, including but not limited to…
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Siri’s new smarter cousin works as a bank teller
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Read more: Siri’s new smarter cousin works as a bank teller[From MIT’s Technology Review] Siri’s New Cousin Works as a Bank Teller Spanish bank BBVA taps the team that invented the iPhone assistant to build technology that can converse with bank customers. Tom Simonite Friday, July 13, 2012 The research group that invented Siri, the virtual assistant built into Apple’s iPhone, has built her a smarter relative that could help banks cut staffing costs. Known as Lola, the new assistant can carry on more complex conversations than Siri and help with tasks that involve multiple back-and-forth steps with customers, such as opening a bank account. Lola is going to be…
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Call: 1st Workshop on Games and Natural Language Processing (GAMNLP-12)
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Read more: Call: 1st Workshop on Games and Natural Language Processing (GAMNLP-12)1st Workshop on Games and NLP (GAMNLP-12) 23 October 2012, Kanazawa, Japan at JapTAL 2012 (the 8th International Conference on Natural Language Processing) OBJECTIVES This workshop aims at promoting and exploring the possibilities for research and practical applications involving Natural Language Processing (NLP) and Games. The main objective is to provide a forum for researchers and practitioners to discuss and share ideas regarding how the NLP research community can contribute to games research and vice versa. For example, the use of NLP techniques can help the formal study and understanding of games as well as the design and development of…
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Choosing the virtual reality experience that’s right for you
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Read more: Choosing the virtual reality experience that’s right for you[From io9; for more on this topic see this article (pdf) in PsychNology Journal] Choosing the virtual reality experience that’s right for you George Dvorsky Jul 11, 2012 We’re still several decades away from developing completely immersive computer simulations, but it’s not too early to dream about the ways we’ll be able to use them. Today we’re exploring the tremendous potential with new gadgets like Glass, Google’s computer glasses. But that’s just the beginning. So, in preparation, given all the different options soon to be available, what kind of virtual reality experience will you choose? Will it be a partial soft…
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Call: Videogames and Society Workshop at Cyberspace 2012
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Read more: Call: Videogames and Society Workshop at Cyberspace 2012CALL FOR PRESENTATIONS Videogames and Society Workshop@Cyberspace 2012 http://ksvi.mff.cuni.cz/games http://www.cyberspace.muni.cz Brno, Czech Republic IMPORTANT DATES: Deadline for abstract submissions: 31 July 2012 (24:00 GMT) Notification of acceptance: 31 August 2012 Conference: 30 November 2012 – 1 December 2012 Workshop: 1 December 2012 Camera-ready copy of papers: 15 January 2013 WORKSHOP KEYNOTE TALKS: Jan L. Plass, Games for Learning Institute, New York University, USA Design factors for effective learning games Cyril Brom, Charles University in Prague, Faculty of Mathematics and Physics, Czech Republic Towards applying Mayer’s Theory of Multimedia Learning in the Field of Serious Games: Learning effects of Europe 2045…
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