Author: Matthew Lombard


  • Call: ACM Creativity and Cogntion 2013 Workshops

    ACM Creativity and Cognition 2013 17th-20th June, 2013, Sydney, Australia. University of Technology, Sydney http://cc13.creativityandcognition.com Registration OPEN Registration for the conference is now open at http://cc13.creativityandcognition.com/?page_id=541 Early Registration is available until May 8 2013. WORKSHOPS Workshops Chair: David A. Shamma (Yahoo!) Workshops are excellent ways of interacting with a small group of researchers and practitioners dealing with a particular topic. Creativity and Cognition is very excited to have 5 workshops proposed to run in conjunction with the conference. These will all run on the 17th of June.…

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  • Clifford Nass on ‘seductive’ tech and why you treat your phone like a friend

    [From The Huffington Post] Clifford Nass On ‘Seductive’ Tech And Why You Treat Your Phone Like A Friend Bianca Bosker 03/06/2013 Why are people polite to computers? And why are they moved by flattery from a machine they know is spouting words at random? According to Stanford University professor Clifford Nass, who studies how humans interact with machines, we tend to treat computers much like we treat living, breathing people. Our interactions with our friends and our iPhones aren’t so different, after all. Nass, the author of more than three books about how people use technology, has worked with companies…

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  • Call: Computer As Social Actor Workshop at IVA 2013

    CASA| Computer As Social Actor http://casa-workshop2013.blogspot.com August, 28th Edinburgh, Scotland, UK Satellite event of the 13th International Conference on Intelligent Virtual Agents (IVA 2013) We invite all researchers that focus their research on Artificial Intelligence and Human Computer Interaction to participate in this workshop and to share their views on the development of technological components, design methodologies, and the adoption of CASA solutions and services. By discussing different approaches to human-machine and human-human interaction technologies we aim at investigating the social abilities of technologies and we attempt to define the concept of Social Actorship. The CASA Workshop will focus on…

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  • ‘Iron Man 3’ to become first film to play in 4DX format in Japan

    [From The Hollywood Reporter, where the story includes a photo gallery] ‘Iron Man 3’ to Become First Film to Play in 4DX Format in Japan The film will be shown with tilting seats, blowing wind and fog and odor effects via technology that is expected to come to the U.S. this year. 4/16/2013 by Gavin J. Blair TOKYO — Iron Man 3 will be shown starting April 26 in 4DX at a theater in Nagoya, central Japan, operated by the Korona World chain, which plans to screen 12 titles a year using the new format. “Fourth dimension” effects utilized by…

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  • Call: Cases on Societal Effects of Persuasive Games

    CALL FOR CASES Cases on Societal Effects of Persuasive Games A book edited by Dr. Dana Ruggiero (Bath Spa University, United Kingdom) To be published by IGI Global: http://bit.ly/XMwQW8 Proposal Submission Deadline: June 15, 2013 Introduction Video games are a vibrant and integral part of society that is growing, and it is important to study their possible effects on society. Academics such as Ian Bogost, Mary Flanagan, Jane McGonigal, and Michael Evans support the idea that video games can change perceptions about certain topics. Using theoretical models in conjunction with case studies, this casebook will demonstrate how game designers, researchers,…

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  • New simulator for cataract surgical training to aid global campaign

    [From HelpMeSee via PR Newswire] Breakthrough in Virtual Reality Surgical Simulation Legacy of Aviation Safety Pioneer Inspires Application of Flight Simulation Principles to Medicine Early Stage Prototype Simulator Presented to French Prime Minister NEW YORK, April 11, 2013 /PRNewswire-USNewswire/ — Research scientists from the SHACRA team with INRIA (Institut National de Recherche en Informatique et en Automatique) in Lille have achieved a significant milestone in medical simulation. With funding and technical support from HelpMeSee and in collaboration with physicians from the Lille and Strasbourg hospitals, the team has developed a simulator prototype for cataract surgical training. The key feature of…

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  • Call: 3 minute survey on Natural User Interfaces (NUI)

    Natural User Interfaces (NUI) Documentation FINAL CALL / 3 MIN We kindly invite NUI designers and users to participate and distribute our 3 min survey on Natural User Interfaces (NUI). [English] http://tinyurl.com/cwm6uzv (9 short multiple choice questions)…

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  • 2nd We Robot conference: Does a tele-robot operator need a Visa and W-2?

    [From MIT’s Technology Review; see also “In ‘Futurama,’ robots follow ‘Bender’s Law,’ not Asimov’s” at CNET] Does a Tele-Robot Operator Need a Visa and W-2? Experts gathered this week at Stanford’s Law School to discuss the robot revolution. Jessica Leber April 11, 2013 As robotics software and hardware is commercialized, companies will face some interesting new conundrums, which may give them pause before adopting technologies ranging from workplace telepresence robots and robotic surgical tools, to driverless cars and commercial drones. But make no mistake, it will be the lawyers just as often as the technologists guiding purchasing decisions, and a…

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  • Call: Challenges from the Future: Bridging the gaps through HCI Education (INTERACT2013 Workshop)

    Call for Papers Challenges from the Future: Bridging the gaps through HCI Education INTERACT2013 Workshop, September 2, 2013, Cape Town, South Africa http://futurehcieducation.wordpress.com/ The field of Human-Computer Interaction (HCI) research is currently being posed with many new challenges. These are being triggered by the rapid advancement of technology, in areas such as social media, mobile and ubiquitous computing, and gestural user interfaces. Simultaneously, the HCI research field is going through a series of paradigmatic changes in itself, from user interface design, to interaction design and user experience design. While it is good to see that HCI is keeping up with…

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  • VR and telepresence mashup brings people together in live, 3D world

    [From New Scientist, where the story includes a 1:51 minute video] Virtual traveller: Beam a live, 3D you into the world Thanks to a virtual reality and telepresence mashup, you no longer have to travel the globe to visit friends or wander around ancient ruins 11 April 2013 by Catherine Brahic Magazine issue 2912 One day, I’ll play hide and seek with my niece. I’ll turn around while she hides, and later, a flash of purple cotton will make me peer over the log she’s hiding behind. It sounds pedestrian, except I will be in London, Lucie will be 7800…

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  • Experience a virtual reality aurora via interactive video

    [From Universe Today] Experience a Virtual Reality Aurora by Nancy Atkinson on April 9, 2013 This is awesome. Astrophotographer Göran Strand took his 30 gigabytes of image data of the incredible aurora he shot on March 17 (which we shared here) and re-tooled everything to fit into an interactive virtual reality-type video where the viewer can move and pan around in any direction. You can watch [here], or click here to see the full screen version and be transported to a small town in northern Sweden called Östersund.…

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  • ISPR News: ISPR 2014

    ISPR is pleased to announce its next conference:  [Image © M/G Felnhofer] ISPR 2014 – The 15th International Conference on Presence Vienna, Austria March 17-19, 2014 Submission deadline: August 30, 2013 Watch this space – More information coming soon!…

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