Author: Matthew Lombard


  • Call: Sex and Sexuality in Video Games (book chapters)

    Call for Chapter Proposals, Book Project on Video Games “Rated M for Mature: Sex and Sexuality in Video Games” (tentative title) The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experienced. Players must participate in processes of play to move the game forward. You must contribute to keep the game moving forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. This project seeks to further develop our understanding of the practices and activities of video games,…

    Read more: Call: Sex and Sexuality in Video Games (book chapters)
  • Future of foreplay? Fundawear lets couples touch intimately over distance

    [Note: For more on the topic of presence and sexuality, see the new article “Telepresence and Sexuality: A Review and a Call to Scholars” by Lombard and Jones in the current issue of Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, available free here (sorry for the self-promotion!).  –Matthew ] [From Pocket-lint, where you can watch the 1:31 minute Durex video; a 1:34 minute CNN video story is here; the Durex video followed by a panel discussion can be found in a segment of The Common Room on YouTube here] Revealed: The future of foreplay is in Fundawear…

    Read more: Future of foreplay? Fundawear lets couples touch intimately over distance
  • Human Productivity Lab releases new publication, “Planning a Video Conferencing or Telepresence Project”

    [From Human Productivity Lab via PRWeb] Human Productivity Lab Releases New Publication, “Planning a Video Conferencing or Telepresence Project” Detailed guide outlines end-to-end planning of a telepresence or video conferencing project Ashburn, VA (PRWEB) May 31, 2013 The visual collaboration consultancy Human Productivity Lab (HPL) announces the release of the publication Planning a Video Conferencing or Telepresence Project. Written by HPL Consultant Richard Tucker, this guide is based on the experiences and lessons learned by end user organizations that have implemented telepresence projects, from personal systems to immersive room systems. The detailed guide provides information for end-to-end planning of a…

    Read more: Human Productivity Lab releases new publication, “Planning a Video Conferencing or Telepresence Project”
  • FAQ interview with ISPR Presence News managing editor Matthew Lombard

    FAQ Interview with ISPR Presence News Managing Editor Matthew Lombard Here are answers to some frequently (and not-as-frequently) asked questions about ISPR Presence News, including a look ahead at some changes on the way. Q: Where do you get the items in ISPR-PN? Matthew Lombard (ML): Anywhere I can – Google news searches; academic and professional email lists and LinkedIn groups; items that I read or see in the newspaper, on TV, and on general and tech news web sites; things people send my way. Readers also submit items on the ISPR web site, which is great. Q. How do…

    Read more: FAQ interview with ISPR Presence News managing editor Matthew Lombard
  • Call: IEEE ISMAR 2013 Workshop on Collaboration in Merging Realities (CiMeR)

    IEEE ISMAR 2013 Workshop on Collaboration in Merging Realities (CiMeR) October 1, 2013 Adelaide, SA, Australia Paper submission deadline: June 17, 2013 http://cimer13.participatorysystems.org/ Our world is becoming more complex every day, and so problem solving often requires people to form teams and work remotely. To support this a variety of teleconferencing and telepresence technologies have been developed. However, most of them have involved some variation of traditional video conferencing with known limitations. In this workshop we will focus on how Augmented Reality (AR) and Mediated Reality (MR) technology can be used to enhance the remote collaboration experience and developed radically…

    Read more: Call: IEEE ISMAR 2013 Workshop on Collaboration in Merging Realities (CiMeR)
  • Can 3D save the PC industry? The future of immersive home computing

    [From Hypergrid Business, where the commentary includes two images] [Image: From 3D Your PC on NVIDIA’s blog] Can 3D save the PC industry? By Maria Korolov Thu, Apr 11 2013 Yes, it can. I really think it can. So here’s the deal. Personal computer sales are going down the toilet. According to IDC, total sales are down 14 percent for the first quarter of this year compared to last year. There were more than 88 million computers sold in the first quarter of last year, and just over 76 million this year. That’s twice as steep a drop as IDC originally…

    Read more: Can 3D save the PC industry? The future of immersive home computing
  • Call: International Conference on Physiological Computing Systems – PhyCS 2014

    CALL FOR PAPERS International Conference on Physiological Computing Systems – PhyCS 2014 January 7-9, 2014 Lisbon, Portugal Website: http://www.phycs.org Regular Papers Paper Submission: July 30, 2013 Authors Notification: October 9, 2013 Camera Ready and Registration: October 22, 2013 Sponsored by: INSTICC-Institute for Systems and Technologies of Information, Control and Communication Logistics Partner: SCITEVENTS – Science and Technology Events Exhibitors: Anditec – Tecnologias de Reabilitação, lda PT – Fundação Portugal Telecom Plux Wireless Biosignals S.A. Physiological data in its different dimensions, either bioelectrical, biomechanical, biochemical or biophysical, and collected through specialized biomedical devices, video and image capture or other sources, is…

    Read more: Call: International Conference on Physiological Computing Systems – PhyCS 2014
  • Digital Shoreditch festival open house displays latest in immersive visualisation

    [From The Guardian] The future of virtual reality: want to conquer vertigo or have a go at surgery? Now you can with the next level of 3D technology – which defies gravity and lets you come squeamishly close to death Posted by Oliver Wainwright Friday 24 May 2013 Ever wondered what it would be like to tightrope walk above the city, dissect a human heart, and jump out of a plane at 10,000 feet – all in one afternoon? These are just some of the experiences on offer in a basement in east London, as part of the Digital Shoreditch…

    Read more: Digital Shoreditch festival open house displays latest in immersive visualisation
  • Call: 3rd Annual Symposium on Communicating Complex Information (SCCI)

    Call For Papers / Call For Participation 3rd Annual Symposium on Communicating Complex Information (SCCI) February 24-25, 2014 East Carolina University Greenville NC For the full call for papers: http://workshop.design4complexity.com/home.php SYMPOSIUM GOALS Building on the success of the previous two conferences, the Symposium on Communicating Complex Information (SCCI) explores the relationships between and within the contexts that affect complex information, information design, information architecture, user experience, and usability. It seeks to examine how design choices influence people’s behavior when interacting with complex information, and how the knowledge of situation contexts improves the design of complex information systems. The intention of…

    Read more: Call: 3rd Annual Symposium on Communicating Complex Information (SCCI)
  • A serious Second Life for business schools

    [From Businessweek’s Getting In blog] A Serious Second Life for B-Schools—No ‘Big Bird’ Avatars Allowed By Francesca Di Meglio May 17, 2013 Will there ever come a day when students and teachers interact in a virtual world? Avaya is betting on it. The Santa Clara (Calif.) company creates a virtual space, similar to Second Life, that allows people to interact as they would in the real world. The MIT Sloan School of Management has already held one executive education course using the technology, and a second is planned for October. Avaya says it’s in talks with other business schools to…

    Read more: A serious Second Life for business schools
  • Call: ICMI Grand Challenge Workshop on Multimodal Learning Analytics (at ICMI 2013)

    Call for Participation ICMI Grand Challenge Workshop on Multimodal Learning Analytics ICMI Multimodal Learning Analytics Workshop 2013 The workshop will take place in Sidney (Australia) as part of the 2013 International Conference on Multimodal Interaction. http://tltl.stanford.edu/mla2013 Important Dates: June 15, 2013: MMLA database available for grand challenge participants August 21, 2013: Paper submission deadline Sept. 15, 2013: Notification of acceptance Oct. 8, 2013: Camera-ready papers due December 9, 2013: ICMI Workshop Multimodal learning analytics, learning analytics, and educational data mining are emerging disciplines concerned with developing techniques to more deeply explore unique data in learning settings. They also use the…

    Read more: Call: ICMI Grand Challenge Workshop on Multimodal Learning Analytics (at ICMI 2013)
  • Deep sea world is brought to life by virtual reality students

    [From England’s The Northern Echo; much more information, including videos, is available on the group’s development blog] Deep sea world is brought to life by virtual reality students 27th May 2013 in News By Barry Nelson, Health Editor A team of final year students from Teesside University are making waves around the world after they developed a deep sea exploration game for a cutting-edge gaming device. The students, who are studying courses in the School of Computing, pooled together their varied expertise to create UnderCurrent for the Oculus Rift virtual reality headset.…

    Read more: Deep sea world is brought to life by virtual reality students

ISPR Presence News

Search ISPR Presence News:



Archives