Author: Matthew Lombard


  • Call: The UrbanIxD Summer School

    Call For Papers / Call For Participation (CfP) The UrbanIxD Summer School will be grounded in the emerging discipline of urban interaction design. The Summer School will address the domain of technologically augmented, data-rich urban environments, with a particular emphasis on human activities, experiences and behaviours. Theme of the Summer School Explosive innovation and adoption of computing, mobile devices, and rich sources of data are changing the cities in which we live, work, and play. It’s about us, and how computing in the context of our cities is changing how we live. The urban spaces of the future will be…

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  • New media capture/delivery system 3DPOV gives users immersive “experiences”

    [From PR Newswire; more images and a 2:32 minute video are available at the Experience Media Studies web site] New Media Capture and Delivery System Gives Users Immersive “Experiences” LAS VEGAS, April 9, 2013 /PRNewswire/ — Experience Media Studios today announced the worldwide launch of its patent-pending 3DPOV® system, a pioneering new solution for capturing, delivering, and experiencing immersive media. Experience Media Studios’ 3DPOV® system enables the capture of a three-dimensional visual and auditory experience from the first-person perspective.  3DPOV® media delivers a higher level of sensory engagement than virtual reality that replicates a true-to-life binocular and peripheral visual field…

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  • Call: 19th ACM Symposium on Virtual Reality Software and Technology (VRST2013)

    19th ACM Symposium on Virtual Reality Software and Technology (VRST2013) Nanyang Technological University, Singapore 6-9 October 213 http://conference.ntu.edu.sg/vrst2013 The Institute for Media Innovation (IMI), Nanyang Technological University (NTU) is pleased to host The 19th ACM Symposium on Virtual Reality Software and Technology (VRST2013), from 6-9 October 2013 on the Nanyang Technological University (NTU) campus. The event will be sponsored by ACM SIGCHI and SIGGRAPH. VRST2013 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world. We seek original research full papers…

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  • Shades of Terminator as PETMAN tests hazmat suit

    [From Gizmag, where the story includes an image gallery and a 1:05 minute video; more videos are available on Boston Dynamics’ YouTube channel] Shades of Terminator as PETMAN tests hazmat suit By Jason Falconer April 5, 2013 Back in late 2009 Boston Dynamics revealed it was working on a humanoid robot that would test protective clothing for the military. Having already amazed the world three years earlier with the lifelike balancing capabilities of its quadruped BigDog, this would be the company’s first bipedal robot. It was an ambitious project, but it appears the work has paid off. The robot’s eerily…

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  • Call: Advances in Computer Entertainment (ACE 2013)

    Call for Papers + Creative Showcases and Interactive Art ACE 2013, Netherlands (Advances in Computer Entertainment) Location: University of Twente, the Netherlands Date: November 13th-15th, 2013 http://www.ace2013.info/ http://www.advancesincomputerentertainment.org/ THE CONFERENCE ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2013 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment…

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  • A virtual infinite maze in a single room

    [From New Scientist, where the story includes a 0:47 minute video] Virtual reality creates infinite maze in a single room 05 April 2013 by Hal Hodson Magazine issue 2911. Step into the labyrinth. Imagine physically wandering through the many rooms and corridors of an endless maze, never seeing the same place twice – but without actually leaving your living room. This is the promise of a new virtual reality (VR) system. It works by tracking the body and head movements of a person wearing a VR headset and guides them through endless sets of virtual spaces as they pace around…

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  • Call: The Altered Self and Altered Self-Experience

    Call for Papers DEADLINE: 20th of April 2013 The Altered Self and Altered Self-Experience Institute of Philosophy of Language (IFL), New University of Lisbon (FCSH, UNL) Lisbon 30th -31th of May2013, 10-18h Organizers: Dr. Jorge Gonçalves Dr. Alexander Gerner (Members of the Research Project: Cognitive Foundation of the Self) “Fundamentos Cognitivos do Si” Site: http://foundationsoftheself.squarespace.com/ Funding: PTDC/FIL-FCI/110978/2009 Location:  IFL, FCSH, New University of Lisbon, Avenida de Berna, no 26, Lisbon (Portugal) Entrance to the workshop is free but please register via email.  Any additional question please contact: jorgalvesenator@gmail.com  alexandergerner@yahoo.com — From a theoretical point of view the experiences in which…

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  • Activision reveals animated human that looks so real, it’s uncanny

    [From Mashable; more information and high resolution screenshots are available at Jorge Jimenez’s blog] Activision Reveals Animated Human That Looks So Real, It’s Uncanny Charlie White Mar 28, 2013 Activision showed off the state of the art of real-time graphics on Wednesday, releasing this mind-boggling character demo. The character’s skin, facial expressions and eyes look so real, it’s uncanny. When you watch this video, see if you think this character has reached the other side of what’s commonly called the “uncanny valley,” a term first uttered by early robotics guru Masahiro Mori in 1970. It describes the range of sophistication…

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  • Call: Academic Mindtrek Conference 2013

    ACADEMIC MINDTREK CONFERENCE 2013 in cooperation with ACM, ACM SIGMM, and ACM SIGCHI “Making Sense of Converging Media” Call for Papers, Extended Abstracts, Posters, Demonstration, Workshops, Tutorials 1st-4th October, 2013 Tampere, Finland http://www.academicmindtrek.org, http://www.mindtrek.org Long and short papers, posters, demonstrations, and extended abstracts due on: 10th May 2013 Tutorials and Workshops due on: 28th April 2013 Contributions will be published in the ACM digital library and a selected set of high-level work will be published as book chapters or in journals CALL FOR PAPERS, ABSTRACTS, POSTERS, DEMOS, WORKSHOPS & TUTORIALS We are pleased to invite you to the Academic MindTrek…

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  • Embracing VR therapy for military patients

    [From Time] [Image: The U.S. military is already using virtual-reality therapy to help troops suffering from post-traumatic stress disorder. Air Force photo / Senior Airman Renae Kleckner] Embracing Virtual Reality By Artin Terhakopian April 03, 2013 The flood of behavioral-health problems in the military seems to have peaked. Fortunately, things stayed far from the degeneracy of the late 1960s and early 1970s described by Colonel Robert Heinl Jr. in his 1971 Armed Forces Journal article. Things are definitely changing for the better. It is now over two years since the publication of General Peter Chiarelli’s Health Promotion, Risk Reduction, Suicide…

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  • Call: TEI 2014 – Conference on Tangible, Embedded and Embodied Interaction

    TEI 2014 8th International Conference on Tangible, Embedded and Embodied Interaction Munich, Germany February 16 – 19, 2014 http://www.tei-conf.org/14/ Call for Participation The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances. Research on tangible, embodied and embedded interaction has gained substantial visibility and activity over the past decade, under many different names and research topics and disciplines,…

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  • Pulse, a first-person ‘blind’ video game, offers new perspective

    [From Canada’s Metro, where the story includes a 4:25 minute video from Kickstarter; more information is available at Polygon] Vancouver developed first-person ‘blind’ video game offers new perspective By Elizabeth Hames Metro April 1, 2013 A group of Vancouver developers is offering gamers a new way to see. Pulse, a first-person video game prototyped by Vancouver Film School students, features a blind protagonist who uses echolocation to create a mental picture of their environment. Thus, the player can “see” only what is directly in front of or beside them, while the rest of their world remains dark. While the game…

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