Author: Matthew Lombard
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Call: Audio Technologies for Music and Media International Conference (ATMM 2013)
Read more: Call: Audio Technologies for Music and Media International Conference (ATMM 2013)Call for Papers ATMM 2013 – Audio Technologies for Music and Media International Conference 31 October -1 November 2013 Department of Communication and Design Bilkent University, Ankara, Turkey www.atmm-conference.org Audio Technologies for Music and Media is an international interdisciplinary conference that focuses on the various aspects of audio, audiovisual and music technologies for music and media, and, also, on the relationship between sound, music and image in both ‘traditional’ and ‘new’ media.…
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Customizing your avatar can influence your perceptions of virtual environment
Read more: Customizing your avatar can influence your perceptions of virtual environment[From Penn State] [Image: Game avatar with a backpack. Credit: S. Shyam Sundar, Penn State] Bonding with your virtual self may alter your actual perceptions By Matthew Swayne May 2, 2013 PARIS — When people create and modify their virtual reality avatars, the hardships faced by their alter egos can influence how they perceive virtual environments, according to researchers. A group of students who saw that a backpack was attached to an avatar that they had created overestimated the heights of virtual hills, just as people in real life tend to overestimate heights and distances while carrying extra weight, according…
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Call: ECSCW 2013 Workshop: “CSCW at the Boundary of Work and Life”
Read more: Call: ECSCW 2013 Workshop: “CSCW at the Boundary of Work and Life”Call for Papers Workshop: “CSCW at the Boundary of Work and Life” To be held at ECSCW2013, 21-25 September 2013, Paphos (Cyprus) Submission deadline: June 28th 2013 http://cscwworkandlife.wordpress.com/ WORKSHOP THEME This workshop aims to explore how CSCW themes, concepts and sensibilities can be extended and applied to practices blurring the boundary between work and life. Technology has moved from workplaces to become part of nearly every aspect of everyday life. Similarly, CSCW research spans not only work settings and practices, but also other life domains, from family life, to gaming, tourism and other leisure activities. However, the neat distinction between…
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Oculus Rift used to simulate decapitation by guillotine
Read more: Oculus Rift used to simulate decapitation by guillotine[From Mashable] Oculus Rift Used to Simulate Decapitation by Guillotine By Stan Schroeder May 7, 2013 We’ve seen the virtual reality headset Oculus Rift take a 90-year old grandmother on a charming tour through Tuscany, but the device can also be used for other, much less pleasant experiences. In one very blatant example, users are going through the experience of being decapitated by a guillotine, a device used for executions, most famously in the 18th century during the French Revolution. This Oculus Rift experience, created during the Exile Game Jam by Erkki Trummal, André Berlemont and Morten Brunbjerg, is dubbed…
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Call: Peripheral Interaction: Embedding HCI in Everyday Life (Workshop at Interaction 2013)
Read more: Call: Peripheral Interaction: Embedding HCI in Everyday Life (Workshop at Interaction 2013)Peripheral Interaction: Embedding HCI in Everyday Life Workshop at the INTERACT 2013 Conference September 3rd, 2013 in Cape Town, South Africa SUBMISSION DEADLINE: May 12th, 2013 NOTIFICATION: May 21st, 2013 http://www.peripheralinteraction.com In recent years, the concept of interacting with computing technology in the background or periphery of the user’s attention is gaining traction. We call this direction Peripheral Interaction, and see it as a very promising approach to fluently embedding the increasing number of interactive devices into our everyday life routines. This one-day workshop invites researchers and practitioners from different disciplines (e.g. computer science, interaction design, interactive arts, psychology, cognitive…
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Mobile video-game truck brings presence to parties
Read more: Mobile video-game truck brings presence to parties[From The Philadelphia Inquirer, where the story includes additional images] [Image: Rolling Game Station, a 32-foot trailer loaded with video games, went to Zachary Jordan’s house in Douglassville for his eighth-birthday party. It is one of at least five games on wheels operations in the area. (MICHAEL S. WIRTZ / Staff Photographer)] Parties favoring video games By Kristin E. Holmes, Inquirer Staff Writer May 05, 2013 It was Zachary Jordan’s eighth-birthday party, but cake and ice cream couldn’t compete. There was something much more delectable outside: Super Mario Bros. in the dark. Parked in front of Zachary’s Douglassville home was…
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Call: Interactive Entertainment 2013 – “Matters of Life and Death”
Read more: Call: Interactive Entertainment 2013 – “Matters of Life and Death”Call for Papers: Interactive Entertainment 2013 – “Matters of Life and Death” The 9th Australasian Conference on Interactive Entertainment will be held at RMIT University, Melbourne, Australia. http://ieconference.org/ie2013/ Interactive Entertainment 2013 (IE2013) embraces some of the recent changes in games discourses both inside and outside the academy, and turns its attention to “Matters of Life and Death”. In a field concerned with entertainment, seriousness has hovered on the edges of discussion and helped us interpret technologies of leisure. If we reframe seriousness as ‘matters of life and death’, we can look again at the factors which impact computer games and…
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Shooting, biking and space mining at UGA virtual reality showcase
Read more: Shooting, biking and space mining at UGA virtual reality showcase[From OnlineAthens, where the story includes additional images] [Image: B.J. Whimpey, left, rides a virtual reality bicycle while Ray Smith, one of the two designers, looks on at the Driftmier Engineering Center in Athens, Ga., Thursday, May 2, 2013. (AJ Reynolds/Staff) AJ Reynolds/OnlineAthens & The Athens Banner-Herald] Shooting, biking and space mining at UGA virtual reality showcase By Lee Shearer – Friday, May 3, 2013 The places were virtual, but the fun was real Thursday in a virtual-reality open house on the University of Georgia campus. Visitors could operate a robotic flyer, fire a Glock 9mm pistol complete with recoil,…
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Call: Pictorial and Spatial Representation – Special issue of Review of Philosophy and Psychology
Read more: Call: Pictorial and Spatial Representation – Special issue of Review of Philosophy and PsychologyCALL FOR PAPERS Pictorial and Spatial Representation Special issue of the Review of Philosophy and Psychology Guest editors: Valeria Giardino and Gabriel Greenberg Deadline for submissions: 1 August 2013 The Theme Pictorial and spatial representation play an essential role in a vast range of human communication and reasoning, exemplified by the widespread use of diagrams, maps, pictures, iconic gestures, comics, and film. In this special issue of the Review of Philosophy and Psychology, we seek to bring together work from philosophy and cognitive science (including psychology, linguistics, and computer science) that breaks new ground in the study of spatial representation…
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8-year old girl attends school thanks to personalized VGo robot
Read more: 8-year old girl attends school thanks to personalized VGo robot[From South Carolina’s The State] [Image: Other students such as Lexie Kinder’s good friend Hazel Kolb, front left, work on their shapes while Alice Drive Elementary third-grade teacher Ivey Smith, back left, talks to Lexie Kinder, a girl who has not been able to attend school in nearly two years, via the VGo robot, a robotic stand-in. Sumter School District is the first school district in the state to pilot VGo, a machine that allows a student to attend school and interact with others through a camera and audio. Jade Anderson — AP/The (Sumter) Item] Sumter girl attends school thanks…
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Call: The Social Car: Socially-inspired Mechanisms for Future Mobility Services
Read more: Call: The Social Car: Socially-inspired Mechanisms for Future Mobility ServicesCall for Papers SPECIAL ISSUE OF PERVASIVE AND MOBILE COMPUTING The Social Car: Socially-inspired Mechanisms for Future Mobility Services Submissions due: July 31, 2013 In the long tradition of driver-vehicle interaction, information systems have been socially ignorant – they have not accounted for the fact that drivers (humans) emote all the time and decisions are always socially inspired. The next-generation automotive interfaces need to include the essence of social intelligence to become more effective and safer. Researchers have recently started to think about the topic of socially inspired cars and, in our comprehension, a broader discussion on the benefits and…
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Aphasia patients may soon get help using a virtual speech therapist
Read more: Aphasia patients may soon get help using a virtual speech therapist[From Temple University] [Image: Temple researchers are creating a virtual therapist for people with aphasia. Conducting the two-year study are, from left, Justin Shi, associate professor of computer science; Nadine Martin, professor of communication sciences; and Emily Keshner, professor and chair of physical therapy.] Aphasia patients may soon get help using a virtual speech therapist Posted May 1, 2013 — Eryn Jelesiewicz When asked about her stroke, Debi L. Green pulls a worn scrap of paper out of her purse and points to “October 15, 2004.” The paper is a collection of dates, diagnoses and vital facts that helps her…
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