Author: Matthew Lombard


  • Call: 2011 ACM Conference on Computer Supported Cooperative Work (CSCW 2011)

    Call for Participation • Interactive Papers The 2011 ACM Conference on Computer Supported Cooperative Work (CSCW 2011) March 19-23,2011 • Hangzhou, China http://cscw2011.org/ Interactive Papers will be presented in a special Poster Session where researchers will interact directly with conference attendees. The posters will then remain up throughout the remainder of the conference. The major difference from the previous CSCW conferences is that the Interactive Papers for CSCW 2011 will be archived in the ACM Digital Library. Note that authors still retain copyright of the paper. Accepted Interactive Papers will be published in the Conference Proceedings that will be circulated…

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  • Cisco Umi brings TelePresence into the home

    [From eWeek; see also the observations of Human Productivity Lab President Howard Lichtman here; a 1:32 minute promotional video for the new product is here] VOIP and Telephony Cisco Umi Brings TelePresence Into the Home By: Jeffrey Burt 2010-10-07 Cisco made another step into the consumer space with its Umi video communication product for the home. However, critics point to its high cost as a key liability. Cisco Systems made its much-anticipated push deeper into the consumer space Oct. 6 with its Cisco Umi home telepresence system. The pricey offering brings Cisco into closer competition with video communication vendor Skype and…

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  • Call: Chapters for book on serious games

    Hello all, I’m helping with a new book on Serious games, and we are seeking chapter proposals. Proposals will be accepted until October 25, 2010, and should explain in 1-2 pages the mission of the proposed chapter. If you’re interested, please send proposals in Word format to [email protected]. Feel free to forward this message to peers that might be interested. Thanks, Matt Matthew Sharritt, Ph.D. President, Situated Research, LLC Naperville, Illinois 630.522.0855 http://www.situatedresearch.com/ Introduction: Serious games are being developed at an exponential rate, and the impact of their many applications in management, education, defense, scientific research, health care, emergency planning…

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  • Microsoft’s LightSpace turns entire room into a computing surface

    [From CNET; a 7:43 minute video is available here] October 4, 2010 A look at Microsoft’s latest surface computer by Ina Fried Not content with turning all manner of surfaces into computers, Microsoft’s researchers are working to turn an entire room into one giant computing surface. Andy Wilson and his team had already turned a table top, a globe-sized sphere, and a walk-in dome into surface computers. Microsoft also has its Surface, a tabletop computer that it sells for use in places like hotels and restaurants. But with LightSpace–the latest research project–Wilson has turned an entire 10-foot-by-8-foot room into a…

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  • Call: International Symposium on Ambient Intelligence (ISAmI 2011)

    International Symposium on Ambient Intelligence (ISAmI 2011) Link: http://isami.usal.es/ When:  Apr 6, 2011 – Apr 8, 2011 Where:  Salamanca, Spain Submission Deadline:  Nov 15, 2010 Call For Papers Ambient Intelligence (AmI) is a recent paradigm emerging from Artificial Intelligence (AI), where computers are used as proactive tools assisting people with their day-to-day activities, making everyone’s life more comfortable. Another main concern of AmI originates from the human computer interaction domain and focuses on offering ways to interact with systems in a more natural way by means user friendly interfaces. This field is evolving quickly as can be witnessed by the…

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  • Would you protect your computer’s feelings? Clifford Nass says yes

    [From the Chronicle of Higher Education’s ProfHacker blog] September 22, 2010 Would You Protect Your Computer’s Feelings? Clifford Nass Says Yes. By Jason B. Jones What if there was a book that explained how to write end comments on student papers or exams; why peer review processes often avoid, rather than facilitate, sound judgment; how to encourage meaningful group work; and why academic events feature so much ritual flattery? Clifford Nass’s The Man Who Lied to His Laptop: What Machines Teach Us About Human Relationships doesn’t restrict itself to academe—indeed, it claims to offer social rules for almost any situation—but…

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  • Call: The next ISPR Presence conference

    The Board of Directors of the International Society for Presence Research is pleased to announce that ISPR 2011, the 13th International Workshop on Presence, will take place in Edinburgh, Scotland October 26-28 next year. The conference will be held at the Craighouse Campus of Edinburgh Napier University (see a visual tour here). Much more information about the conference will be posted on the ISPR web site and in ISPR Presence News soon, but please reserve the date!…

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  • Liberty 360, a circular theater telling the American tale

    [From The Philadelphia Inquirer] Oct. 1, 2010 History in 3-D Welcome to Liberty 360, a circular theater telling the American tale. By Kathryn Canavan For The Inquirer The centuries will collide in Philadelphia’s historic district this weekend when tour guides in 18th-century garb welcome visitors to the 21st century and a 3-D theater in the round. David Niles, designer of the well-received video wall at the Comcast Center, is offering a new 3-D attraction dubbed Liberty 360 that opened this week. It’s a 15-minute, sometimes-panoramic show about the iconic symbols of America. The onscreen host is tinkerer extraordinaire Benjamin Franklin…

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  • Call: Video Games as Research Instruments (Special issue of Entertainment Computing)

    Special Issue of “Entertainment Computing” by Elsevier “Video Games as Research Instruments” Call for Papers Submission deadline: 10th October, 2010 Video games have a history of being used to study phenomena in HCI and other disciplines. The use of video games as research tools is becoming more widespread in areas such as addiction, user experience, immersion, strategy and decision making. They offer an excellent way to motivate participants in HCI studies, and by using online casual games researchers can potentially access hundreds of participants. We invite submissions to this special issue of Entertainment Computer that address the methodological aspects of…

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  • Namco Bandai and Nissan create advanced driving simulator

    [From SlashGear]  Namco Bandai and Nissan Team Up to Create Futuristic Yokohama City in Virtual Reality By Evan Selleck on Thu Sep 30th, 2010 Virtual Reality (VR) was all the rage several years ago. In arcades all over the world (where you could find them), there were rigs set up to showcase a digital world, where the player was fully submerged. A part of the game, and not just playing it. And while it may have quieted down over the years, it looks like Nissan and Namco Bandai have found a way to make it useful again. Both companies have…

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  • Call: Pervasive 2011

    Call for Pervasive 2011 Conference Papers Pervasive 2011, the Ninth International Conference on Pervasive Computing, will be held June 12-15, 2011 in San Francisco, California. The paper submission deadline is Monday October 11, 2010 at midnight US/Pacific time. Pervasive is a premier international conference for cutting edge research on the architecture, design, implementation, application and evaluation of pervasive computing technologies. The conference places strong emphasis on both the technological innovation aspects of the field of pervasive computing as well as the ways in which these emerging technologies affect and influence everyday life.…

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  • Robot telepresence: When my avatar went to work

    [From IEEE Spectrum, part of a special report on telepresence that features much supplemental and related material] When My Avatar Went to Work A robot surrogate took my place at the office. Here’s why one may take yours, too By Erico Guizzo  /  September 2010 As I come down the hallway, heads start popping out of cubicles and offices, all eyes turning in my direction. Some of my colleagues laugh, some frown. One looks terrified and flees. That’s what happens, I suppose, when you show up at the office as a robot. The robot is acting as my stand-in at work.…

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