Author: Matthew Lombard


  • Call: The Providence Experiments

    “Providence is always on the side of the last reserve” Napoleon Bonaparte WHAT ARE THE PROVIDENCE EXPERIMENTS? The Providence Experiments are a unique series of workshops and events that fuse experimentation, visualisation, ritual, psychological intervention and immersive game. Test subjects will be thrust into bizarre events that offer the willing participant the opportunity to undergo a challenging yet positive artistic transfor…mation. Over one lunar calendar month, you will receive spontaneous transmissions, puzzles, choices and oddities that may pervade any and every part of your life. Prepare your mind for anything. This experience will be designed specifically for YOU. Perception of…

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  • Using virtual reality to treat hoarding

    [From The Ottawa Citizen] [Image: Psychologist Kieron O’Connor, shown with a computer screen loaded with 3-D images from a hoarder’s stash, is conducting research into virtual reality therapies at the University of Quebec Outaouais in Gatineau.] Hoarding: The virtual reality of clutter By Maria Cook September 28, 2010 Psychologist Kieron O’Connor has compiled a list 30 pages long of different objects he has seen hoarders accumulate. The list includes newspapers, empty cornflake packages and toilet paper rolls. “It’s a very difficult problem to treat,” he says. “People collect things and they can’t get rid of them. They build up at…

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  • Call: Games and HCI: A long romance (OZCHI 2010 Workshop)

    Games and HCI: A long romance Call for papers and industry submissions What:  A Workshop as part of OZCHI 2010, Brisbane, Australia The workshop is about the design of the game interface, its philosophies, its foibles, its moments of achievement and delight with a view to the next generation of game design. We are interested in taking this “long engagement” to its logical next step, where the two partners in the relationship (game interface design and HCI) act as equal participants in the design and evolution of new and innovative experiences. Where:  OZCHI 2010 Queensland University of Technology, Gardens Point…

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  • Tokyo Game Show: Real reality meets virtual reality

    [From GlobalPost, where the story includes a short video]   [Image: A visitor plays a new 3D game on Sony Corp’s PlayStation 3 motion-sensitive controller “Move” at Tokyo Game Show in Chiba, east of Tokyo Sept. 16, 2010. (Yuriko Nakao/Reuters)] Tokyo Game Show: Gamers go all out In Japan, it’s surreal reality meets virtual reality. By Jason Overdorf September 27, 2010 TOKYO, Japan — High atop a 30-foot tower built to showcase Microsoft’s new Xbox360 Kinect, Japanese models kitted out in short-shorts, pigtails and sneakers scrambled to kick their virtual selves into high gear before a giant, cinema-sized screen. As…

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  • Call: Agent-Directed Simulation Symposium (ADS’11)

    CALL FOR PAPERS and POSTERS Agent-Directed Simulation Symposium (ADS’11) Boston Marriott Long Wharf Hotel, Boston, MA, USA April 4-9, 2011 http://www.scs.org/springsim/2011?q=node/205 Manuscript Submission: October 31, 2010. Sponsored by The Society for Modeling and Simulation International (SCS). As part of the 2011 Spring Simulation Multi-conference (SpringSim’11; http://www.scs.org/springsim/2011) the 2011 Agent-Directed Simulation Symposium is a premier platform to explore all three aspects of the synergy of simulation and agent technologies. Hence, it has a special place within simulation and agent conferences, including agent-based (social) simulation conferences. Therefore the ADS symposium fills a gap in the agent community as well as the simulation…

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  • 5 Questions about Stanford University’s Center for Simulation and Immersive Learning

    [From the web site of Stanford University’s School of Medicine] SEPT. 27, 2010 5 questions: Gaba on the LKSC’s simulation-based learning As associate dean for immersive and simulation-based learning, David Gaba, MD, has played a major role in the development of the Hon Mai and Joseph Goodman Center for Simulation and Immersive Learning — a virtual hospital floor on the ground level of the Li Ka Shing Center for Learning and Knowledge and one of the world’s largest medical simulation facilities. An internationally-renowned expert in this type of experiential, hands-on learning, Gaba, professor of anesthesiology, recently discussed the history of the…

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  • Call: Brave New Worlds – the Ethics of Education in Popular Digital Technologies

    ‘Brave New Worlds – the Ethics of Education in Popular Digital Technologies’ The Higher Education Academy has funded the Learning Lab to support a Special Interest Group (SIG) that explores the ‘informal’ ethics of educational interventions in popular digital technologies and as part of its activity, a one-day event has been planned to discuss and explore this area.  A more detailed overview is below. Event Details This event be hosted by Kathryn Trinder at Glasgow Caledonian University on Wednesday 27 October 2010 between 10am – 3pm.  Places are available at £40 per person which is inclusive of refreshments and lunch. …

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  • Our malleable and culturally directed notion of what is lifelike

    [From The UK’s Independent] [Image: Crazy horses: Eadweard Muybridge’s studies of motion looked comically wrong to his peers] Tom Sutcliffe: Are we still backing the wrong horse? The week in culture Friday, 17 September 2010 There’s a venerable story about the painter Constable which is often cited by writers who want us to recognise that he was a modern pioneer, rather than an exemplar of chocolate-box traditionalism. He was having an argument with a friend about conventions of representation in landscape painting. The friend was trying to persuade him to paint grass as Poussin did, in the honeyed tones of…

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  • Call: Litquake event: Virtual Reality: The Effect of Fiction on Your Mind

    Litquake San Francisco’s Literary Festival Virtual Reality: The Effect of Fiction on Your Mind http://litquake.org/events/virtual-reality October 5, 2010 6:30 pm Cost: $12; free to Mechanics Institute members Venue: Mechanics Institute Library Address: 57 Post St, San Francisco, CA 94108, USA What do you really know about the characters you meet on the page? Are you sure it’s healthy to visit imaginary worlds—even if they come from someone else’s imagination? And how well do authors know the characters they invent? These questions and yours will be addressed by our panel: a neurologist-novelist and expert on how we know what we know,…

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  • Telepresence could unite the world at 2020 Expo

    [From The Gilroy Dispatch] Telepresence could unite world at expo Sep 22, 2010 By Martin Cheek At the Shanghai World Expo this month, Gov. Arnold Schwarzenegger announced the Bay Area’s bid to make Moffett Field the site of the 2020 World Expo. If we do get the go-ahead to put on this massive fair showcasing science, technology and industry, I say let’s do it Silicon Valley style. Let’s connect the world using the telepresence technology developed at the very location where the Silicon Valley World Expo might take place in a decade. NASA’s Ames Research Center at Moffett Field does…

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  • Job: Senior Lecturer/Associate Professor in Game Studies at Södertörn University

    JOB: Senior Lecturer/Associate Professor in Game Studies at Södertörn University, Stockholm, Sweden http://www.sh.se/ledigajobb (click the link: “Senior Lecturer in Media Technology, specialized in Game Studies, 50 – 100%”) This is a permanent position at the School of Communication, Media and IT at Södertörn University, Stockholm (http://www.sh.se/)…

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  • Beyond the hologram: CNN readying new virtual technologies and enhanced displays

    [From Broadcasting & Cable] Beyond the Hologram New virtual technologies and enhanced displays are only the start of CNN’s midterm election coverage By George Winslow — Broadcasting & Cable, 9/20/2010 It’s odd to think of hologram technology as old-school, but for its midterm 2010 election coverage, CNN probably won’t be bringing back those images that seemed so dramatic during the last presidential election. Instead, the cable news network is looking to stay ahead of the news pack with a number of virtual-technology advances. “I think we were way ahead in 2006 and 2008 with our display technology and the Magic…

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