Author: Matthew Lombard


  • Call: 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID 2011)

    GAXID 2011 – CALL FOR PAPERS 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID) In conjunction with Foundations of Digital Interactive Games 2011 Bordeaux France  |  June 28, 2011 http://ga.fdg2011.org Video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. The emergence of more natural, immersive and healthier forms of interaction –through the use of whole-body gestures– has propelled video gaming to the cutting edge of human computer interaction design. Currently, an estimated 63% of the U.S. population plays video…

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  • Hologram staff greet airport travellers

    [From NPR’s The Two-Way blog, which also features a 4:28 minute audio story and a 1:03 video] Meet John and Julie: Holograms Beamed Into The Manchester Airport February 3, 2011 by Erin Killian Apparently people who fly from Manchester, England, often forget to throw away their liquids. Since 2006, when the policy that required travelers to ditch their liquids went into effect, staff at the Manchester airport has tried all sorts of mechanisms to get people to comply. “We’ve tried a number of things, from posters to leaflets, from real staff being there to remind people,” Russell Craig, spokesman for the…

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  • Call: Ludic Salon – Shaping Playspaces within Media Cultures

    Ludic Salon. Shaping Playspaces within Media Cultures Date/Time: Sunday, Feb. 6th – 11.00-14.00 h K1 – Haus der Kulturen der Welt John-Foster-Dulles-Allee 10 10557 Berlin  For some time now, an increasing conjecture of play and playfulness has been unfolding in media art and digital culture. It is high time to take this diagnosis seriously and have a closer look at current aesthetic positions, strategies and artworks with the terminological instruments of ludology – the transdisciplinary science of play and games. Even the title of the transmediale.11 – „Response-Ability“ – speaks of a fundamental polarity of play, which always encompasses passive…

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  • How babies know what robots are thinking

    [From the MIT Technology Review blog Mim’s Bits; more information on this and related work is available here] How Babies Know What Robots Are Thinking New research tells us something about infants’ theory of mind, as well as how to build robots humans instinctively recognize as sentient Christopher Mims 02/02/2011 Computer scientists don’t usually see their labs filling up with dozens of mothers and their infants, but that’s exactly what happened to Rajesh Rao as he embarked on one of his most recent experiments. In order to discover what it takes to make an infant engage with a robot as…

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  • Call: 1st European Workshop on HCI Design and Evaluation: The influence of domains

    ESF COST action IC0904 – TwinTide (http://www.twintide.org/) in collaboration with SIGCHI Cyprus (http://cyprus.acm.org/) is organizing the 1st European Workshop on HCI Design and Evaluation: The influence of domains. The workshop will take place at the Apollonia Beach Hotel (http://bit.ly/fnewyy) in Limassol, Cyprus on the 8th of April 2011. Although registration is FREE participants need to register using the workshop website by 10 March 2011. We welcome contributions from researchers and practitioners, from designers and educators. Please send all inquiries to [email protected]. The call for papers follows: CALL FOR PAPERS 1st European Workshop on HCI Design and Evaluation: The influence of…

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  • No-glasses 3D tech makes you blink really fast

    [From PCWorld’s Geek Tech blog; the 1:55 minute video is here] No-Glasses 3D Tech Makes You Blink Really Fast By James Mulroy, PCWorld    Jan 15, 2011 No-glasses 3D isn’t really new, but it has plenty of limitations, like the fact that you either have to be within a certain viewing angle to see it, or it may not be entirely safe for kids. If only there was a way to get glasses-free 3D without forcing you to wear glasses. Hmm… Enter this video, created by Jonathan Post, which shows an, um, entirely new way to do 3D without glasses.…

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  • Call: International Journal of Technoethics (IJT)

    CALL FOR PAPERS EXTENDED SUBMISSION DEADLINE: April 1, 2011 INTERNATIONAL JOURNAL OF TECHNOETHICS (IJT) Official publication of the Information Resources Management Association www.igi-global.com/ijt Editor-in-Chief: Rocci Luppicini, University of Otttawa, Canada Published: Quarterly (both in Print and Electronic form) MISSION OF IJT: Prospective authors are invited to submit manuscripts for possible publication in the International Journal of Technoethics (IJT). The mission of the International Journal of Technoethics (IJT) is to evolve technological relationships of humans with a focus on ethical implications for human life, social norms and values, education, work, politics,  law, and ecological impact. This journal provides cutting-edge analysis of…

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  • IBM predicts we’ll interact via 3-D holograms in 5 years

    [A press release from IBM; a 3:27 minute video is available here] IBM Reveals Five Innovations That Will Change Our Lives in the Next Five Years ARMONK, NY – 27 Dec 2010: Today IBM (NYSE: IBM) formally unveiled the fifth annual “Next Five in Five” – a list of innovations that have the potential to change the way people work, live and play over the next five years: You’ll beam up your friends in 3-D Batteries will breathe air to power our devices You won’t need to be a scientist to save the planet Your commute will be personalized Computers…

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  • Call: Embodied, Distributed and Extended Cognition: Philosophical Perspectives Workshop

    Embodied, Distributed and Extended Cognition: Philosophical Perspectives Workshop Department of Philosophy, Universitat Autònoma de Barcelona March 24-25, 2011 Organized by TECNOCOG Research Group Note: Call for Posters/Best Student Poster Competition (supported by Cognitive Science Society) http://tecnocogworkshoponcognition.wordpress.com// The workshop aims at discussing philosophical issues in post-cognitivist cognitive science, especially recent approaches such as embodied cognition, the extended mind and socially distributed cognition. Participation is free, but please register by sending an email to [email protected]

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  • Game-changing narratives, or: How social media is changing reality

    [From OpEdNews.com] January 27, 2011 Game-Changing Narratives, Or: How Social Media is Changing Reality By Bud Goodall (about the author) Lately there has been a convergence of news narratives that coalesce into a series of otherwise disparate nouns: reality, gaming, social media, Tunisia, avatar envy, emotion, college-students-aren’t-learning-anything, the Internet, and revolution. For academics studying communication, the merger of these nouns spells good times, fascinating times, times that promise cool science and thought-provoking essays. For entrepreneurs, they provide investment opportunities. For the world beyond the academy and entrepreneurs, however, this new series of nouns creates life possibilities that are at once…

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  • Call: 2nd International Workshop on Evaluating Player Experience in Games (epex11)

    2nd International Workshop on Evaluating Player Experience in Games (epex11) Bordeaux, 28 June 2011 Workshop in conjunction with the Foundations of Digital Games (FDG) Conference 2011 There is a rapidly growing interest in evaluating player experience in games context, as well as other forms of digital interactive entertainment, for example via applying psychophysiological signals and user telemetry to obtain data on the user experience and the interaction between user and game, Developing useful methods for evaluating player experience in games is paramount for the design of interfaces that can better account for the user experience while interacting with different media…

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  • 3 universities and Singapore’s MDA partner for telepresence R&D at new BeingThere Centre

    [A press release from The Media Development Authority of Singapore] New S$23 million research centre by NTU, ETH Zurich and University of North Carolina-Chapel Hill will make virtual communication a reality This Singapore-Swiss-American partnership that spans three continents will revolutionise human communication in the 21st century Singapore, 26 January 2010 – Need to have a conference with others thousands of kilometres away? A glass-walled room lets all parties interact as if you were all together at one location. Can’t be physically present for a meeting? Send your avatar which will take on your appearance as well as gestures and even give…

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