Author: Matthew Lombard


  • Call: “Practical Virtual Reality Technologies and Applications” special issue of IEEE Computer Graphics & Apps

    Call For Papers IEEE Computer Graphics & Applications Special Issue on Practical Virtual Reality Technologies and Applications Final submissions due:  1 Jan. 2015 Publication date:  1 Sep. 2015 VR research received much attention in the ’80s. It then became quiet for many years owing to the expensive hardware, including sensing, rendering, and display equipment. It has been receiving more attention since 2000 owing to the availability of inexpensive graphics cards and sensors, and the popularity of applications in such areas as gaming and virtual worlds. Recently, many augmented-reality applications have been developed, exploiting the popularity of mobile devices, which contain…

    Read more: Call: “Practical Virtual Reality Technologies and Applications” special issue of IEEE Computer Graphics & Apps
  • Lessons from BBC virtual reality stream at Glasgow Games

    [From Journalism.co.uk; see also the BBC’s 3:57 minute video report] Lessons from BBC virtual reality stream at Glasgow Games The BBC Research and Development team shares what lessons were drawn from the first virtual reality sports stream and how they can be used in the future Posted: 8 August 2014 By: Catalina Albeanu A virtual reality live stream was set up at the Commonwealth Games last week to allow viewers outside of the Hydro Arena to experience the gymnastics competition as if they were comfortably seated in the stalls. The BBC Research and Development (R&D) team placed a 360 degree…

    Read more: Lessons from BBC virtual reality stream at Glasgow Games
  • Call: CAADRIA 2015 – “Emerging Experiences in the Past, Present, and Future of Digital Architecture”

    Call for Papers 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) Emerging Experiences in the Past, Present, and Future of Digital Architecture May 20-23, 2015 Kyungpook National University (KNU), Daegu, Republic of Korea http://www.caadria2015.org 500-Word Abstract Due September 26, 2014 The adoption of computational processes in architecture has transformed the way we think, design and make, thereby enhancing our understanding, skills and performance in architectural design and research. Since 1996, CAADRIA has contributed to the exchange of information relating to studies and technologies in architecture and design by promoting dialogue, collaboration, and the…

    Read more: Call: CAADRIA 2015 – “Emerging Experiences in the Past, Present, and Future of Digital Architecture”
  • Help Me Obi: Is this the first true 3D video?

    [From CNET, where the story includes more images and a 1:04 minute video; more coverage is available from The Creators Project, including this quote from Chris Helson: “When you actually stand there with them floating in front of you, they have a life that you connect to in a very different way than you would with a film or video, or even a 3D film.”] Help Me Obi: Is this the first true 3D video? Art installation Help Me Obi plays projected video that viewers can walk around and watch from any position. by Michelle Starr July 27, 2014 Video…

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  • Call: Game Idea Jam for Sport and Exertion Games at CHI PLAY 2014

    Game Idea Jam for Sport and Exertion Games at CHI PLAY 2014 – The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play http://chiplay.org SUBMISSION DEADLINE:  August 15th, 2014 NOTIFICATION:  September 1st, 2014 http://workshops.icts.sbg.ac.at/chiplay2014 IDEA Physical inactivity is one of the greatest public health problems of our century increasing the risk of chronic diseases such as heart disease, type 2 diabetes, or specific cancers. The Game Idea Jam brings together game researchers and practitioners in the fields of human-computer interaction, game development, interaction design, instructional design, etc. to collaborate and develop ideas for sports and exertion games that combat physical…

    Read more: Call: Game Idea Jam for Sport and Exertion Games at CHI PLAY 2014
  • Cyberith’s Virtualizer brings running, jumping … and sitting to VR

    [From Gizmag, where the story includes an image gallery and a 2:29 minute video; those of us at ISPR 2014 in Vienna had the chance to try out and learn about the Virtualizer from the creators] [Image: The Virtualizer VR rig from Cyberith lets gamers walk, run, jump, crouch, kneel and even sit] Cyberith’s Virtualizer brings running, jumping … and sitting to virtual reality By Colin Jeffrey July 23, 2014 In recent years, we’ve seen a number of virtual reality (VR) devices targeted at bringing more immersive gaming to the home while also adding locomotion to the mix. Joining the…

    Read more: Cyberith’s Virtualizer brings running, jumping … and sitting to VR
  • Call: “Spaces of Play: Geographies and Cartographies of Games and Gaming” panel at SCMS 2015

    Panel: Spaces of Play: Geographies and Cartographies of Games and Gaming Society for Cinema and Media Studies (SCMS) 2015 Montreal, March 25-29, 2015 Deadline: August 15th, 2014 The field of virtual geography and game mapping is as expansive and multifaceted as virtual worlds themselves. The history of games is rife with histories of the ways in which players explore them, from mazes and dungeons to descriptive spaces in text adventures. Game spaces invite both detailed route‐planning and virtual dérives reminiscent of filmic city symphonies like Vertov’s Man with a Movie Camera, while the criticism orbiting game worlds ranges from fan…

    Read more: Call: “Spaces of Play: Geographies and Cartographies of Games and Gaming” panel at SCMS 2015
  • Attend Hanwah Eagles baseball games via robot (fanbot)

    [From Digital Trends; see also “Androids Attend Damon Albarn Show In Japan” on The Creators Project web site] South Korean baseball team installs robots to replace absent fans By David Nield — July 26, 2014 Going to miss the ballgame? If you’re a fan of South Korean team Hanwah Eagles then you can still be there in virtual spirit — the Eagles have just added three rows of robot spectators who beam video clips and messages from supporters who can’t be there in person. It looks like the new technology is a hit with fans: nearly 90,000 messages have been…

    Read more: Attend Hanwah Eagles baseball games via robot (fanbot)
  • Call: Interactive Entertainment 2014 – Fun and Games

    About IE2014 – Fun and Games Interactive Entertainment is Australasia’s longest running games and digital entertainment conference. IE2014 marks the 10th anniversary of the conference which is hosted this year by the University of Newcastle, Australia. IE2014 welcomes scientists, designers, artists, technicians, students, industry and academics from across the spectrum. We encourage contributions from fields as diverse as computer science, social science, design, communication, media studies, music, engineering, health and mathematics. Anyone interested in the myriad of technologies and issues that impact on interactive entertainment and computer games are encouraged to come along and share their discipline’s perspective on “Fun…

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  • VR used as surgical anesthesia

    [From Motherboard, where the story includes the two videos mentioned] [Image: From a large photo gallery at ACFI PRESS] This Is What It’s Like to Be Anesthetized by Virtual Reality Written by Meghan Neal, Managing Editor August 8, 2014 The strange link between virtual reality and mind-altering drugs is well-trodden territory here at Motherboard. We’ve explored tripping in Oculus Rift, treating heroin addiction with VR therapy, technoshamans replacing psychedelics with an immersive virtual experience, and a speculative future where virtual reality “jolting” is the illicit substance of choice. Now here’s another drug being “disrupted” by VR technology: anesthesia. Yes, instead…

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  • Job: Director for Learning Science Research at Institute for Creative Technologies (ICT) at USC

    The University of Southern California (USC) Institute for Creative Technologies (ICT) Director for Learning Science Research Job Location:  Los Angeles, CA http://usccareers.usc.edu/los-angeles/director-for-learning-science-research/jobid5761520-director-for-learning-science-research-jobs The University of Southern California (USC) Institute for Creative Technologies (ICT) is seeking a Director for Learning Science Research to define the overall vision for learning sciences research at the ICT. The ideal candidate will have demonstrated success securing research funding, and will be widely recognized for his or her achievements in computer-supported learning and educational technology, with a national or international reputation. The candidate will be knowledgeable about intelligent tutoring systems, artificial intelligence, instructional design, user assessment…

    Read more: Job: Director for Learning Science Research at Institute for Creative Technologies (ICT) at USC
  • Barcelona turning old Olympic stadium into VR theme park

    [From CNN, where the story includes a photo gallery and a 1:53 minute video] [Image: Details of a new sports-based theme park in Barcelona are sketchy, but promotional images show visitors taking part in virtual swimming races.] Barcelona to host world’s first sports theme park By Barry Neild, CNN August 4, 2014 (CNN) — Fitness isn’t usually a requirement for theme parks — standing in lines, climbing into rides and screaming in abject terror require only basic levels of stamina. Not so at the world’s first-ever sports amusement park planned for the Olympic Stadium and other Olympic venues in Barcelona,…

    Read more: Barcelona turning old Olympic stadium into VR theme park

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