Author: Matthew Lombard


  • Job: Lecturer/Senior Lecturer in HCI at Bristol University

    The Department of Computer Science at the University of Bristol is seeking to appoint a Lecturer/Senior Lecturer (Assistant Professor) in HCI. The appointment is part of a strategic plan to grow the Bristol Interaction and Graphics (BIG) Laboratory. The laboratory is internationally recognised for its innovative research in interaction devices and techniques, publishing regularly in the top international conferences and attracting extensive funding from the European Union and UK government and Industry.…

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  • Why online games turn players into psychopaths

    [From Wired, where the story includes more images and two videos. Key quote: “Are our actions in a virtual world tantamount to imagining those things we could do in real life but never would? Or are we merely behaving as we would in real life if there were no consequences for our actions?”] [Image: Screenshot from Rust by Cat-Slaeder via Steam Community] Why Online Games Turn Players Into Psychopaths By Ryan Rigney 05.26.14 Three men stand on a deserted street, their hands in the air. One wears a green T-shirt and a motorcycle helmet. The others wear bright yellow down…

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  • Call: International Conference on Agents and Artificial Intelligence – ICAART 2015

    CALL FOR PAPERS 7th International Conference on Agents and Artificial Intelligence – ICAART 2015 January 10 – 12, 2015 Lisbon, Portugal Website:  www.icaart.org Regular Papers: Paper Submission:  July 29, 2014 Authors Notification:  November 3, 2014 Camera Ready and Registration:  November 17, 2014 Position Papers: Paper Submission:  September 30, 2014 Authors Notification:  November 6, 2014 Camera Ready and Registration:  November 17, 2014 Doctoral Consortium: Paper Submission:  November 5, 2014 Authors Notification:  November 18, 2014 Camera Ready and Registration:  November 28, 2014 Sponsored by: INSTICC-Institute for Systems and Technologies of Information, Control and Communication INSTICC is Member of: FIPA – The Foundation…

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  • The iPad’s next killer app: Osmo connects iOS kids’ games with the real world

    [From Gigaom, where the story includes several more images and a 1:52 minute video] [Image: Osmo’s camera mirror allows the iPad to recognize objects placed in front of it, extending game play into the real world.] The iPad’s next killer app: Osmo connects iOS kids’ games with the real world Summary: Osmo is combining simple but elegant hardware with clever computer vision technology to turn Tangram shapes, letter cards and everyday objects into iPad game controllers. By Janko Roettgers May 22, 2014 “Everything we are doing here is magic.” I’m not usually someone who embraces Silicon Valley’s tendency to paint…

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  • Inside High Fidelity, the virtual reality successor to Second Life

    [From The Verge, where the story includes an additional image] Inside High Fidelity, the virtual reality successor to ‘Second Life’ A crude hint of how physical connection could invade the online world By Adi Robertson on May 19, 2014 As virtual reality gains steam, the question of virtual worlds is never far behind. Philip Rosedale is best known for online community Second Life. But since last year, we’ve been watching for news on High Fidelity, a new project meant to blend his previous work with cutting-edge telepresence technology. The system, announced in 2013, was compared to the OASIS of Ready…

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  • Second Life founder: Why virtual reality will compete with the real world

    [From MIT Technology Review; see today’s second post for an update on and analysis of the Second Life founder’s High Fidelity project. –Matthew ] Why Virtual Reality Will Compete with the Real World Hardware like the headset made by Oculus VR will allow virtual worlds to offer person-to-person interactions that compete with real life. Philip Rosedale May 5, 2014 Recent weeks have been good ones for people interested in virtual reality. The Facebook acquisition of Oculus has galvanized the idea that “something wonderful” will happen if we put on these strange headsets and visually enter other worlds. Of course, most…

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  • Call: 4th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2014)

    Call for Papers 4th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2014) in conjunction with UbiComp 2014 You are cordially invited to submit original work at the PETMEI 2014 Workshop. The workshop will be held in Seattle on September 13th, 2014. Location: Seattle, United States Date: September 13th, 2014 IMPORTANT DATES Abstract Submission: June 3, 2014 Paper Submission: June 10, 2014 Notification of Acceptance: June 24, 2014 Camera-ready due: July 1, 2014 Workshop: September 13, 2014 VISION AND GOALS Despite considerable advances over the last decades, previous work on eye tracking and eye-based human-computer interfaces mainly…

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  • Michael Jackson’s hologram: Creepy or cool?

    [From CNN, where the story includes a 1 minute video report and screenshots of several tweets; see the full performance on YouTube; more notable coverage includes: “Sorry everyone, but Michael Jackson is dead” (Technology Tell) “Lionel Richie: Michael Jackson hologram was ‘freaky’ (Xpose) “Holograms: How to give your brand the Michael Jackson effect” (MediaWeek) “Decoding Holograms: 100 Narendra Modis, 1 Michael Jackson Alive on Stage in 2014” (a collection of videos/links for other posthumous hologram creations) (iDIVA) –Matthew ] Michael Jackson’s hologram: Creepy or cool? By Lisa Respers France, CNN Mon May 19, 2014 (CNN) — The King of Pop…

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  • Call: Design, Interaction, and Technologically Dense Environments Workshop

    Design, Interaction, and Technologically Dense Environments. Methodological challenges to entangled work practices Workshop at the University of Technology in Berlin 14-18 September 2014 Katharina Bredies, Attila Bruni, Valentin Janda, Cornelius Schubert Deadline: 30.05.2014 In Technologically Dense Environments (TDEs), manifold situated interactions and layerings of humans and non.humans create heterogeneous and messy spaces of work. It follows that density is not a stable feature of TDEs, rather it is permanently produced through the complex translations of actors and artefacts. Likewise, these translations cannot be described as static procedures, but should rather be conceived as constantly developing and sometimes creative interactions of…

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  • MIT App makes you intimate with a stranger

    [From Fast Company’s Co.Design, where the story includes a photo gallery and a 1:03 minute video] MIT iPhone App Makes You Intimate With A Stranger Over 20 days, MIT’s new app gives you a peek into someone’s life. Caveat: You never speak. Mark Wilson May 8, 2014 20 Day Stranger, an iPhone app by MIT Media Lab’s Playful Systems group, wants to burst the sociographic bubble of our “friend” network. Our social media world, after all, is highly curated–it’s filled with people just like us. This app, very thoughtfully, hopes to change that. For 20 days, the app pairs you…

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  • Call: ‘Engaging Spaces – Interpretation, Design and Digital Strategies’: Nordic Digital Excellence in Museums 2014 conference

    Nordic Digital Excellence in Museums (NODEM) 2014 Conference Engaging Spaces – Interpretation, Design and Digital Strategies December 1-3, 2014, Warsaw, Poland Abstract Submission Deadline (extended): May 21, 2014 CALL FOR PARTICIPATION We are delighted to announce the opening of call for proposals for anyone interested in speaking at the NODEM 2014 Conference “Engaging Spaces – Interpretation, Design and Digital Strategies”. We invite submissions of proposals that deal with issues of crossing boundaries and creating links between experience design, architecture, ICT, digital strategies and interpretative content to explore critical aspects of visitor engagement. Proposals are welcomed from museum professionals and researchers…

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  • On the importance of eye contact

    [From The New York Times] [Image: Tim Lahan] Psst. Look Over Here. By Kate Murphy   May 16, 2014 Look inside your kitchen cabinet and odds are you have a collection of old friends gazing back at you — the Quaker Oats man, the Sun-Maid girl, Aunt Jemima and maybe a Keebler elf or two. The reason they are there may have more do with your subconscious craving for eye contact than the taste of the products. In a study published last month in the journal Environment and Behavior, researchers at Cornell University manipulated the gaze of the cartoon rabbit on…

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