Author: Matthew Lombard
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Call: Virtual Environments and Advanced Interfaces (VEAI’2015)
Read more: Call: Virtual Environments and Advanced Interfaces (VEAI’2015)Call for Papers “Virtual Environments and Advanced Interfaces” (VEAI’2015) http://sites.google.com/a/my.westminster.ac.uk/veai2015/ Workshop within the 14th IEEE International Conference on Ubiquitous Computing and Communications (IUCC-2015) Liverpool, 26-28 October 2015 http://cse.stfx.ca/~iucc2015/index.html OVERVIEW The workshop on “Virtual Environments and Advanced Interfaces” within the 14th IEEE International Conference on Ubiquitous Computing and Communications (IUCC-2015) that will be held on 26-28 October 2015 in Liverpool, UK aims to promote the discussion about ways of enhancing human computer interaction and communication in Immersive Virtual Environments. To address relevant challenges, VR software and hardware need to be adopted in embedded environments to allow intuitive interaction between users and/or…
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Retinad to bring pre-roll ads and analytics to VR
Read more: Retinad to bring pre-roll ads and analytics to VR[If there have to be ads in VR, this may be a promising way to do it, and as the author of this piece in Road to VR notes, the analytics may be useful to (presence) designers. –Matthew] [Image: Here a pre-roll screenshot of another VR game is shown before another VR experience. Floating gaze-based menu options allow users to skip or interact with the ad.] Retinad’s Promising VR Ad and Analytics System is Now Backed with a $500,000 Investment By Ben Lang – May 20, 2015 Retinad, a company working to bring immersive advertising and analytics to virtual reality,…
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Call: “Image Embodiment: New Perspectives of the Sensory Turn” for Yearbook of Moving Image Studies
Read more: Call: “Image Embodiment: New Perspectives of the Sensory Turn” for Yearbook of Moving Image StudiesCall for Papers Yearbook of Moving Image Studies: Image Embodiment: New Perspectives of the Sensory Turn Deadline for Abstracts: August 1, 2015 Deadline for Articles: January 11, 2016 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting articles from scientists, scholars, artists and film makers for the second issue entitled “Image Embodiment: New Perspectives of the Sensory Turn.” YoMIS will be enriched by disciplines like media and film studies, image science, (film) philosophy, art history, game studies and other research areas related to the moving image in general. Theories addressing the embodiment of the human mind discuss…
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Study: 3D movies good for brain, more like ‘watching real-life’
Read more: Study: 3D movies good for brain, more like ‘watching real-life’[The key phrase in this report from BT (which features more pictures and two videos) is that the study’s results “[add] to the argument that 3D movies are more like watching real-life”; more details are in coverage by Forbes. –Matthew] How watching 3D movies could be good for your brain A scientific experiment has shown 3D movies to have a positive impact on brain activity. Last updated: 22 May 2015 If you’ve been to a 3D movie in the last couple of years, you can probably appreciate that it creates a more immersive experience. However, a group of scientists and…
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Call: Designing Digital Creative Commons for the Performing Arts (British HCI 2015 workshop)
Read more: Call: Designing Digital Creative Commons for the Performing Arts (British HCI 2015 workshop)Designing Digital Creative Commons for the Performing Arts 14th July 2015, Lincoln, UK The workshop will run as part of the British HCI 2015 conference held 15-17th July 2015 at Lincoln, UK. This workshop aims to bring together HCI designers, creative technologists, Performing Arts practitioners and theorists to discuss issues and opportunities in designing digital tools for communication, artistic collaboration, sharing and co-creation between artists, and between artists and actively involved creative audiences. There are numerous existing online platforms that provide immediate and easy access to a vast range of tools for creative collaboration, yet their majority create and maintain…
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Amnesty International uses ‘Virtual reality Aleppo’ in street fundraising campaign
Read more: Amnesty International uses ‘Virtual reality Aleppo’ in street fundraising campaign[One of many ways presence experiences can be used to bring about positive change; this is a press release from Amnesty International UK. In coverage from May 21 in Civil Society News a spokesman says “we’ve had a really good response” and that “we are hoping to use them [VR headsets] in other campaigns as well if we have the right material.” –Matthew] [Image: Last month local activists recorded at least 85 barrel bomb attacks in Aleppo city, killing at least 110 civilians © Amnesty International (Khalil Hajjar)] ‘Virtual reality Aleppo’ street fundraising campaign launched 08 May 2015 ‘This is…
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Call: EUCOG2015 – Annual Meeting of the European Society of Cognitive Systems
Read more: Call: EUCOG2015 – Annual Meeting of the European Society of Cognitive SystemsCall for Papers EUCOG2015 Annual Meeting of the European Society of Cognitive Systems 25-26 September 2015 Universitat Autònoma de Barcelona http://www.eucognition.org/index.php?page=eacs-barcelona-2015-gen-info Deadline for submission of abstracts: July 1st, 2015 Organisers: Jordi Vallverdú & Vincent C. Müller THEMES “Cognitive systems” is to be broadly understood as an interlinked research of natural and artificial cognitive systems. We welcome participants from all disciplines that are relevant for fundamental issues of present and future robotics and AI, especially cognitive science, computer science, neuroscience and philosophy. We are especially interested in bioinspired techniques, models and methods. AI and cognitive science autonomous vehicles cognitive systems in…
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Oculus hack transfers your facial expressions onto your avatar
Read more: Oculus hack transfers your facial expressions onto your avatar[This should enhance social presence in interesting ways; the story is from MIT’s Technology Review and includes the 0:56 minute video mentioned. –Matthew] [Image: The software combines data from sensors tracking the upper and lower parts of the face and matches the result onto a 3-D model of a face.] Oculus Rift Hack Transfers Your Facial Expressions onto Your Avatar Facebook teams with researchers to transfer your smiles and frowns into virtual reality. By Tom Simonite on May 20, 2015 Virtual reality is set to get a vital dash of social reality. Researchers at the University of Southern California and…
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Call: New Friends 2015 – 1st International Conference on Social Robots in Therapy and Education
Read more: Call: New Friends 2015 – 1st International Conference on Social Robots in Therapy and EducationCall for contributions New Friends 2015 The 1st international conference on social robots in therapy and education 22-23 October 2015 – Almere, The Netherlands The application of social robots in therapy and education is an emerging field as these ‘new friends’ become more sophisticated, available and affordable. In recent years there has been an enormous increase of projects in which they are used successfully for groups with special needs, like people with dementia, hospitalized children and children with autism. This increases the demand for expertise from a wide range of disciplines, like psychology, nursing, occupational therapy, physiotherapy, AI, robotics and…
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Explore a VR recreation of Van Gogh’s masterpiece ‘The Night Cafe’
Read more: Explore a VR recreation of Van Gogh’s masterpiece ‘The Night Cafe’[I wonder what Van Gogh would think about this use of modern technology to expand on his work; this is from Good magazine, where the story includes more images and a 1:23 minute video; follow the link to the Oculus Mobile VR Jam for more information. –Matthew] Explore This Gorgeous Virtual Recreation of a Van Gogh Masterpiece by Rafi Schwartz May 13, 2015 Dutch painter Vincent van Gogh is widely held as one of the most significant and influential artists of all time. Van Gogh’s explorations of light and color blazed a luminescent path upon which subsequent artists have spent…
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Call: Third International Conference on Human-Agent Interaction (HAI 2015)
Read more: Call: Third International Conference on Human-Agent Interaction (HAI 2015)CALL FOR PAPERS The Third International Conference on Human-Agent Interaction (HAI 2015) Daegu, Korea, October 21-24, 2015 http://hai2015.org/ Due to the volume of requests, we have extended the submission deadline to May 22nd, 2015, 23:59 PDT People are increasingly interacting with computerized agents. Examples include autonomous and tele-presence robots in homes, healthcare, or search and rescue, virtual characters in the expanding gaming industry or for serious games, and agents representing other people through on-line social and interactive meeting places. Although these broad areas have their own unique research challenges, there is a clear commonality to be addressed in the investigation…
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Will robots replace our urban pets?
Read more: Will robots replace our urban pets?[Along with practical and ethical concerns, this raises interesting issues regarding the boundaries of ‘medium as social actor’ presence. It’s from IEEE Spectrum; the image is from coverage by The Sydney Morning Herald (which also includes two videos). –Matthew] [Image: Three-year-old Samantha Kraft was among the first Australians to receive Sony’s AIBO robotic dog in 2001. Photo: David Gray] Robots Might Be the Necessary Future of Urban Pet Ownership By Evan Ackerman Posted 13 May 2015 We all love our pets. We love them a crazy, ridiculous amount that is often entirely out of proportion to reality: you don’t want…
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