Call: Playful Experiences and Game Concepts for Multi-Screen Environments – ICEC 2015 Workshop

Workshop on Playful Experiences and Game Concepts for Multi-Screen Environments

at ICEC 2015 – IFIP International Conference on Entertainment Computing

NOTIFICATION: August 14th, 2015
WORKSHOP: September 29th, 2015


In this workshop at the ICEC 2015 Conference we will focus on how to design for playful experiences in multi-screen environments (smartphone, tablet, PC and TV), how existing gaming concepts can or cannot be transferred to the design of novel multi-screen formats, and how current insights in sociability, genres and attention can inspire new game concepts.

These insights should ultimately lead to novel concepts for multi-screen formats utilizing the opportunities offered by the recently increased functionality and interactivity. We will invite experts from industry and academia to discuss the latest research efforts and applications, analyze the current “gamified” media landscape, and formulate essential directions for future research.

This workshop is for academics and professionals who have experience in TV and gaming. It encourages interdisciplinary discussions and aims to include researchers and practitioners in the fields of content creation, interaction design, user interface design, game design, game and/or TV production etc.


Participants can choose between 3 types of submission. These are expected in the Springer LNCS format ( These submissions do not have to be anonymized and should be sent in PDF format to and .

  • You can submit a short research paper (4 to 6 pages). This paper should describe your latest research efforts around a single topic.
  • You can write a short bio and their latest relevant activities in your company or university (1 to 2 pages).
  • You can also submit a demo of an application matching our workshop (1 to 2 pages). The demo should be described in this paper. If the submission is accepted, the authors will show the demo in our workshop.


Jeroen Vanattenhoven and David Geerts (Centre for User Experience Research, iMinds – KU Leuven, Belgium)


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