Author: Matthew Lombard
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Call: ACM DIS 2017 – Designing Interactive Systems conference
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Read more: Call: ACM DIS 2017 – Designing Interactive Systems conferenceACM DIS 2017: Call for Papers and Notes DIS2017 Space, Place and Interface: Bridging knowledge, connecting people ACM SIGCHI Designing Interactive Systems conference 10-14 June 2017, Edinburgh, UK www.dis2017.org Papers, Notes, Pictorials notice of intent due: January 9, 2017 The theme of DIS 2017 is bridging and connecting – across disciplines, practices, places and understandings. The most interesting things happen at edges and boundaries, and so the aim of the 2017 conference is to examine different approaches to framing knowledge about the design of interactive systems. As advancements in interactive technology continue to blur the demarcations between people and data,…
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What I learned from 3 months with in-home consumer VR
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Read more: What I learned from 3 months with in-home consumer VR[This post from SAP Community Network provides a thoughtful consumer’s observations on prolonged in-home use of VR; it’ll be interesting to revisit these and others’ observations as presence technologies evolve. –Matthew] 3 months in Virtual Reality, what I learned so far… Posted by Patrick Willer on Sep 5, 2016 I can vividly remember my first VR experience. It was 25 years ago! It was early 1990s. I was a teenager addicted to video games. When I wanted more sensation than my Game Boy could provide, there was only one option: the arcade hall. My favorite happy place took my pocket…
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Call: International Symposium on Evaluating Digital Cultural Resources (EDCR 2016)
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Read more: Call: International Symposium on Evaluating Digital Cultural Resources (EDCR 2016)CALL FOR PAPERS International Symposium on Evaluating Digital Cultural Resources (EDCR 2016) Glasgow, Kelvin Hall, 12-13 December 2016 Organized by the Scottish Network on Digital Cultural Resources Evaluation Submission deadline: Friday, 7 October 2016 SCOPE AND CONTEXT Digital technologies are affecting all aspects of our lives, reshaping the way we communicate, learn, and approach the world around us. In the case of cultural institutions, digital applications are used in all key areas of operation, from documenting, interpreting and exhibiting the collections to communicating with diverse audience groups. The communication of collections information in digital form, whether an online catalogue, mobile…
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Preserving experience: The virtual Holocaust survivor
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Read more: Preserving experience: The virtual Holocaust survivor[This story from The Guardian highlights one of, if not the, most important applications of presence-evoking technology, the preservation of individual and cultural history. The original version includes an additional image and a 0:51 minute video; also see “Holocaust Survivor Experiences Her Own Rescue in Virtual Reality“ (which includes a video) in TIME. –Matthew] The virtual Holocaust survivor: How history gained new dimensions Pinchas Gutter survived a Nazi death camp – and now his story will live on through a hologram that can answer your questions Thomas McMullan 18 June 2016 Pinchas Gutter goes out of his way to find…
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Call: BEA2017 Research Symposium ‘Video Games: A Medium That Demands Our Attention’
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Read more: Call: BEA2017 Research Symposium ‘Video Games: A Medium That Demands Our Attention’Call for Papers: Broadcast Education Association (BEA) Research Symposium “Video Games: A Medium That Demands Our Attention” In Las Vegas, Nevada during BEA2017 on Sunday, April 23, 2017 Research Symposium Chair: Nicholas David Bowman (Nicholas.Bowman@mail.wvu.edu) Paper Deadline: December 1, 2016 From the first “interactive computer demonstrations” at MIT in the 1950s to the blockbuster Grand Theft Auto V in 2013 (the highest-selling packaged media product of all-time), video games have continually captured the public’s imagination and interest. Video games are credited with improving the skills of pilots and surgeons and encouraging murder and mayhem. The gaming industry’s revenues have continually…
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New HHI system allows realistic, full-size 3D human body reconstruction in virtual environments
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Read more: New HHI system allows realistic, full-size 3D human body reconstruction in virtual environments[Presence-evoking technology continues to advance toward the visions imagined in science fiction; note especially the possibilities for fully interactive videoconferencing and entertainment mentioned in this press release from the Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute. –Matthew] [Image: Right in the middle of the action with VR glasses: A new camera system virtually represents people naturally and realistically. © Photo Fraunhofer HHI] Beam me up to the video conference When science fiction heroes communicate, they don‘t use landlines or cell phones. The caller simply appears in virtual form in the middle of the room; full sized and three dimensional. For…
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Job: PhD position in Smart Social Systems and Spaces Project at University of Twente
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Read more: Job: PhD position in Smart Social Systems and Spaces Project at University of TwenteUniversity of Twente Enschede, Netherlands PhD position on the improvement of the interactive technology that measures and interprets human behaviour and experiences https://www.utwente.nl/en/organization/careers/vacancies/!/vacature/278285 Applications by 3 October 2016 The research falls partly under the multidisciplinary research institute CTIT (http://www.utwente.nl/ctit/) and the 4TU research centre Humans & Technology (http://www.4tu.nl/ht/en/) JOB DESCRIPTION The 4TU research centre Humans & Technology (H&T) has a vacancy for a PhD candidate to be based at the Human Media Interaction research group of the University of Twente and working on sensing and social signal processing. The research is to be carried out as part of a larger…
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AltspaceVR’s Democracy Plaza puts you in the middle of the 2016 election
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Read more: AltspaceVR’s Democracy Plaza puts you in the middle of the 2016 election[Now you can experience America’s controversial political campaign in virtual reality; this story is from Next Reality, where it includes more images and a 0:29 minute video. –Matthew] [Image: Virtual avatars of Hillary and Trump nearly make physical contact in virtual space. Will this someday mirror reality? Via AltspaceVR] AltspaceVR’s Democracy Plaza Puts You in the Middle of the 2016 Election Adam Dachis September 22, 2016 Most of us don’t get the opportunity to see election coverage first hand, but with virtual reality, we’re not as restricted. AltspaceVR has teamed up with NBC News to let you log in on…
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Call: 7th Annual Emerging Learning Design Conference (ELDc17)
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Read more: Call: 7th Annual Emerging Learning Design Conference (ELDc17)Call for Proposals 7th Annual Emerging Learning Design Conference (ELDc17) June 1st & 2nd, 2017 Montclair State University, New Jersey, USA http://eld.montclair.edu/ Early submission deadline: October 10, 2016 The theme for this year’s conference is “Where Teaching, Learning, and Technology Converge” When teaching, learning, and technology converge we find the potential for an inclusive learning experience that is both engaging and connected to curricular needs, without being dated. 21st century technologies provide a common space to explore and experience in an engaging and/or collaborative educational experience grounded in knowledge, strong pedagogy and learning theory. Consider the times of convergence you’ve…
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Presence in movie theaters: The role of screen masking
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Read more: Presence in movie theaters: The role of screen masking[As this story from ScreenCrush notes, there are many factors that can ‘break’ presence in a movie theater, including the lack of proper screen masking. –Matthew] A Small Issue at Movie Theaters Is Becoming a Major Problem Matt Singer | September 19, 2016 People texting on their phones. Exorbitant ticket prices. People talking on their phones. Sound that’s either way too loud or way too soft. People taking pictures of the screen with their phones and then posting them to Facebook in the middle of the film. Going to the movies in 2016 can be a frustrating situation. An experience…
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Call: “Digital Gaming Among Older Populations” at HCII 2017
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Read more: Call: “Digital Gaming Among Older Populations” at HCII 2017Call for Papers “Digital Gaming Among Older Populations” 19th International Conference on Human-Computer Interaction (HCII) July 9-14, 2017 Vancouver, Canada http://2017.hci.international/ Information deadline: September 30 Dear Colleagues, This year the 19th International Conference on Human-Computer Interaction (HCII) will be held in beautiful Vancouver, Canada on July 9-14. HCII will also host affiliated conferences, including the 3rd International Conference on Human Aspects of IT for the Aged Population (ITAP). I am organizing a session titled “Digital Gaming Among Older Populations”, which aims to highlight research on various aspects related to older populations who currently play or may play digital games. Topics…
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It’s starting with elevators, but 3D tech like the Hololens will change the way we look at buildings
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Read more: It’s starting with elevators, but 3D tech like the Hololens will change the way we look at buildings[As the author of this piece in TreeHugger notes, mixed reality (and the presence experiences it provides) has great potential beyond the important application area of elevator maintenance and repair described here. The original story includes two videos and several more images; the press release is available from thyssenkrupp. –Matthew] [Image: © thyssenkrupp/ using hololens to look at elevator] It’s starting with elevators, but 3D tech like the Hololens will change the way we look at buildings Lloyd Alter September 16, 2016 This site has long been preoccupied with the future of work: how new technology is changing our jobs,…
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