Author: Matthew Lombard


  • Call: Med-e-Tel 2017

    CALL FOR ABSTRACTS Med-e-Tel 2017 5-7 April 2017 Luxembourg https://www.medetel.eu/?rub=educational_program&page=call_for_abstracts Abstract Deadline: December 4, 2016 Join us at Med-e-Tel 2017 (5-7 April 2017) – 15th edition – and actively participate in the educational and information program of seminars, workshops, demonstrations and interactive panel discussions on eHealth, Telemedicine and ICT applications in medicine, health and social care. Med-e-Tel is the official event of the International Society for Telemedicine & eHealth (www.isfteh.org), the international federation of national associations who represent their country’s Telemedicine and eHealth stakeholders. Supported by a wide range of other national and international associations and institutions as well, this…

    Read more: Call: Med-e-Tel 2017
  • Modal VR launches next-generation large-scale, wireless VR platform for enterprises

    [While Sony’s PlayStation VR debuts today (here‘s a review), another VR platform is in the works, as described in this story from Venture Beat; the original version includes two videos and two other images. A press release is available via Business Wire. –Matthew] [Image: Source: Modal VR] Nolan Bushnell’s Modal VR launches next-generation virtual reality platform for enterprises Dean Takahashi October 12, 2016 Nolan Bushnell, the cofounder of Atari and father of modern video games, is back with a new startup creating a virtual reality platform for enterprises. Modal VR enables companies to set up virtual reality experiences that are…

    Read more: Modal VR launches next-generation large-scale, wireless VR platform for enterprises
  • Job: Associate Senior Lecturer in HCI at Uppsala University

    Uppsala University Associate Senior Lecturer in Human-Computer Interaction Final submissions due: 1 November 2016 The department of Informatics and Media at Uppsala University, Sweden, announces a position as senior associate lecturer in Human Computer interaction. This research area includes the study of the interaction between humans and digital technology; an interaction which in turn forms new digital usage patterns and digital practices. The associate senior lecturer is expected to contribute to the research area of embodied interaction, focusing on pervasive, physical, and social play. This is a full time position consisting of 50% research and 50% teaching. The post of associate…

    Read more: Job: Associate Senior Lecturer in HCI at Uppsala University
  • How social responses to robots are influenced by cultural background

    [Cliff Nass would have loved the work described in this PC Magazine story about cultural differences in social responses to robots. The original story includes more images. –Matthew] When Taking Robots Global, One Size Does Not Fit All Even robots can get lost in translation. PCMag talks to Dr. Selma Sabanovic about the challenges of taking them global. By Sophia Stuart October 2, 2016 Whether it’s robots that dance, robot coworkers, sociable trash cans, or therapeutic devices, Dr. Selma Sabanovic from Indiana University has seen it all. Dr. Sabanovic, an associate professor at the university’s School of Informatics and Computing,…

    Read more: How social responses to robots are influenced by cultural background
  • Call: 2nd Joint UAE Symposium on Social Robotics (JSSR 2016)

    Invitation and International Call for Presentations 2nd JOINT UAE SYMPOSIUM ON SOCIAL ROBOTICS (JSSR2016) 20-23 November 2016 United Arab Emirates University New York University Abu Dhabi http://conferences.uaeu.ac.ae/jssr2016/en/ To register or submit an abstract: SocialRoboticsUAE@uaeu.ac.ae Extended abstract deadline: October 17, 2016 THE FUTURE IS HERE A future in which robots will be our social companions and will assist us in many of our activities is quickly approaching. To get ready for tomorrow, a new kind of integrated research is gaining unprecedented traction: the study of interactions between humans inspires the development of more sophisticated autonomous agents, scaffolding the creation of the…

    Read more: Call: 2nd Joint UAE Symposium on Social Robotics (JSSR 2016)
  • VR comics allows users to “step into the page”

    [This story from TechCrunch suggests interesting research questions about how different strategies and techniques can increase presence in a format part way between symbolic text and photo-realistic audio-video. The story includes a 1:30 minute video.–Matthew] Digital comics startup Madefire launches its first virtual reality app Posted October 10, 2016 by Anthony Ha When digital comics startup Madefire announced its latest funding round a few days ago, co-founder and CEO Ben Wolstenholme said the company was getting ready to move into virtual and augmented reality. He lived up to that promise in very short order, launching a preview app for Samsung’s…

    Read more: VR comics allows users to “step into the page”
  • ISPR Presence News publication schedule for first week of October

    ISPR Presence News publication schedule for first week of October ISPR Presence News will not be published next week while some of us attend the 17th annual meeting of the Association of Internet Researchers (AoIR) in Berlin, Germany. ISPR Presence News will return on Monday October 10. If you’re interested in more presence-related news and fun stuff (including pictures from an AoIR panel on augmented reality), please join our open/public/free ISPR Presence Community Facebook group. –Matthew Lombard (managing editor)…

    Read more: ISPR Presence News publication schedule for first week of October
  • Virtual reality takes on the videoconference

    [This story from The Wall Street Journal considers the prospects for videoconferencing via virtual reality and concludes with the question of whether mass adoption would decrease or increase face-to-face meetings. See the original story for several more images and a detailed infographic. –Matthew] [Image: Developers are working on virtual-reality systems that one day could replace videoconferencing as a common tool for business meetings. Photo: iStockphoto/Getty Images] Virtual Reality Takes On the Videoconference If meetings are held in virtual reality with avatars, will people feel more connected? By Cat Zakrzewski Sept. 18, 2016 Get ready for your next conference call—in virtual…

    Read more: Virtual reality takes on the videoconference
  • Job: Tenure Track Position in Interactive Media and Game Development at WPI

    Tenure Track Position in Interactive Media and Game Development Worcester Polytechnic Institute Worcester, MA For full consideration, applications due by December 15, 2016 The WPI Interactive Media and Game Development (IMGD) Program and the Computer Science Department jointly seek to hire a tenure-track faculty member to start July 1, 2017. Candidates should hold a Ph.D. in Computer Science or related discipline at the time of appointment. Established in 2005, WPI’s top-ranked IMGD program is a collaborative venture between the Computer Science, Humanities & Arts, and Social Science & Policy Studies departments, with close affiliations to the Learning Sciences and the Robotics…

    Read more: Job: Tenure Track Position in Interactive Media and Game Development at WPI
  • Utility PG&E thinks VR technology may make inspecting equipment faster and safer

    [Another early-days but promising application of presence-evoking technology involves putting users ‘inside’ a city’s or nation’s technology infrastructure to maintain equipment and diagnose (and hopefully repair) problems; this story is from Fortune, where the original includes a 2:23 minute video. –Matthew] Virtual Reality Goes Electric Utility PG&E thinks VR technology may make inspecting equipment faster and safer. by Jonathan Vanian September 28, 2016 For an electric utility, a technical glitch could trigger a huge blackout, plunging entire cities into darkness. Typically such an event would require utility workers to scramble to a faraway substation. But what if they instead strap…

    Read more: Utility PG&E thinks VR technology may make inspecting equipment faster and safer
  • Call: Chapters for “Personal Assistants: Emerging Technologies”

    Call for Chapters Personal Assistants: Emerging Technologies Intelligent Systems Reference Library Springer http://www.springer.com/series/8578 Deadline: December 15th, 2016 INTRODUCTION It has been shown that the quality of life for people remaining in their own homes is generally better than for those who are institutionalized. Moreover, the cost for institutional care can be much higher than the cost of care for a patient at home. To balance this situation, efforts must be made to move the services and care available in institutions to the home environment. Thus, society poses new challenges, demanding systems that overcome this issue. Personal Assistants (PA) are a…

    Read more: Call: Chapters for “Personal Assistants: Emerging Technologies”
  • At DARPA, virtual reality is more than a toy

    [Here’s an interesting perspective on the possibilities for presence-evoking technology from FedScoop. –Matthew] At DARPA, virtual reality is more than a toy Trung Tran, a program manager at DARPA, told an audience of virtual reality enthusiasts about the agency’s current goals, urging them to consider government partnership if they have big ideas. By Samantha Ehlinger September 27, 2016 For virtual reality to become more than another quick-to-fade fad like 3-D televisions or the overhyped Google Glass, it needs the type of careful nurturing that only government can give it through long-term developmental investments, a Defense Advanced Research Projects Agency program…

    Read more: At DARPA, virtual reality is more than a toy

ISPR Presence News

Search ISPR Presence News:



Archives