Author: Matthew Lombard


  • L’Oréal launches virtual reality hair education for salon stylists

    [Here’s another interesting application of VR and presence – and note the explicit use of the term in this story from VentureBeat. More information can be found in coverage by Fast Company. –Matthew] L’Oréal launches virtual reality hair education for salon stylists Dean Takahashi November 1, 2016 Salon stylists may not be known as early adopters of new technology, but L’Oréal is targeting them with its virtual reality hair education program in a partnership with 8i and hair care brand Matrix. The move is a recognition that consumers aren’t the only target for VR, which is expected to be a…

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  • Call: Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction Media

    Call for Papers Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction Media March 17th & 18th 2017 Hunter College, City University of New York http://ima-mfa.hunter.cuny.edu/reframe/ Deadline: December 1st, 2016 Amidst the flurry of techno-utopian industry hype surrounding Virtual Reality, Augmented Reality, Mixed Reality, Artificial Intelligence, and Machine Learning, not enough attention has been paid to long-term socio-cultural or neurobiological impacts of these new technologies. How can theorists, activists and artists develop a useful framework to explore the complex implications of using these technologies? This version of the Codes and Modes Symposium aims to create an intervention into the uncritical excitement…

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  • ‘Donald Dump’ artist Hanksy brings street art into virtual reality

    [This story from The Creators Project describes an interesting example of presence being used to preserve and reproduce the experience of a place, in this case a temporary art installation; the original story includes lots of pictures. –Matthew] ‘Donald Dump’ Artist Hanksy Brings Street Art into Virtual Reality Andrew Nunes Oct 26 2016 Once known as a parodist street artist who riffed on Banksy tags through the goofy addition of Tom Hanks’ head, the anonymous Hanksy has begun to branch out to bigger and better things. This past weekend the artist put on Surplus Candy VR, a New York show…

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  • Call: Phenomenology and Virtuality Conference

    Call for Abstracts Phenomenology and Virtuality Conference 29-30 May 2017, KU Leuven, Belgium Deadline: 31st January 2017 What is virtuality? How do we experience it? What is its relation to perception and imagination? What is its status with regard to the real and irreal, actual and possible, present and absent? Can we give a phenomenological account of virtuality? Finally, how are present-day virtual technologies changing not only our daily lives, but perhaps even the ways we think and behave? It is such questions that this two-day international conference on Phenomenology and Virtuality seeks to address. This call for abstracts is therefore…

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  • Boiler Room and the emerging worlds of VR in electronic music

    [As the Boiler Room CEO/founder notes in this story from Magnetic Magazine, presence technologies are poised to bring music fans closer to performers and performances, “to what it’s like being at a sweaty rave or an amazing concert half-way across the world.” The story includes two videos; for more information see the press release available via BusinessWire. –Matthew] [Image: Source: Pitchfork] Boiler Room and the emerging worlds of VR in electronic music Electronic music fans can now get closer than ever to the live streaming action Akhil Kalepu October 27, 2016 The international music broadcaster is bringing their live streaming…

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  • Call: HCI International 2017

    HCI International 2017 Vancouver, Canada, 9 – 14 July 2017 Vancouver Convention Centre http://2017.hci.international/index.php Deadline: 4 November 2016 (extended) Welcome to the 19th International Conference on Human-Computer Interaction. HCI International 2017, jointly with the affiliated Conferences, held under one management and one registration, will take place at Vancouver Convention Centre in Vancouver, Canada, under the auspices of 15 distinguished international boards. HCII2017 invite you to participate and contribute to the international forum for the dissemination and exchange of up-to-date scientific information on theoretical, generic and applied areas of HCI, through the following modes of communication: Plenary / Keynote Presentation, Parallel…

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  • Using presence to humanize ‘The Enemy’

    [One of the most important applications of presence is bringing people together via technology to increase the likelihood of understanding; the project described in this story from the New York Times (where it features an additional image), is a good example. This work reminds me of Sam Keen’s book and documentary “Faces of the Enemy” and his more recent “The Art of Enemy Making.” –Matthew] [Image: Jiabao Li experiencing the virtual reality project “The Enemy” in Cambridge, Mass. Credit: Kayana Szymczak for The New York Times.] Meeting ‘the Other’ Face to Face By Randy Kennedy October 26, 2016 CAMBRIDGE, Mass.…

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  • Jobs: Faculty positions in HCI/Games Computing at University of Lincoln

    Lecturer/Senior Lecturer/Reader in Computer Science (HCI/Games Computing) University of Lincoln School of Computer Science Location:  Brayford Salary:  From £32,004 per annum Grade 7-9 Closing Date:  Sunday 13 November 2016 Interview Date:  Thursday 01 December 2016 Reference:  MHT106 https://jobs.lincoln.ac.uk/vacancy.aspx?ref=MHT106 The School of Computer Science at the University of Lincoln invites applications for three positions at Lecturer/Senior Lecturer/Reader grade in HCI/Games Computing. These appointments are parts of a strategic plan to strengthen research and delivery in interaction design, user studies and interactive technologies and to strengthen our well established team of Games academics. Successful candidates will have the opportunity to contribute to…

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  • Portals project uses presence to connect people across globe

    [Technology that connects strangers using social presence has the potential to widen horizons and enrich lives; this story is from the Austin American Statesman, where it includes more images and two videos. See also a 2015 ISPR Presence News post about the use of this technology by the UN. –Matthew] [Image: A virtual portal housed inside a shipping container allows visitors at St. Edward’s University to communicating by videoconference with people all over the world. In this photo, Tony Chavez (left), who works at the university and was on the committee for the project with Shared Studios, speaks to Mona…

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  • Call: 10th annual International Conference on E-Learning in the Workplace – ICELW 2017

    The 10th annual International Conference on E-Learning in the Workplace June 14-16, 2017 at Columbia University in New York http://www.icelw.org/index.html Proposals due: December 16, 2016, by 6:00 PM Eastern Time ICELW 2017 Call for Proposals The ICELW 2017 Call for Proposals is below. To submit a proposal, please follow the instructions on our ICELW 2017 Submissions Page. Please note that accepted ICELW papers are eligible for potential journal publication in the International Journal of Advanced Corporate Learning (iJAC). iJAC publishes a special ICELW-themed issue each year. WHO SHOULD PRESENT OR PARTICIPATE? Anyone with a background in online learning in the…

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  • Researchers resurrect Joey from Friends as a video chatbot

    [It’s still early days of course, but the ability to create AI-driven reproductions of well-known TV characters, or living or deceased private individuals, raises all kinds of possibilities and ethical concerns. In addition to the link to a detailed related story about Eugenia Kuyda’s creation of a chatbot of her best friend after he died, the original version of this story from The Verge includes a different image and a 1:45 minute video. –Matthew] [Image: Source: PSFK] Researchers resurrected Joey from Friends as a video chatbot No one told you life was gonna be this way by Casey Newton Oct…

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  • Call: Cognitive Architectures for Artificial Minds – Special issue of Journal of Cognitive Systems Research

    SPECIAL ISSUE ON: COGNITIVE ARCHITECTURES FOR ARTIFICIAL MINDS Journal of Cognitive Systems Research http://www.journals.elsevier.com/cognitive-systems-research/call-for-papers/special-issue-on-cognitive-architectures-for-artificial-mind INTRODUCTION The design and adaptation of Cognitive Architectures (CA) is a wide and active area of research in Cognitive Science, Artificial Intelligence and, more recently, in the areas of Computational Neuroscience, Cognitive Robotics, and Computational Cognitive Systems. Cognitive architectures have been historically introduced i) to capture, at the computational level, the invariant mechanisms of human cognition, including those underlying the functions of reasoning, control, learning, memory, adaptivity, perception and action, ii) to form the basis for the development of cognitive capabilities through ontogeny over extended periods…

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