Author: Matthew Lombard
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VR gets social with Oculus Rooms and Parties
Read more: VR gets social with Oculus Rooms and Parties[The introduction of Oculus Rooms and Parties described in this story from Engadget (which features more images) could be a big step toward social presence in VR; the Oculus blog post about the features says “The first wave of VR was all about the magic of presence, the immersive sense of actually being inside a virtual space. The next step is to let you feel that same sense of presence with other people in VR.” –Matthew] Gear VR gets social with Oculus Rooms and Parties Rift users will get these features in 2017. Nicole Lee December 16, 2016 A few…
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Call: EICS 2017 – ACM SIGCHI Symposium on Engineering Interactive Computing Systems
Read more: Call: EICS 2017 – ACM SIGCHI Symposium on Engineering Interactive Computing SystemsCall for Full Papers EICS 2017 – ACM SIGCHI Symposium on Engineering Interactive Computing Systems June 26-29, 2017 – Lisbon, Portugal http://eics.acm.org/2017/ Abstracts due January 9, full texts due January 16 OVERVIEW EICS 2017 is the ninth international conference devoted to engineering usable and effective interactive computing systems. Work presented at EICS covers the full range of aspects that come into play when “engineering” interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include a.o. the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-device interaction, mobile and pervasive systems,…
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NextVR is taking 3-D VR experiences of football and basketball to a whole new level
Read more: NextVR is taking 3-D VR experiences of football and basketball to a whole new level[This story from Wired reviews the evolution of NextVR’s coverage of football and basketball and includes implicit and explicit references to presence, discussion of the potential for memory confusions between 3-D VR and in-person game experiences, and the obstacles to widespread adoption of live experiences of sports via VR. See the original story for several more images.—Matthew] The NFL’s New VR Highlights Take Football to a Whole New Level Tim Moynihan 12.11.16 Deep in the second quarter of the New York Giants’ win over the Chicago Bears on November 20, Giants quarterback Eli Manning slung a short pass to running…
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Call: 3rd IEEE International Workshop on Internet of Things for Active and Assisted Living (IoTAAL)
Read more: Call: 3rd IEEE International Workshop on Internet of Things for Active and Assisted Living (IoTAAL)CALL FOR PAPERS 3rd IEEE International Workshop on Internet of Things for Active and Assisted Living (IoTAAL) In conjunction with IEEE Global IoT Summit 2017, Geneva, Switzerland – 6-9 June 2017 http://www.tlc.dii.univpm.it/iotaalms/iotaal2017/ Paper submission deadline: February 15, 2017 MOTIVATION AND SCOPE Increased life expectancy and decreased birth rates are challenging developed countries worldwide, with a rapidly growing elderly population, and a declining workforce. These two contextual phenomena are generating new needs, as ageing increases the probability of developing physical and cognitive impairments, requiring new and more effective ways to provide support and care. According to the United Nations, the elderly,…
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Economist: Telepresence and telerobotics are driving latest phase of globalization
Read more: Economist: Telepresence and telerobotics are driving latest phase of globalization[According to economist Richard Baldwin, presence is playing a crucial role in the latest phase of a 200,000 years long trend of globalization. This story is from Quartz, where the original includes more images (including the global income chart mentioned). –Matthew] Brace yourself: the most disruptive phase of globalization is just beginning Eshe Nelson December 07, 2016 To properly understand globalization, you need to start 200,000 years ago. Richard Baldwin skillfully takes on this daunting task in a new book, starting all the way back with the hunter-gatherers. For too long, he says, traditional analysis of trade has been too…
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Call: 48th International Simulation and Gaming Association Conference (ISAGA 2017)
Read more: Call: 48th International Simulation and Gaming Association Conference (ISAGA 2017)Call for Papers 48th International Simulation and Gaming Association (ISAGA) Conference on Simulation Games for Sustainable Cities and Smart Infrastructures Delft, The Netherlands, close to The Hague, Rotterdam, and Amsterdam July 10 – July 14, 2017 in cooperation with Saganet – Simulation and Gaming Association, The Netherlands For updates and further information visit www.isaga2017.com Submission is OPEN, closing on February 28, 2017 Call for Papers [PDF]: http://isaga2017.com/index.php/conference/call-for-papers MAIN TOPICS (but not limited to) Methodologies for the design of games that aim for more than entertainment Methodologies for research on simulation games, for instance, measuring behaviour and learning outcomes Applications of gaming…
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The Fourth Transformation: How Augmented Reality & Artificial Intelligence will change everything (review)
Read more: The Fourth Transformation: How Augmented Reality & Artificial Intelligence will change everything (review)[This book review from Medium, and apparently the book The Fourth Transformation, is a nice introduction to the rapid development of presence-evoking technologies since the 1940s and into the future. A sample quote: “The key to the fourth transformation is an emerging suite of technologies that will dissolve the boundary between what we see on our screens and the world around us. Rather than seeing them confined to the frame of a computer screen or a mobile device, we will be able to generate a convincing illusion that our digital creations have jumped into what we used to call the…
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Can virtual reality (and presence) help women cope with childbirth?
Read more: Can virtual reality (and presence) help women cope with childbirth?[This story from The Guardian is about another promising application of presence; the discussion toward the end about the best types of virtual environment for this context is particularly interesting. The original article includes more pictures. –Matthew] [Image: Erin Martucci and her daughter. Photograph: Mary Bratton] Can virtual reality help women cope with childbirth? Erin Martucci is believed to be the first to use a virtual reality headset to manage her pain during labor, and doctors hope more women will follow Tina Amirtha Friday 9 December 2016 Erin Martucci had been enjoying the beach vista and gazing at a flock…
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Call: DiGRA 2017: The 10th Digital Games Research Association Conference
Read more: Call: DiGRA 2017: The 10th Digital Games Research Association ConferenceCall for Participation DiGRA 2017: The 10th Digital Games Research Association Conference We are delighted to announce the Call for Participation for DiGRA 2017, to be held July 3-6 2017, at Swinburne University of Technology in Melbourne, Australia. DiGRA 2017 will bring together a diverse international community of interdisciplinary researchers engaged in cutting edge research in the field of game studies. DiGRA 2017 is supported by Swinburne University of Technology, RMIT, The University of Sydney and The University of Melbourne. The conference welcomes submissions on a wide range of topics associated with studies of games and play, including, but not…
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VR, AR and sexuality: A more realistic and psychologically intimate illusion?
Read more: VR, AR and sexuality: A more realistic and psychologically intimate illusion?[In addition to the quote in the first section about how sexuality is the best context for illustrating the promise of VR, I think the section in this story from GeekWire titled “The girlfriend experience” is particularly interesting – it argues that VR and AR have the potential to offer a new level of psychologically intimate sexual experience. The original story includes more images. –Matthew] Virtual reality porn is just foreplay: Why augmented reality is the future of adult entertainment By Monica Nickelsburg on November 16, 2016 The adult industry has been propelling — and in some cases initiating —…
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Call: Symposium on Computational Modelling of Emotion: Theory and Application (during AISB 2017)
Read more: Call: Symposium on Computational Modelling of Emotion: Theory and Application (during AISB 2017)CALL FOR PAPERS: Symposium on Computational Modelling of Emotion: Theory and Applications During AISB 2017 Convention http://aisb2017.cs.bath.ac.uk/index.html 18-21st April 2017, Bath, UNITED KINGDOM http://www.cs.bham.ac.uk/~ddp/aisb17cme/ Deadline for submissions: 15th January 2017 OVERVIEW Contemporary emotion modelling includes many projects attempting to understand natural emotions or to implement simulated emotions in chatbots, avatars or robots, for practical uses of many sorts from entertainment to caring. The numerous models of affective phenomena in the literature differ in important respects. They differ in how they describe and explain a range of phenomena, including the nature and order of perceptual, cognitive and emotional mental processes and…
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I was a robot and this is what I learned
Read more: I was a robot and this is what I learned[This story from The Register is an interesting first-person account of the experience of using a Beam telepresence robot (‘unit’) to attend an IT conference. –Matthew] I was a robot and this is what I learned The internet of me 7 Dec 2016, Trevor Pott Sysadmin blog For one brief instant, Microsoft was the good guy. Deep within the often customer-hostile behemoth, left after the arrogance and straight on past the victim blaming is the office of Brian First, with the Microsoft Experience Design Group. Alongside a company called Event Presence, Brian made me feel like a real person, actual…
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