Author: Matthew Lombard


  • Call: Chapters for “Teaching, Learning, and Leading With Computer Simulations”

    Call for Chapters: Teaching, Learning, and Leading With Computer Simulations https://www.igi-global.com/publish/call-for-papers/call-details/3542 Editors: Dr. Yufeng Qian Louisiana State University Proposals Submission Deadline: January 11, 2019 Full Chapters Due: March 22, 2019 Submission Date: June 17, 2019 INTRODUCTION Computer simulation is becoming increasingly popular in education, especially in science, technology, engineering, mathematics, and healthcare and medical disciplines. There has also been growing interest in social sciences and humanities to use computer simulations to facilitate students’ understanding and exploration of abstract and complex systems in social- and human-related disciplines. Decades of research on computer simulations have evidenced that computer simulation, as a powerful…

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  • A new virtual reality experience takes you inside a black hole

    [Another place presence-evoking technology can take us… This story is from Astronomy and includes a 2:23 minute interactive 360 degree video (also available via YouTube). –Matthew] [Image: An image from the newly created virtual reality simulation of a black hole. Credit: J.Davelaar 2018.] A new virtual reality experience takes you inside a black hole You can’t visit our galaxy’s supermassive black hole in person, but now you can feel like you’re there. By Chelsea Gohd November 19, 2018 Inside a Black Hole Have you ever wanted to travel to the center of the galaxy and witness the power of a supermassive…

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  • Call: Chapters for “Intersectional Automations: Robotics, AI, Algorithms, and Equity”

    Call for Book Chapters Intersectional Automations: Robotics, AI, Algorithms, and Equity Abstracts and bios due 1 April 2019 This collection will explore a range of situations where robotics, biotechnological enhancement, artificial intelligence (AI), and algorithmic culture collide with intersectional social justice issues, such as race, class, gender, sexuality, ability and citizenship. Some call it the 4th industrial revolution (Brinded, 2016; Kaplan, 2015). Robots, AI, and algorithms have grown from their early uptake in some industries (such as robots in manufacturing) to an accelerating presence in other spheres ranging from customer service roles (for example, reception, check-outs, food service, driving) to…

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  • Researchers in Japan make android child’s face strikingly more expressive

    [The refinement of the robot child Affetto’s ability to evoke presence in just 7 years suggests that we may cross the Uncanny Valley in the not-too-distant future. This story is from Gizmodo, where it includes three videos, including a looping video with both versions of the robot; for more information including links to other videos, see the Osaka University press release. –Matthew] You’ve Come a Long Way, Disembodied Robot Baby Jennings Brown November 16, 2018 Over the last seven years, Affetto, a “child-type android” created by researchers at the University of Osaka, has become far more lifelike. In 2011, Affetto…

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  • Call: 13th European Conference on Game Based Learning (ECGBL 2019)

    Call for Papers 13th European Conference on Game Based Learning (ECGBL 2019) 3 – 4 October 2019 The University of Southern Denmark Odense, Denmark This call will close on 14th of March 2019. The way in which education and training is delivered has changed considerably with the development of Game-Based Learning (GBL). The European Conference on Game-Based Learning offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover a wide range of issues pertaining to GBL in education and training; technology and implementation issues associated with the…

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  • Hyperrealistic nipple tattoos are changing the game for breast cancer survivors

    [Although we rarely think about it, cosmetic surgeries and even make-up are designed to evoke a sense of presence, the perception of the absence of mediation by technology. This story from InStyle makes the point vividly, emphasizing the positive impact these techniques can produce; see the original story for more images. –Matthew] [Image: Credit: Ergey Filimonov/Stocksy – Stock.Adobe.com] Hyperrealistic Nipple Tattoos Are Changing the Game for Breast Cancer Survivors By Romy Oltuski October 18, 2018 This April, Piret Aava spent the full duration of a sluggish, five-hour train ride home from Washington, D.C., to New York City drawing nipples. “Someone…

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  • Call: Wandering Games Conference 2019

    Call for Papers: Wandering Games July 10–12, 2019 Bangor University, UK http://wandering-games-conference.bangor.ac.uk/index.php.en Abstracts and author biographies due by February 1st 2019 What does it mean to be a wandering body in a game world? What does it say about the game? The world? The body? What can the act of wandering do? We seek proposals on wandering games from academics, game designers, and creative practitioners for a conference at Bangor University from July 10–12, 2019. Walking Simulators, the genre of videogame in which there are no points, goals, or win/loss conditions, have for the last several years served as a catalyst…

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  • Kognito uses conversations with virtual humans to prevent suicides on campus, increase empathy in doctor’s office

    [A November 12, 2018 story on NBC10 in Philadelphia about La Salle University’s success using the simulation program Kognito to help faculty, staff and students identify and help people who are at risk for suicide led me to the May 2018 story below from CNET with more information about Kognito and other uses of its presence-evoking simulations. See also a 5:53 minute video report from February 2018 from Fox5 in New York via YouTube. –Matthew] [Image: Interactive role-play simulations are helping health care professionals build empathy and practice communication skills. Source: Kognito.] Virtual humans could improve conversations at the doctor’s…

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  • Call: 3rd Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE)

    Call for Papers: 3rd Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE) March 20, 2019 Los Angeles (USA) http://www.humanize-workshop.org/ In conjunction with IUI 2019 http://iui.acm.org/2019/ Submission deadline: December 3, 2018 MOTIVATION AND GOALS The HUMANIZE workshop aims to explore the interface between data-driven and theory-driven approaches for constructing intelligent/personalized user interfaces. Data-driven approaches for personalized user interfaces can rely on building models from observed and measured user interaction behavior that can predict future behavior from historic behavior. Theory-driven approaches rely on understanding of how certain psychological traits (e.g. personality, cognitive styles, interests) affect the experience/needs of the…

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  • Furhat addresses Uncanny Valley and diversity challenges in social robotics

    [The new Furhat robot addresses the Uncanny Valley and diversity challenges involved in creating medium-as-social-actor presence. The story is from ZDNet, where it includes a 1:02 minute video. There’s also a press release on the company’s website and a collection of videos on YouTube. –Matthew] Robots have a diversity problem. This Swedish startup could change that Furhat Robotics is seeking to revolutionize social robotics by moving away from a one-face-fits-all approach. By Greg Nichols November 13, 2018 Swedish startup Furhat Robotics, which makes a tabletop social robot that’s a bit like an in-your-face Alexa, unveiled its latest generation social robot…

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  • Jobs: 3 faculty positions in HCI and accessibility at Rochester Institute of Technology

    JOB ADVERTISEMENT Three faculty positions Department of Information Sciences and Technologies Rochester Institute of Technology (RIT) Rochester, New York https://sjobs.brassring.com/TGnewUI/Search/Home/Home?partnerid=25483&siteid=5291#jobDetails=1462074_5291 Faculty Type (Tenure Status): Tenure-Track Faculty Discipline: Computer Science, Human Computer Interaction, Information Sciences & Technologies Faculty Rank: Assistant Professor, Associate Professor, Professor Employment Category: Fulltime Anticipated Start Date: 15-Aug-2019 Required Application Documents: Cover Letter, Curriculum Vitae or Resume, List of Publications, List of References, Research Statement, Statement of Teaching Philosophy Review of applications begins immediately. Candidates are encouraged to apply by December 15, 2018 As part of a growing, strategic research cluster in human-computer interaction (HCI) and computing accessibility,…

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  • New advertising for and inside virtual reality

    [Two stories on advertising and virtual reality: First, Adweek describes a new Facebook ad campaign for the Oculus Go (Variety also notes the emphasis on media consumption rather than games) and the importance of engagement by current users vs. the number of headsets sold; the story includes four of the ads, which are also available on YouTube (1, 2, 3, 4). Then, 360i reports on the first programmatic advertising (targeted, algorithm-based placements) inside virtual reality experiences, in this case to promote the second season of National Geographic’s television series Mars. See The Drum for more coverage. –Matthew] [Image: The rapper Wiz…

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