Call: Fifth Workshop on Everyday Virtual Reality, at IEEE VR 2019

Call for Papers

Fifth Workshop on Everyday Virtual Reality
At IEEE Virtual Reality 2019
Osaka, Japan
23 March 2019
https://wevr.adalsimeone.me

Important Dates:
Abstract submission: 18 January 2019
Submission Deadline: 25 January 2019
Notification:  1 February 2019
Camera-Ready: 15 February 2019

Traditionally, Virtual and Augmented Reality has been conceived for purpose-built highly instrumented laboratories. However, the commercial release of consumer grade Virtual and Augmented Reality head-mounted displays has allowed a wider user base to experience VR and AR in everyday environments such as their own home or work environments. If consumer VR and AR is to evolve beyond the laboratory, a rethinking of the way we design and implement interactive VR and AR systems for these environments application scenarios is needed.

The workshop on Everyday Virtual and Augmented Reality focuses on the investigation of well-known VR and AR research themes in all those contexts and scenarios other than research laboratories and specialist environments.

This half-day workshop will bring together researchers and industry practitioners to explore these new challenges and define a new research agenda. We invite authors to submit 4-page position papers, preliminary research results, novel concepts or case studies (up to a maximum of 6 pages).

LOCATION

Osaka International Convention Center
Osaka, Japan (co-located with IEEE Virtual Reality 2019)
Date 23 March 2019

TOPICS OF INTEREST

We invite submissions pertaining to the intersection between the following themes (but are not limited to) and “everyday” contexts of use such as user’s homes and offices.

  • Gameplay Design and Player Interaction in consumer VR/AR
  • Overcoming constraints of ordinary environments (e.g. locomotion techniques, object avoidance)
  • Tangible and haptics support to interaction with the environment
  • Co-located and Remote Social & Collaborative VR/AR and related challenges (Intersection of Immersed and Non/Semi-Immersed Users)
  • 3D User Interfaces for Desktop or semi-immersive VR
  • VR/AR home healthcare and education
  • Effects of prolonged VR use in domestic settings
  • New trends of VR/AR applications

Research works on the above themes that do not focus on everyday contexts are not suitable for this workshop.

SUBMISSION INFORMATION

Papers should be submitted via our EasyChair site (http://easychair.org/conferences/?conf=wevr2019). Submissions must be anonymised and in PDF format, using the IEEE template (http://junctionpublishing.org/vgtc/Tasks/camera.html). A committee of expert reviewers in the aforementioned domains will review all submissions.

At least one author per paper must register for the workshop as well as one day of the IEEE VR conference. Authors of accepted papers will be expected to give a 10 minutes presentation at the workshop. Proceedings will be submitted for inclusion in the IEEE Digital Library.

REVIEWING PROCESS

All papers will be reviewed by at least two domain experts. Review decisions will be final. The authors of accepted papers are then expected to resubmit a revised version taking into account the comments made in the reviews.

ORGANISERS

Adalberto L. Simeone, KU Leuven, Belgium
Benjamin Weyers, University of Trier, Germany
Christoph W. Borst, University of Louisiana at Lafayette, LA, USA
Mark Billinghurst, University of South Australia, Australia

CONTACT

Please send any queries to Adalberto Simeone (adalberto.simeone@kuleuven.be).

For further information visit https://wevr.adalsimeone.me

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