Call: PLVR 2027: The Effect of Presence on Learning in VR

Call for Papers:

PLVR 2027 – Workshop on The Effect of Presence on Learning in Virtual Reality:
Cognitive, Social, and Affective Dimensions
Held in conjunction with the 19th International Conference on Computer Supported Education (CSEDU 2027)
April 16-18, 2027
Rome, Italy
https://csedu.scitevents.org/Workshops.aspx?y=2027#PLVR

Deadline for submission of papers: February 16, 2027

OVERVIEW & SCOPE

How does psychological presence inside immersive virtual environments actually impact human learning?

Moving beyond purely technological metrics, the PLVR 2027 workshop explores how spatial presence, bodily-self consciousness (self-presence), and social presence mediate cognitive processing, episodic memory, and learning performance.

The workshop aims to overcome disciplinary fragmentation in immersive learning research by fostering a holistic dialogue across cognitive psychology, educational technology, and human-computer interaction (HCI). Drawing on embodied cognition and self-regulated learning (SRL), PLVR 2027 addresses how to manage extraneous cognitive load in Virtual and Extended Reality (VR/XR) while leveraging generative processing.

We invite researchers, educators, and XR practitioners to submit empirical studies, theoretical and methodological contributions (e.g., extensions of the CAMIL model, Grounded and Embodied Cognition, Cognitive Load Theory, Attention Restoration Theory), as well as instructional design guidelines highlighting how embodied, aesthetic, social, and affective factors shape learning efficacy in XR.

TOPICS OF INTEREST

Topics of interest include, but are not limited to:

  • Embodied Cognition, Sensorimotor Interaction, and the Enactment Effect in VR
  • Bodily-Self Consciousness (Self-Presence, Virtual Embodiment) and Episodic Memory / Learning
  • Social Presence, Virtual Pedagogical Agents, Co-Learners, and Self-Efficacy in XR
  • Cognitive Load Regulation and Attention Restoration in Immersive Learning Environments
  • Impact of Aesthetic, Emotional, and Multisensory Elements (XR) on Learning and Motivation
  • Assessment Methods, Physiological/Behavioral Traces, and Scaffolding for Self-Regulated Learning (SRL) in VR
  • Breaks in Presence (BIPs) and their Cognitive and Pedagogical Consequences
  • Empirical Case Studies in Academic, Medical, or Vocational VR Training

IMPORTANT DATES

  • Paper Submission Deadline: February 16, 2027
  • Authors Notification: March 2, 2027
  • Camera-Ready & Registration: March 10, 2027
  • Workshop & Conference Dates: April 16 – 18, 2027 (Rome, Italy)

SUBMISSION FORMATS & PUBLICATION

All submissions must be formatted for double-blind peer review and submitted online via the PRIMORIS system from the workshop webpage:

https://csedu.scitevents.org/Workshops.aspx?y=2027#PLVR

  • Full Papers (up to 12 pages in SCITEPRESS format; 25-minute oral presentation)
  • Short Papers / Work-in-Progress (up to 8 pages in SCITEPRESS format; 20-minute oral or poster presentation)
  • Extended Abstracts (1-page abstract, optionally accompanied by a video or complementary material)

All accepted and presented Full and Short Papers will be published in the CSEDU 2027 Conference Proceedings by SCITEPRESS (with ISBN/ISSN and CrossRef DOIs), included in the SCITEPRESS Digital Library, and submitted for indexation in:

SCOPUS, Web of Science (CPCI), DBLP, EI (Elsevier Index), Semantic Scholar, and Google Scholar.

WORKSHOP CO-CHAIRS

  • Dr. Jean-Christophe Sakdavong (CLLE Laboratory, CNRS UMR 5263, University of Toulouse – Jean Jaurès, France) – [email protected]
  • Prof. Nathalie Huet (CLLE Laboratory, CNRS UMR 5263, University of Toulouse – Jean Jaurès, France) – [email protected]

For inquiries regarding potential submissions, please feel free to contact the Workshop Co-Chairs.


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