Author: Matthew Lombard


  • Call: ACM 20th International Conference on Intelligent Virtual Agents

    Call for Submissions ACM 20th International Conference on Intelligent Virtual Agents September 9-12th 2020 University of Glasgow, Scotland https://iva2020.gla.ac.uk/ [email protected] SUBMISSION DATES Papers: 5th April 2020 Extended Abstracts: 24th May 2020 Intelligent Virtual Agents (IVA) Annual Conference is the premier international event for interdisciplinary research on the design, application, and evaluation of Intelligent Virtual Agents (IVAs) with a specific focus on the ability to socially interact. IVAs are interactive characters that exhibit human-like qualities including communicating using natural human modalities such as facial expressions, speech and gesture. IVAs are also capable of real-time perception, cognition, emotion and action that allows…

    Read more: Call: ACM 20th International Conference on Intelligent Virtual Agents
  • Rosebud AI will let you place your or any face onto any body for diverse stock images

    [How strange to know that the people in images we see in the media may not have ever existed; now Motherboard reports that a company will make its collection of AI-generated stock models “customizable and personalizable. Users will be able to algorithmically place any face onto any body in their collection” including their own uploaded pictures. The story addresses some of the ethical concerns; it also includes a 0:41 minute video. See Rosebud AI’s website for more details. –Matthew] This Company Promises to Place Any Face Onto Any Body, Using an Algorithm Rosebud AI wants to add diversity to stock…

    Read more: Rosebud AI will let you place your or any face onto any body for diverse stock images
  • Call: Cognitive, Affective, and Conversational HCI – AMCIS 2020 mini-track

    Call for Papers Cognitive, Affective, and Conversational HCI Mini-track at the Americas Conference on Information System (AMCIS) 2020 Track: Human-Computer Interaction (SIGHCI) Salt Lake City, Utah August 13-15, 2020 https://amcis2020.aisconferences.org/track-descriptions/#toggle-id-13 Deadline for paper submissions: February 28, 2020 Understanding and adapting to the cognitive and affective states of users can enable systems to interact more effectively, and creates new possibilities for information systems. Emerging systems are able to incorporate information from these sensors to create more humanlike responses, to improve decision processes, and to gain a deeper understanding of how the user is thinking or feeling. The cross-disciplinary nature of the…

    Read more: Call: Cognitive, Affective, and Conversational HCI – AMCIS 2020 mini-track
  • (How) could VR and presence influence politics?

    [In the context of today’s polarization, it’s worth considering the potential of presence-evoking technologies for engaging, informing and building empathy in the context of not just elections but politics generally. This link-heavy summary of some recent efforts is from Forbes; see the original version for five more pictures. –Matthew] Could Virtual Reality Influence Election Campaigns? Sol Rogers, CEO and Founder of REWIND, an Emmy nominated immersive content studio that fuses bleeding-edge technology with award-winning creative storytelling. December 10, 2019 Politicians always try to adapt to new forms of media to allow them to connect to their voter-base. Consider Franklin D.…

    Read more: (How) could VR and presence influence politics?
  • A VR test drive and other presence stories from The New Yorker

    [The New Yorker has a long and lively first person report on a variety of presence experiences via virtual reality; just the beginning and end of the story are below (note the specific reference to presence at the end of the third paragraph and the example of inverse presence at the very end). The original story also includes a 38 minute audio version. The publication has two other recent presence-related stories, one about its new Animate Objects iOS app, “an augmented-reality feature that allows you to discover the secret thoughts of everyday items, as drawn by the New Yorker cartoonist…

    Read more: A VR test drive and other presence stories from The New Yorker
  • Call: UMAP 2020 – 28th ACM International Conference on User Modeling, Adaptation and Personalization

    Call for Papers ACM UMAP 2020 28th ACM International Conference on User Modeling, Adaptation and Personalization Theme: “Responsible Personalization” Genoa (Italy) July 14-17, 2020 https://www.um.org/umap2020/ Abstracts due: January 31, 2020 (mandatory) Papers due: February 7, 2020 BACKGROUND AND SCOPE: ACM UMAP – User Modeling, Adaptation and Personalization – is the premier international conference for researchers and practitioners working on systems that adapt to individual users or to groups of users, and that collect, represent, and model user information. ACM UMAP is sponsored by ACM SIGCHI and SIGWEB, and organized with User Modeling Inc. as the core Steering Committee, extended with…

    Read more: Call: UMAP 2020 – 28th ACM International Conference on User Modeling, Adaptation and Personalization
  • VR game uses presence to show users the deadly consequences of not getting flu shot

    [This story from Fast Company describes more evidence that presence-evoking technologies can build empathy and other positive effects, in this case to encourage users to get a flu vaccination. This quote from the research PI is noteworthy: “It turned out that neither the tablet nor the video were able to create this sense of presence, this sense of you feel like you’re involved in the story … The only modality that did that was virtual reality.” By the way, our colleague Sun Joo (Grace) Ahn is one of the project researchers. For more information see coverage by UGA Today and…

    Read more: VR game uses presence to show users the deadly consequences of not getting flu shot
  • Call: SALENTO AVR 2020: 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics

    Call for Papers SALENTO AVR 2020: 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics “Where the digital world is blended with the real world“ June 8 – 11, 2020 Lecce, Italy http://www.salentoavr.it/ Paper submission deadline: February 15, 2020 The 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2020) intends to bring together the community of researchers and scientists in order to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment,…

    Read more: Call: SALENTO AVR 2020: 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics
  • Audio website Quinn streams erotica to your ears – and your imagination

    [They don’t use the term, but most stories about the new audio erotica website Quinn, including the one below from Wired, discuss presence. Mashable’s begins with this example: “The 10-minute recording features the soft voice of a French man (or at least, a man putting on a French accent) as he fingers his lover — the listener — one last time before he boards a plane to Paris the next morning.” The New York Times’ story quotes a voice-over actress who says contributing to the site allows her to “connect with audiences in a much more intimate way” and notes…

    Read more: Audio website Quinn streams erotica to your ears – and your imagination
  • Call: First Pacific Asia Workshop on Game Intelligence & Informatics (GII)

    Call for Papers First Pacific Asia Workshop on Game Intelligence & Informatics (GII) To be held in conjunction with The 24th Pacific-Asia Conference on Knowledge Discovery and Data Mining (https://www.pakdd2020.org/) 11-14 May 2020 Suntec Singapore Convention & Exhibition Centre https://web.northeastern.edu/guii/gii/ Important Dates: Submission deadline: January 22, 2020 Camera-ready copies: March 6, 2020 Notification of acceptance: February 21, 2020 SCOPE AND TOPICS Understanding the game state and player action is a fundamental objective for any game researcher, because it sheds light on various aspects about the players and the game, such as skills, strategies, engagement, intention, retention, difficulty level and decision-making.…

    Read more: Call: First Pacific Asia Workshop on Game Intelligence & Informatics (GII)
  • Why kids don’t trust Alexa

    [While in some ways children are more vulnerable to experiencing presence illusions, interesting research reviewed in this story from MIT Technology Review suggests that, sadly given current media and political trends, they’re more skeptical of information from new sources like voice assistants and the internet generally than adults, that “we, as humans, have an ingrained sense of skepticism about unknown sources that somehow gets fuzzier as we grow older.” For more information see the links in the story and a column by Professor Danovitch in The New York Times. –Matthew] Why kids don’t trust Alexa We tend to think of…

    Read more: Why kids don’t trust Alexa
  • Call: Meaningful Play 2020

    Call for Submissions International Academic Conference on Meaningful Play 2020 October 1-3, 2020 East Lansing, Michigan, USA http://meaningfulplay.msu.edu/ Submission deadline: June 15, 2020 Whether designed to entertain or to achieve more “serious” purposes, games, virtual reality, augmented reality, and mixed reality have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2020 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference…

    Read more: Call: Meaningful Play 2020

ISPR Presence News

Search ISPR Presence News:



Archives



Cookie Preferences

Choose which optional cookies you allow. Necessary cookies are always enabled.