Month: February 2020
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Call: Human-Centered AI at AIC 2020, 8th Workshop on Artificial Intelligence and Cognition
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Read more: Call: Human-Centered AI at AIC 2020, 8th Workshop on Artificial Intelligence and CognitionCALL FOR PAPERS AIC 2020, 8th International Workshop on Artificial Intelligence and Cognition Joint with: SweCog 2020, the 16th conference of the Swedish Cognitive Science Society Special Topic of Interest: Human-Centered AI Örebro University, Örebro, Sweden September 2-4, 2020 Submission deadline: May 3, 2020 Workshop website: https://aic20.aass.oru.se Submission link: https://easychair.org/conferences/?conf=aic20200 SweCog website: http://www.swecog.se/ Twitter account: https://twitter.com/aic_swecog ABOUT AIC 2020 AIC 2020 is the 8th international appointment of the International Workshop Series AIC on “Artificial Intelligence and Cognition” (please see http://www.aicworkshopseries.org/). The AIC series started in 2013, stemming from the need of creating an international scientific forum for the discussion and…
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VR helps Forensic Science students learn how to analyze crime scenes
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Read more: VR helps Forensic Science students learn how to analyze crime scenes[An interdisciplinary application of presence in a program at County College of Morris in New Jersey is described in this story from the College. The original includes a second picture and a February 19, 2020 3:10 minute video news report is available from NJTV News. –Matthew] CCM Virtual Reality Program Provides Students with Real-World Training Developing Forensic Science Investigation Skills in Simulated Settings December 13, 2019 Students enrolled in a Forensic Science or Investigative Function class at County College of Morris (CCM) recently were engaged in a crime scene as close to real-world as they could get through a capstone…
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Call: CHI PLAY 2020, 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Read more: Call: CHI PLAY 2020, 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in PlayCALL FOR PARTICIPATION CHI PLAY 2020 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Ottawa, Canada November 1 – 4, 2020 https://chiplay.acm.org/2020/ | @acmchiplay | #chiplay20 Submission deadlines: April 7, 2020: Full Papers July 15, 2020: Work in Progress, Interactivity, Student Game Design Competition, Rapid Communications, Doctoral Consortium CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games…
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Google working on human-like chatbots that contextually respond to anything
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Read more: Google working on human-like chatbots that contextually respond to anything[This story from 9to5Google provides a quick summary of a major step in the evolution of chatbots and their ability to evoke presence. See the original version, or the more detailed Google AI blog post it reports on, for more details; for two evaluations of what the development means see coverage in ZDNet and VentureBeat. –Matthew] Google working on human-like chatbots that contextually respond to anything Abner Li January 28, 2020 Chatbots were all the craze last decade, and they’re now commonly found when interacting with support lines. Today, conversational agents are a bit limited, and Google is working towards…
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Call: PRESENCE 2020, 18th conference of the International Society for Presence Research (ISPR)
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Read more: Call: PRESENCE 2020, 18th conference of the International Society for Presence Research (ISPR)[We are planning and looking forward to a productive and very enjoyable PRESENCE conference this fall in Orlando – these small, single-track, professional and social events have always been really special and we hope you can join us! Please help us get the word out by forwarding this Call to whoever and whatever venues you think appropriate. If you have any questions, feel free to email me directly at lombard@temple.edu. –Matthew] CALL FOR PAPERS PRESENCE 2020 18th conference of the International Society for Presence Research (ISPR) Orlando, Florida, USA October 23-25, 2020 https://ispr.info/call-presence-2020 Conference theme: World of presence Submission deadline:…
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Call: GOODTECHS 2020 – 6th EAI International Conference on Smart Objects and Technologies for Social Good
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Read more: Call: GOODTECHS 2020 – 6th EAI International Conference on Smart Objects and Technologies for Social GoodCALL FOR PAPERS EAI GOODTECHS 2020 6th EAI International Conference on Smart Objects and Technologies for Social Good September 14-16, 2020 Antwerp, Belgium http://goodtechs.eu/call-for-papers/ Full paper submission deadline: 1 April 2020 Proposals for special sessions due by 5 March 2020 (see website for details) Submissions of work-in-progress and for PhD track due by 1 May 2020 (see website for details) SCOPE By social good we refer to a “good” or a service that benefits the largest number of people in the largest possible way. Some classic examples of social goods are, of course, healthcare, safety, environment, democracy, and human rights,…
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Snapchat’s Bitmoji TV stars you and your friends
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Read more: Snapchat’s Bitmoji TV stars you and your friends[This story from TechCrunch describes a new media format that puts users’ personalized avatars into short animated stories. See the original version of the story for five different pictures and a 1:32 minute video. For more information, see an interview with the Bitmoji co-founder and CEO in Women Love Tech, which includes this presence-related quote: “While this began with a very specific focus on comics, over time the way people were communicating – and even existing – via their phones was evolving. More and more we were talking in text, more and more we were seeing our friends through our…
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Call: “Social VR: A New Medium for Remote Communication & Collaboration” – CHI 2020 Workshop
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Read more: Call: “Social VR: A New Medium for Remote Communication & Collaboration” – CHI 2020 WorkshopCall for Participation Social VR: A New Medium for Remote Communication & Collaboration CHI 2020 WORKSHOP (https://chi2020.acm.org/) April 25, 2020 Honolulu, Hawaii Workshop website: https://www.socialvr-ws.com Submission link: https://easychair.org/conferences/?conf=socialvr2020 IMPORTANT DATES Submission Deadline: February 24, 2020 Notification: February 29, 2020 Workshop: April 25, 2020 (with remote participation options) Remote communication allows people who are not physically present in the same location to communicate in real-time, which has many positive societal impacts, such as reducing environmental pollution, travel cost and fatigue, supporting rich collaboration by connecting talented people around the world, brings families closer and improves the availability of high-quality education and…
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Using VR and presence to question and explore gender
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Read more: Using VR and presence to question and explore gender[In a recent (February 2020) post here about virtual reality and accessibility I was struck by this comment: “[A] woman I interviewed told me that after struggling for years with gender dysphoria, the experience of putting on a headset and inhabiting not just another place, but another body of a sort, led instead to a sense of ‘gender euphoria.’ It was, paradoxically, the first time she said she had really felt like herself. Toward the end of our conversation, she mentioned that a lot of her peers seemed to choose different genders and races for their virtual avatars, surmising that…
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Call: 8th International Conference on Human-Agent Interaction (HAI 2020)
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Read more: Call: 8th International Conference on Human-Agent Interaction (HAI 2020)Call for Papers, Posters, and Workshop/Tutorial Proposals The 8th International Conference on Human-Agent Interaction (HAI 2020) 10-13 November 2020 Sydney, Australia http://hai-conference.net/hai2020/ Submission deadline for full papers: 17 May 2020 HAI 2020 is the 8th annual International Conference on Human-Agent Interaction. The conference is a venue with an interdisciplinary nature to discuss and disseminate state-of-the-art research on topics that relate to human interactions with a range of agent systems, including physical robots and humanoids, virtual agents, socially interactive agents, and artificially intelligent agents. The topical issues within the conference include user studies, frameworks, simulations, technical developments and relevant theoretical contributions…
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Meet Haru, the unassuming big-eyed robot helping researchers study social robotics
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Read more: Meet Haru, the unassuming big-eyed robot helping researchers study social robotics[This post from IEEE Spectrum describes a major initiative to conduct research to understand the dynamics of, and develop sophisticated media technology that evokes, both remote telepresence and medium-as-social-actor presence. See the original version for five more pictures and two videos. –Matthew] [Image: Some of Haru’s unique features distinguish it from other social robots and suggest new opportunities for human-robot interaction. Credit: Evan Ackerman/IEEE Spectrum] Meet Haru, the Unassuming Big-Eyed Robot Helping Researchers Study Social Robotics Honda Research Institute roboticists are experimenting with social robots as a new kind of trustful companion By Dr. Randy Gomez, a senior scientist at…
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Call: Cinema issue 12 – “Images of the Real: Philosophy and Documentary Film”
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Read more: Call: Cinema issue 12 – “Images of the Real: Philosophy and Documentary Film”Call for Papers Cinema: Journal of Philosophy and the Moving Image Issue #12: Images of the Real: Philosophy and Documentary Film http://cjpmi.ifilnova.pt/cfp/ Guest Editors: Stefanie Baumann Susana Nascimento Duarte Managing Editor Patrícia Castello Branco Abstract proposals due: April 1st, 2020 Cinema: Journal of Philosophy and the Moving Image welcomes submissions to its 12th issue on Images of the Real: Philosophy and Documentary Film. Documentary films constitute a challenge for philosophical thinking. Relying on reality and addressing it explicitly as well, they raise the problem of the encounter between world and images. The indexical images they feature do not merely reproduce the…
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