Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: “Video Games and Museums: Educational Digital Tools for the Participatory GLAM Space” conference
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Read more: Call: “Video Games and Museums: Educational Digital Tools for the Participatory GLAM Space” conferenceCall for Papers “Video Games and Museums: Educational Digital Tools for the Participatory GLAM Space” 6-7 May 2018, University of Helsinki Abstract submission deadline: 5 April 2018 Digital tools with educational content – be they video games, apps, interactive websites or others – may intensively contribute to enhance participatory and educational experiences for visitors in the GLAM (Galleries, Libraries, Archives, Museums) spaces. New technology such as virtual reality and augmented reality additionally extend the limits of what can be represented, played, and experienced on multiple levels. This conference’s primary aim is to provide a platform for presenting and discussing themes…
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Call: Masterclass: Designing and developing a conversational chatbot
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Read more: Call: Masterclass: Designing and developing a conversational chatbotMasterclass: Designing and developing a conversational chatbot 2nd July 2018, Church House, Belfast, Cost: £150 – In conjunction with the 32nd British Human Computer Interaction conference http://hci2018.bcs.org Instructor: Professor Michael McTear (mf.mctear@ulster.ac.uk) This practical hands-on course will introduce attendees to the concepts, methods, and issues involved in the design and development of conversational chatbots. Following a brief introduction to chatbots and conversational interfaces, the course will explore relevant technologies, such as Artificial Intelligence, Human-Computer Interaction, and Natural Language Processing. Existing tools and developer platforms will be introduced and compared. The main part of the course will be devoted to hands-on…
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Call: EDUCAUSE project exploring “3D technologies” in higher ed learning environments
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Read more: Call: EDUCAUSE project exploring “3D technologies” in higher ed learning environmentsFriday February 9, 2018 Greetings, For a future online event, the ELI [EDUCAUSE Learning Initiative] is very interested in exploring the teaching and learning community’s work with what one might call “3D technologies,” that is virtual, augmented, immersive, and mixed reality technologies (aka the “Rs”). We could also toss in voice-activated technology, such as Alexa, multidimensional printing, and advanced visualization environments. For this exploration, our main interest is along these lines: how they are being actively used in the curriculum at your institution; how they are being integrated into your learning space designs and projects; how you are evaluating their…
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Call: PAD 2018 – ‘Personification Across Disciplines’
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Read more: Call: PAD 2018 – ‘Personification Across Disciplines’Call for Papers PAD 2018 ‘Personification Across Disciplines’ An interdisciplinary conference at Durham University, September 17 – 19, 2018 https://padonline.org/ Confirmed Keynotes: H. PORTER ABBOTT (Narratology, University of California Santa Barbara) GUILLAUME DUMAS (Cognitive Neuroscience, Institut Pasteur) NEV JONES (Psychology and Mental Health, University of South Florida) TANYA LUHRMANN (Anthropology, Stanford University) MARJORIE TAYLOR (Developmental Psychology, University of Oregon) Extended deadline for abstracts: February 23, 2018 Humans have a flair for attributing intentions, traits, agency, emotions and mental states to beings or things – either real or imagined. Whether anthropomorphising natural or abstract shapes, playing with imaginary companions, (re) constructing…
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Call: Games and Learning Alliance conference (GALA 2018)
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Read more: Call: Games and Learning Alliance conference (GALA 2018)Call for Papers Games and Learning Alliance conference (GALA 2018) 5-7 December 2018 Palermo, Italy https://conf.seriousgamessociety.org/ Paper submission deadline: June 29, 2018 The Games and Learning Alliance conference (GALA 2018) is an international conference dedicated to the science and application of serious games. The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games. The conference also includes an exhibition, where developers can showcase their latest products. The conference is organized by…
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Call: ACM Symposium on Spatial User Interaction (SUI) 2018
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Read more: Call: ACM Symposium on Spatial User Interaction (SUI) 2018Call for Papers: ACM Symposium on Spatial User Interaction (SUI 2018) Berlin, 13-14 October 2018 https://sui.acm.org Paper deadline: 30 June 2018 We invite you to participate in the ACM Symposium on Spatial User Interaction 2018 (SUI). SUI will be held on 13-14 October 2018, co-located with the ACM User Interface Software and Technology Symposium (UIST) in Berlin, Germany. We seek original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue. Specific topics of interest include: Spatial interaction techniques…
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Call: AI-2018 – SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence
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Read more: Call: AI-2018 – SGAI International Conference on Innovative Techniques and Applications of Artificial IntelligenceCALL FOR CONTRIBUTIONS AI-2018: 38th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence Cambridge, UK, December 11th-13th 2018 http://www.bcs-sgai.org/ai2018/ Organised by BCS SGAI: The British Computer Society Specialist Group on Artificial Intelligence (a EurAi Member Society). The leading series of UK-based international conferences on Artificial Intelligence and one of the longest running AI conference series in Europe. Deadline for Paper/Poster Submission: Friday 6th July 2018 AI-2018 is the thirty-eighth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence. The scope of the conference comprises the whole range of AI technologies and application areas. AI-2018 reviews…
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Call: Livestream: How can VR transform the museum visitor experience?
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Read more: Call: Livestream: How can VR transform the museum visitor experience?Live Stream: HOW CAN VR TRANSFORM THE VISITOR EXPERIENCE? Thursday 8th Feb 10:30-11:30 CT / 16:30-17:30 GMT https://preloaded.com/can-vr-transform-visitor-experience/ Join Tate’s Hilary Knight (Head of Digital Content) and Preloaded’s Phil Stuart (Creative Director) and Hattie Foster (Head of Strategy) to discuss the potential for VR in museums, and how it can be used to enhance a visit and transform museum engagement. There is no doubt that the thoughtful and appropriate use of VR has the potential to revolutionise the museum experience. But in such an innovative and fast-changing space, there can also be plenty of obstacles. In this Livestream, we’ll take…
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Call: Gaming and the Arts of Storytelling Symposium and Special Issue
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Read more: Call: Gaming and the Arts of Storytelling Symposium and Special IssueCall for Papers Gaming and the Arts of Storytelling Symposium and Special Issue Symposium (Abertay University – 9th May 2018). Keynote: Professor Espen Aarseth, Centre for Computer Games Research, IT University of Copenhagen. Symposium deadline (500 word abstract): 5th March 2018. Special Issue of the journal Arts deadline (5000-8000 word article): 31st May 2018.…
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Call: MobileHCI 2018 – 20th International Conference on HCI with Mobile Devices and Services
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Read more: Call: MobileHCI 2018 – 20th International Conference on HCI with Mobile Devices and ServicesCall for Papers for MobileHCI 2018 – “The next 20 years: beyond mobile” The 20th International Conference on Human-Computer Interaction with Mobile Devices and Services 3th – 6th September, Barcelona, Spain http://mobilehci.acm.org/2018/ Important deadlines for the main paper track (due not later than 17:00 hrs PST on the dates indicated.): Submissions: February 9th, 2018 Notification: April 25th, 2018 Camera-ready: May 29th, 2018 Early July 2018: Early registration ends In 2018 we are celebrating the 20th anniversary of the conference. Mobile HCI seeks contributions in the form of innovations, insights, or analyses related to human computer interaction and experiences with mobility.…
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Call: Reconceiving Cognition conference
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Read more: Call: Reconceiving Cognition conferenceCALL FOR PAPERS RECONCEIVING COGNITION Antwerp, June 27-29 https://www.uantwerpen.be/en/rg/filop/reconceiving/ Deadline for abstracts: February 13, 2018 The cognitive sciences, including its neural branches, continue to flourish. But what exactly is cognition? Recent developments in Embodied, Embedded and Enactive approaches to cognition, or E-cognition, have drawn attention to the numerous ways in which embodied situated interaction might be more intimately related to cognition than previously acknowledged. E-cognition is often taken to raise concerns about the tenability of a conception of cognition according to which in-the-head representational and/or computational mechanisms breathe cognitive life into organismic activities that would otherwise be mere bodily motion.…
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Call: ISMAR 2018 – 17th IEEE International Symposium on Mixed and Augmented Reality
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Read more: Call: ISMAR 2018 – 17th IEEE International Symposium on Mixed and Augmented RealityCALL FOR PAPERS ISMAR 2018 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR) in Munich (Germany) October 16-20, 2018 http://ismar2018.org/ ISMAR 2018, the premier conference for Augmented Reality (AR) and Mixed Reality (MR), will be held in Munich, Germany. ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR and Virtual Reality (VR) by continuing the expansion of its scope over the past several years. ISMAR 2018 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences. This range…
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