Category: Calls


  • Call: GamiFIN 2020: 4th Annual International GamiFIN Conference

    Call for Papers GamiFIN 2020: 4th Annual International GamiFIN Conference April 1-3, 2020 Levi, Lapland, Finland Conference website: http://gamifinconference.com/ Full CFP: http://gamifinconference.com/cfp2020/ NEWS DEADLINE EXTENDED. New deadline: November 3, 2019 Fast-track option to AIS Transactions on Human-Computer Interaction| Electronic Markets | Internet Research Elisa Mekler and Andreas Lieberoth announced as Keynote speakers! IMPORTANT DATES November 3, 2019: Submissions deadline for papers December 20, 2019: Notifications of acceptance sent to authors of papers January 15, 2020: Submissions deadline for posters and doctoral consortium January 31, 2020: Acceptance for posters and doctoral consortium entries February 28, 2020: Registration deadline for authors March…

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  • Call: Virtual Teaching Conference: VR, AR and 360 Video in Higher Education

    Call for Papers Virtual Teaching Conference: VR, AR and 360° Video in Higher Education March 8-10, 2020 University of South Carolina Columbia, South Carolina https://sc.edu/about/offices_and_divisions/cte/symposiums/virtualteaching/vt_conference_call_papers.php See conference web site for Calls for Panels and Showcase Presentations Submission Deadline: November 22, 2019 Virtual reality, augmented reality, and 360° video are making the transition from the arcade and the playroom into the classroom, providing opportunities to enhance traditional learning with elements of simulation and gamification. The Virtual Teaching: VR, AR, and 360° Video in Higher Education conference provides a forum for the presentation of essays and research regarding the use of these…

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  • Call: Game Studies Area: 2020 PCA/ACA National Conference

    CALL FOR PAPERS Game Studies Area: 2020 PCA/ACA National Conference April 15-18, 2020 Philadelphia, PA, USA https://pcaaca.org/area/game-studies http://www.facebook.com/groups/190087978463831/ Paper and panel proposals deadline: November 1, 2019 The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held April 15th through April 18th, 2020 at the Philadelphia Marriott Downtown in Philadelphia, PA. The database for proposal submissions is now open. The deadline for proposals is November 1st. I. TOPICS OF INTEREST The organizers…

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  • Call: Alone Together Again (ATA): A Second International Pandisciplinary Symposium on Solitude in Community

    Call for Abstracts ALONE TOGETHER AGAIN (ATA): A Second International Pandisciplinary Symposium on Solitude in Community Szczecin, Poland Thursday 16 April – Saturday 18 April 2020 https://ata.usz.edu.pl/ Abstracts deadline January 15, 2020 “We must meet; we must communicate with one another; we must, it would seem, be alone together” (John Macmurray) We welcome contributions to the second international pandisciplinary symposium on solitude in community: Alone Together Again. (To see the photographs of the first conference click here). This is organised by the University of Szczecin and York St John University, under the auspices of the Rector of the University of…

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  • Call: Foundations of Digital Games (FDG) 2020

    Call for Papers Foundations of Digital Games (FDG) 2020 15-18 September, 2020 Malta http://fdg2020.org Workshop, panel and competition proposals deadline: 2 December 2019 Abstract and paper deadlines: 13 and 27 January 2020 CONFERENCE OVERVIEW Foundations of Digital Games (FDG) 2020 is proud to invite research contributions in the form of papers, games and demos, doctoral consortium applications, as well as panel, competition, and workshop proposals. We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences. Papers, Games…

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  • Call: 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications

    Call for Abstracts 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET-AI 2020) Lausanne, Switzerland April 23-25, 2020 http://www.ihiet-ai.org Submission deadline: 25 October 2019 You are cordially invited to participate in the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET-AI 2020) will be held at the Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland, April 23-25, 2020. IHIET-AI 2020  Conference aims to provide a global forum for presenting and discussing novel human-interaction, healthcare, sport medicine and engineering approaches, tools, methodologies, techniques, and solutions for integrating people, concepts, trends and applications in healthcare and artificial…

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  • Call: SPEAKING BODIES: Embodied Cognition at the Crossroads of Philosophy, Linguistics, Psychology and AI

    SPEAKING BODIES Embodied Cognition at the Crossroads of Philosophy, Linguistics, Psychology and Artificial Intelligence May 13-15, 2020 Cluj-Napoca, ROMANIA http://embodiedcognition2020.devpsychology.ro/ Deadline for abstract submissions: November 15th, 2019 Keynote speakers: Prof. Angelo CANGELOSI, University of Manchester, UK: Developmental Robotics for Language Learning, Trust and Theory of Mind Prof. Shaun GALLAGHER, University of Memphis, USA: Throwing stones from a glass house: Mechanistic causality and enactive constitution. Prof. Robert GOLDSTONE, Indiana University, USA: Training Perception and Action to do the Right Thing Prof. John E. JOSEPH, University of Edinburgh, UK: TBA The assumption that cognition is fundamentally linked to the body and to…

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  • Call: Beyond Human: The Aesthetics of Nature and Technology – British Society of Aesthetics Conference

    Call for Papers BEYOND HUMAN: THE AESTHETICS OF NATURE AND TECHNOLOGY The Sixth British Society of Aesthetics Postgraduate Conference University of Kent, UK 28-29 February 2020 https://british-aesthetics.org/cfp-beyond-human-the-aesthetics-of-nature-and-technology/ Deadline for submission of abstracts: 1 November 2019 We are delighted to invite postgraduate students and early-career researchers to submit paper proposals for the 6th Annual British Society of Aesthetics Postgraduate Conference, organised by the Aesthetics Research Centre at the University of Kent on 28-29 February 2020. The aim of this conference is to bring together aesthetic discussions of two core drivers of change in our world: nature and technology. Our relationship with…

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  • Call: iLRN 2020 – 6th International Conference of the Immersive Learning Research Network

    CALL FOR PAPERS AND PROPOSALS iLRN 2020: 6th International Conference of the Immersive Learning Research Network June 21–25, 2020 San Luis Obispo, California, USA Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore® Conference theme: “Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning” Conference website: http://immersivelrn.org/ilrn2020 Full CFP available at: http://bit.ly/2ki4gzb (PDF), http://bit.ly/2lUcpdG (HTML) Main submission deadline: January 6, 2020 The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual…

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  • Call: The Present and Future of History and Games (One day symposium)

    Call for Participants One day symposium: The Present and Future of History and Games Institute of Advanced Study, University of Warwick, UK 28th February 2020 Submission deadline: 17th November 2019 An interdisciplinary symposium that invites academics, teachers and practitioners at all levels to explore the intersection of history and games, and to discuss methods for future research, teaching, and practice. While major video game franchises like Battlefield, Assassin’s Creed, and Red Dead Redemption are often in the spotlight, digital and non-digital games have for decades been exploring, interrogating, reinterpreting, and representing the past, and offering gameplay experiences underpinned by deliberately…

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  • Call: Workshop on Social Robots as Mediators for Enactive Didactics at ICSR 2019

    Call for Abstracts (1000 words) Workshop on Social Robots as Mediators for Enactive Didactics @ ICSR 2019 Madrid, Spain November, 29, 2019 Conference website: http://icsr2019.uc3m.es/ Workshop website: https://enactive-robot-assisted-didactics.jimdosite.com/ Important Dates: Abstract Due – October 25, 2019 Notification of Acceptance – October 30, 2019 We are interested in submissions of original research in the field of “Social Robots as Mediators for Enactive Didactics”, or research from related fields, relevant to the topic of “Experimental and Applied perspectives on robots, embodied and enactive approaches and education”. The submissions, in the form of abstracts (min 800, max 1000 words, references excluded), should present…

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  • Call: 1st Workshop on Human Technologies and Interaction Design in Outer Space (SpaceUX’19)

    Call for Papers, Abstracts, Demos and Posters 1st Workshop on Human Technologies and Interaction Design in Outer Space (SpaceUX’19) in conjunction with OzCHI’19 (http://ozchi2019.visemex.org/wp/) 2nd December – 5th December Perth/Fremantle, WA, AUSTRALIA https://spaceux19.travel.blog/ Workshop Highlights: Workshop proceedings published in a Scopus indexed series Best papers are published as part of a journal special issue with high level publisher Submission deadline (abstracts): 20th October 2019 Outer space is steadily evolving as a site of human-computer interactions. With the ongoing investments of state and private companies in space exploration, these interactions and their design are becoming increasingly crucial for the unfolding of…

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