Author: Matthew Lombard


  • How Microsoft’s Xbox 360 and Kinect help surgeons in the OR

    [From TechFlash] [Image: The avatar for Dr. Brian Ross welcomes participants to an online training session using Xbox chat technology (Stephen Brashear photos/PSBJ)] GAMING TECHNOLOGY How Microsoft’s Xbox 360 and Kinect help surgeons in the OR by Brad Broberg on Saturday, July 16, 2011 The sight of a surgeon playing “Grand Theft Auto” in the operating room might raise eyebrows, but it’s one example of how consumer technology is being repurposed to advance the practice of medicine. Rising medical costs — bloated by expensive, complicated machines — are wrecking the nation’s economic health, while off-the-shelf consumer gadgets keep getting cheaper…

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  • Call: Games for Health: Research, Development, and Clinical Applications

    Games for Health: Research, Development, and Clinical Applications; A Groundbreaking New Journal on the Applications of Digital Games to Human Health New Rochelle, NY, July 13, 2011 – Mary Ann Liebert, Inc. announces the launch of Games for Health: Research, Development, and Clinical Applications (G4H), a new, peer-reviewed journal dedicated to the development, use, and applications of game technology for improving physical and mental health and well-being. The Journal breaks new ground as the first to address this emerging, widely-recognized, and increasingly adopted area of healthcare. Published bi-monthly, Games for Health: Research, Development, and Clinical Applications will be released in…

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  • Your brain on androids: An fMRI study of the Uncanny Valley

    [From The University of California, San Diego News Center] [Image: Brain response as measured by fMRI to videos of a robot, android and human] Your Brain on Androids July 14, 2011 By Inga Kiderra Ever get the heebie-jeebies at a wax museum? Feel uneasy with an anthropomorphic robot? What about playing a video game or watching an animated movie, where the human characters are pretty realistic but just not quite right and maybe a bit creepy? If yes, then you’ve probably been a visitor to what’s called the “uncanny valley.” The phenomenon has been described anecdotally for years, but how…

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  • Call: Real Education in Virtual Worlds (ICCE 2011 Workshop)

    ICCE 2011 Workshop On “Real Education in Virtual Worlds” URL: http://dtrip.ice.ntnu.edu.tw/CFP/2011REVW_CFP.htm November 28, 2011 ~ December 2, 2011, Chiang Mai, Thailand Held in conjunction with The 19th International Conference on Computers in Education (ICCE 2011) Description Virtual worlds have generated much attention and interest among educators and researchers over the last few years. To response the increasing calls for practical evidences of applying virtual worlds in educational settings, the first workshop on Real Education in Second Life was held in conjunction with The 18th International Conference on Computers in Education (ICCE2010). We had a fruitful harvest in the workshop. Researchers…

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  • Pamplona museum offers virtual bull runs

    [From AFP via France 24; for more information see the museum’s Facebook page here] Pamplona museum offers virtual bull runs (AFP) – July 14, 2011 PAMPLONA, Spain — Revellers at Spain’s San Fermin festival lacking the nerve to run through the streets chased by a herd of thunderous bulls can now opt for a virtual bull-run. Visitors to Pamplona’s Museo del Encierro run on a treadmill while wearing virtual reality goggles that let them see computer-generated images of what it is like to race ahead of pounding hooves. “This is the only simulator in the world of a San Fermin…

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  • Thrills, spills and smells of 4-D films promise a white-knuckle ride

    [From The Australian] Thrills, spills and smells of 4-D films promise a white-knuckle ride John Harlow From: The Australian July 11, 2011 Just as audiences go sour on 3-D movies, fed up with high ticket prices, murky images and uncomfortable glasses, Hollywood blockbusters are being converted into 4-D. The fourth dimension is often said to be time, which drags during a poor 3-D movie. But in South Korea 4-D refers to a new chain of cinemas that synchronise blockbuster movies with the physical effects usually found in theme park rides. A Korean company called CJ 4D Plex has built cinemas…

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  • Call: Kill Switch: The Ethics of Simulation (conference)

    Call for Papers “Kill Switch: The Ethics of Simulation” A One-Day Conference at the Munich Ethics Referral Centre (MKE), Ludwig-Maximilians-Universität Munich November 25, 2011 How can one adequately address the ethics of a video game player’s actions? There is a field of rapidly growing importance in ethics that has not yet been mapped sufficiently, a whole category of acts that has not yet been the focus of ethical theory, acts that are neither actually performed nor merely contemplated: simulated acts. Ethical theory has spent considerable energy investigating performed or contemplated actions, with some of the major ethical theories like consequentialism,…

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  • Boston TV coverage of July 4th fireworks presents altered reality

    [From Mediaite] Production Company Caught Faking Fourth of July Firework Footage In Boston For CBS Special by Jon Bershad | July 8th, 2011 This holiday weekend, anyone who was watching CBS in Boston got to see some amazing shots of fireworks. In fact, the footage was way more impressive than those on other networks as it featured incredible glimpses of the fireworks going off right behind such landmarks as Fenway stadium and the state house. However, some eagle-eyed, geography-knowledgable viewers began to notice something was amiss. The fireworks were shot off from a barge and for CBS to have gotten…

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  • Call: Experiencing Stories with Digital Games (Colloquium at Concordia U.)

    Call for Papers and Projects by Graduate Students: Récit(s) et jeux numériques / Experiencing Stories with Digital Games A colloquium presented by the Concordia Research Centre for Technoculture, Art and Games at Entretiens Jacques Cartier 2011 October 1 & 2, 2011 Concordia University, Montreal About the Colloquium Despite recent advances in game hardware, interfaces and game mechanics, the most successful video games continue to emerge from a fundamental concern with telling and experiencing stories. This colloquium will bring together academic game researchers, industry designers and students to discuss new approaches to the analysis and creation of interactive digital narratives. By…

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  • ‘Virtual Assistant’ technology makes retail debut at Duane Reade

    [From Chain Store Age; more information follows below] ‘Virtual Assistant’ technology makes retail debut at Duane Reade July 5, 2011 | By Marianne Wilson New York City — Next-generation digital signage that uses the latest in holographic imaging and audio-visual technology to create the illusion of a real person is making its U.S. debut at Duane Reade’s new flagship in downtown Manhattan. The technology, the Tensator Virtual Assistant, is provided by Lawrence, a Tensator Group Co. Completely customized for Duane Reade, it takes the form of a female greeter who welcomes entering customers and provides information on everything store-related. Currently,…

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  • Job: Professor/Associate Professor in game technology at Gjøvik University College (Norway)

    Professor/Associate Professor in game technology at Gjøvik University College (Norway) The Media Technology Laboratory, the Faculty of Computer Science and Media Technology, has an opening for a research and teaching position in game development as Professor/Associate professor in Game Technology. We seek candidates with Industry related experience and a PhD degree in a related field to join our expanding game technology group. The position has responsibility for curriculum development, self directed research, teaching, supervision, raising funds for research projects, and networking and collaboration with industry, public institutions and other universities and research environments. Applicants will have backgrounds in the areas…

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  • Word cloud visualization of ISPR Presence News and Presence-L post titles

    Word cloud visualization of ISPR Presence News and Presence-L post titles To provide a visual summary of what readers can find in ISPR Presence News items, we’ve used IBM’s Many Eyes software to create a word cloud based on the titles of the nearly 3,500 announcement posts on the Presence-L listserv from July 1999 to January 2010 and ISPR Presence News from January 2010 to July 1, 2011. The full-sized version of the word cloud can be found here; the list of titles used to generate the visualization are here (note that “Presence-related,” “News,” and “Call” were removed for the cloud).…

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