Author: Matthew Lombard


  • Project makes navigating gigapixel photos more interactive and intuitive

    [From PC World’s GeekTech blog; more information is in a post on MIT’s Technology Review Hello World blog] Gigapixel Hack Makes Photos More Interactive By Elizabeth Fish, PCWorld    Sep 7, 2011 Have you ever looked at a particulalry stunning photograph and wished you could really immerse yourself in it? A recent project attempts to do just that, with the help of a good camera, a hacked Kinect, and an Arduino board. Samuel Cox, a university collegue of mine, recently held an exhibition for his postgraduate project, based on interactive photography. Sam invited the public to really explore the UK…

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  • ISPR News: Provisional programme for ISPR 2011 announced

    The provisional programme for the upcoming ISPR 2011 conference in Edinburgh, Scotland has been announced and can be found below and on the conference web site here). Full details about the conference are here. Please join us!   – Wednesday October 26 – 0830   Registration 0945   Welcome 1000   Keynote I: Professor Steve Benford, Nottingham University, England 1130   coffee SESSION I: That’s Entertainment 1200-1230 The Influence of 3D Screenings on Presence and Perceived Entertainment S. Sobieraj and Nicole C. Krämer 1230-1300 The Pleasure of Being (There?). An Explorative Study into the Effects of Presence and Identification on the Enjoyment of an…

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  • Call: The UnSymposium 2011: Games, Play and Community

    CALL FOR PROPOSALS The UnSymposium 2011: Games, Play and Community www.vw.unsymposium.org Friday, Saturday and Sunday, November 4-6, 2011. Virtual Worlds Graduate UnSymposium is a community building event that provides opportunities for graduate students, alumni, and educators to share innovative practices, network with colleagues, and explore opportunities for professional development, enhancing research, teaching, and learning. This UnSymposium is particularly interested in works in progress, sessions that provide ample opportunity for symposiast participation, and cutting edge uses of technology in education, research, and virtual worlds. The Theme for 2011 is Games, Play and Community. This is a fully online, free conference. Conference…

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  • University of Maine students create virtual realities in campus lab

    [From The Maine Campus; the VEMI Lab web site is here] [Image: Richard Corey, VEMI Lab Manager, (left) and Timothy McGrath (right) take part in a virtual world in Virtual Environment and Multimodal Integration Lab, located on the third floor of Boardman Hall. Photo by Paul Perkins] Students create virtual realities in campus lab By Rachel Curit Posted on Sunday, September 11th, 2011, 11:10 pm Several University of Maine students are escaping the tedium of school on a regular basis, although classes began only two weeks ago, by plugging in to virtual realities. Unlike students who may avoid the pressures…

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  • Job: Assistant Professor of Games at Michigan State University

    POSITION ANNOUNCEMENT Michigan State University Assistant Professor of Games The Department of Telecommunication, Information Studies, and Media at Michigan State University is seeking an innovative, dynamic individual to fill a full-time, tenure stream position at the assistant professor level in the field of games. Whether designed purely to entertain or to also achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. The faculty member hired for this position is expected to engage in scholarship aimed at understanding and transforming games in meaningful ways. Candidates will join…

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  • Psychoacoustics helps reproduce sound the way the brain prefers to hear it

    [From The New York Times, where the article includes a multimedia feature; information about Audyssey’s latest product, Personal Surround, is available here] [Image: Tyson Yaberg of Audyssey Laboratories listened to an experimental system at the University of Southern California. Audyssey’s goal is to make dens and living rooms sound like concert halls and movie theaters. Photo by David Ahntholz for The New York Times.] Sound, the Way the Brain Prefers to Hear It By GUY GUGLIOTTA Published: September 5, 2011 LOS ANGELES — There is, perhaps, no more uplifting musical experience than hearing the “Hallelujah” chorus from Handel’s “Messiah” performed…

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  • Call: Role-Playing in Games Seminar

    CALL FOR PAPERS ROLE-PLAYING IN GAMES SEMINAR April 10-11, 2012, University of Tampere, FINLAND Role-playing activities are characterized by involving participants in as-if, simulated and pretend play actions and circumstances. This element can be found in numerous contexts from child’s play to training and research. The most common recreational role-playing games include tabletop role-playing games, live action role-playing games (larps) and massively multiplayer role-playing games (MMORPGs). Different forms of role-playing, pretend-play, and make-believe can be traced throughout human history. Role-Play in Games seminar brings together researchers of role-playing and role-playing games. Submissions from a wide variety of research fields are…

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  • Sony unveils ultra high-definition 4K projector

    [From Time magazine’s Techland blog, where the post includes additional information; the full Sony press release, which includes the claim that the product will “provide entertainment enthusiasts with a more immersive, engaging visual experience,” is here] Sony Unveils Ultra High-Def 4K Projector: So Long 1080p! By Matt Peckham on September 8, 2011 You’ve finally picked up a monster-sized high-definition 1080p flatscreen for your entertainment center, you’re plowing through your Blu-ray stacks of Lost or Friday Night Lights or Breaking Bad at a crisp, eyeball-thrilling 1920 x 1080 pixels, and then you see this: Sony’s launching a projector that’ll run at 4K,…

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  • Call: Computational Aesthetics in Games: Special issue of T-CIAIG

    IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) Special Issue: Computational Aesthetics in Games Special issue editors: Cameron Browne, Georgios N. Yannakakis and Simon Colton Deadline for submissions: October 28, 2011 AI research seeks to optimise the performance of artificial agents in their given domains, and in the area of games this does not mean simply making stronger opponents. We do not increase the player’s enjoyment of a game by beating them as quickly as possible, but by matching them at their level of expertise to engage them and provide an entertaining experience. While such aesthetic considerations are…

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  • How Microsoft researchers might invent a holodeck

    [From Wired’s Gadget Lab blog, where the original post includes many additional images; also see the follow-up at Venture Beat here] How Microsoft Researchers Might Invent a Holodeck By Dylan Tweney August 31, 2011 A few hundred yards away, in Hardware Studio B, the rubber gets a little closer to the road. An impressive, multistory curtain of LEDs hangs in the lobby, displaying some sort of interactive art that responds to movement and sounds in the space, while employees enjoy a game of pingpong. The rest of the building is more prosaic, with surplus computers stacked up in the unused…

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  • Job: Post-doctoral researcher for project on multi-touch 3D displays at University of Bristol

    The Bristol Interaction and Graphics group (big.cs.bris.ac.uk) of the University of Bristol is seeking to appoint a post-doctoral researcher with expertise in the area of display-technologies and human-computer interaction. The ideal person will have skills in hardware and 3D display technologies to work on a project exploring the design and implementation of multi-touch surfaces with true-3D displays. This line of investigation is part of a large ERC funded project involving design of Interactive Systems Involving Multi-point Surfaces, Haptics and true-3D displays.

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  • AR in the Art World, from the Omi Sculpture Park to a 9/11 Memorial

    [From ArtInfo, where the story includes other images and a short video] ART AND TECHNOLOGY How Augmented Reality Is Going Viral in the Art World, From the Omi Sculpture Park to a 9/11 Memorial By Kyle Chayka Published: August 31, 2011 Right under our noses, or perhaps under our fingertips, a new art medium has been springing up. Augmented Reality (AR) refers to smartphone, tablet, and computer applications that mix the real with the digital, using mobile devices’ built-in cameras to take an image of a user’s physical surroundings, and adding in digital graphics or information on the viewing screen…

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