Author: Matthew Lombard


  • Call: Doctoral Colloquium on Games and Play at DIGRA 2011

    Doctoral Colloquium on Games and Play DIGRA 2011 At the Digital Games Research Association (DIGRA) 2011 conference 15-17 September, we seek to connect game and play research to the creative industries and society by fostering an integrated practice of research, design, engineering and entrepreneurship. The Doctoral Consortium at the DIGRA 2011 Conference will bring together +- 15 PhD students researching Games and Play for an afternoon of presentations and interactions with the organizers. We specifically encourage students who’s research focus is on: Game Design, Playful Interaction, the Role of play in contemporary culture and Playful Identities…

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  • Facebook and the ugly present, wonderful future of video communications

    [From Bob Enderle’s Unfiltered Opinion IT Business Edge blog] [Image: A scene from the film Demolition Man] Facebook and the Ugly Present, Wonderful Future of Video Communications Posted by Rob Enderle Jul 7, 2011 One-on-one videoconferencing has likely had the longest time coming to market of any tech product since it became viable as a technology. First showcased in the 1960s, I participated in the first large trials at Apple that started in the late 1980s. While desktop cameras proliferated on notebooks and as USB peripherals, for much of the last two decades, people have rarely performed video calls. WebEx…

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  • Call: Singularity Summit 2011

    THE FUTURE OF TECHNOLOGY SINGULARITY SUMMIT 2011 AUGUST 20-21 RMIT UNIVERSITY MELBOURNE What will tomorrow look like? Few could predict just how fast and dramatic the social, economic and political impacts of computer technology could be in our lifetimes. If present trends are to continue, computers will have more advanced and powerful ‘brains’ than humans within 25 years. This August, leading scientists, inventors and philosophers will gather at RMIT to discuss the upcoming ‘intelligence explosion’ that many now refer to as ‘The Singularity’- a technological breakthrough that promises to eclipse previous computing developments with the creation of super-human machines. The…

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  • The Advanced Visualisation and Interaction Environment (AVIE) and children’s developing brains

    [From The Australian] [Image: The interactive experience at UNSW’s iCinema Centre. Source: The Australian] Lost in cyberspace Ruth Ostrow From: The Australian July 23, 2011 You only have to be the parent of a child over the age of seven to know what I’m talking about: the vacant eyes so preoccupied by what’s on screen that they can’t focus on your face for more than a few seconds before being drawn back into the cyberworld. As you talk, your little darling types or toggles. “Are you listening to me?” you ask, only to be told in a precocious tone: “Yeahhhh.…

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  • Call: ATA 2012: American Telemedicine Association Meeting & Exposition

    ATA 2012: American Telemedicine Association 2012 Meeting & Exposition Call for Presentation Now Open Participate in the biggest telehealth event of the year! April 29 – May 1, 2012 / San Jose, CA www.ATA2012.com Abstracts accepted thru September 15, 2011 Recognized throughout the world as the primary forum for the telemedicine industry, the ATA 2012 program meets the changing needs of professionals who utilize telehealth technologies. Whether you are a novice or expert, the ATA 2012 offers a revitalized approach to presenting and learning about telemedicine.  Submit an abstract before September 15, 2011 to participate in the biggest telehealth event of…

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  • Sonic Cradle, an experiment in embodied remix interfaces

    [From PSFK] Sonic Cradle Lets You Mix Soundscapes With Your Breathing By Stephen Fortune on July 13, 2011 One can rest easy about the fate of the remix, as artists are constantly seeking new ways to push remix culture into new territory. Oftentimes, they do so by reimagining the interface by which one can cut and mash up (like such novel projects as the VJacket and Karina Van Heck’s internal organ mixing desk), and the latest experiment in embodied remix interfaces is even more ambitious than previous forays. Jay Vidyarthi and Darwin Frost have designed the Sonic Cradle that enables…

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  • Call: Human-Computer Confluence (HCC) research community coordination project

    [Note: PEACH = Presence Research in Action; http://www.peachbit.org] Dear PEACH* community members, Under the umbrella of Fet Proactive – Human Computer Confluence (HCC) we are coordinating a new CSA called HC2 (http://hcsquared.eu/home). This is, although broader in scope, a continuation of the work carried out in PEACH and we would like to ask you all to participate. We shall be organising summer schools, workshops and other events and publications relevant for the Presence community and as before we shall be able to provide some financial support to those wishing to attend. We shall also be working on the definition of…

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  • New Tokyo club Nicofarre blurs reality and virtual reality

    [From Japan Times] [Image: Virtual venue: Takeshi Natsuno, managing director at Dwango, explains the features of Nico Nico Douga’s new Nicofarre venue. ALEXIS WUILLAUME PHOTO] Website Nico Nico Douga goes live … house By MARK JARNES Special to The Japan Times Thursday, July 14, 2011 Online video-sharing website Nico Nico Douga has become a popular place for young Japanese to check out new music. Now imagine stepping inside the site to experience those tunes live. That’s the feeling you get when you enter Tokyo’s newest live venue, Nicofarre. “We wanted to create an interactive musical experience where reality and virtual…

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  • Job: Postdoc researcher in ICT-Mediated Social Interaction at Helsinki Institute for Information Technology

    Helsinki Institute for Information Technology HIIT  (http://www.hiit.fi) is a joint research institute of Aalto University and the University of Helsinki for basic and applied research on information technology. A new research group in the Network Society research programme will focus on the social psychological aspects of information and communication technologies (ICT). We are looking for a POSTDOC RESEARCHER in the area of ICT-MEDIATED SOCIAL INTERACTION for a three-year period. The research of the group focuses, for example, on the emotional and cognitive processes during mediated social interaction. The research supports the creation of ICT that is optimal from the perspective of…

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  • Test presidential candidates with simulations, not debates

    [From The Philadelphia Inquirer] War games, not debates, are what this race needs July 17, 2011 Jim Geraghty Brace yourself: Seven Republican presidential debates are scheduled in the next four months, and even more may be added. After two or three, the questions and answers are going to sound depressingly similar and predictable. Ah, yes, you’ll cut taxes and spending. You’ll respond decisively to foreign threats. Yawn. With primary debates including so little debate and so much rehearsed recitation of stale sound bites, it’s time to shake things up. What could give primary voters a clearer perspective of a candidate’s…

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  • Call: Workshop on Human-Computer Interaction & Knowledge Discovery and Data Mining (HCI-KDD) at USAB 2011

    Workshop on Human-Computer Interaction & Knowledge Discovery and Data Mining (HCI-KDD) @ USAB 2011 Conference Papers due to August, 8, 2011 http://www.hci4all.at/?page_id=334 Motto: “Human intelligence harnesses machine power” (Ben Shneiderman (2011)) In Biomedicine, Health Care, Clinical Medicine and the Life Sciences professional end users are confronted with increased masses of data. Research in Human-Computer Interaction (HCI) and Information Retrieval (IR) or Knowledge Discovery in Databases and Data Mining (KDD) respectively, has long been working to develop methods that help end users to identify, extract, visualize and understand useful information from these masses of high dimensional and mostly weakly structured data.…

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  • How Microsoft’s Xbox 360 and Kinect help surgeons in the OR

    [From TechFlash] [Image: The avatar for Dr. Brian Ross welcomes participants to an online training session using Xbox chat technology (Stephen Brashear photos/PSBJ)] GAMING TECHNOLOGY How Microsoft’s Xbox 360 and Kinect help surgeons in the OR by Brad Broberg on Saturday, July 16, 2011 The sight of a surgeon playing “Grand Theft Auto” in the operating room might raise eyebrows, but it’s one example of how consumer technology is being repurposed to advance the practice of medicine. Rising medical costs — bloated by expensive, complicated machines — are wrecking the nation’s economic health, while off-the-shelf consumer gadgets keep getting cheaper…

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