Author: Matthew Lombard
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Call: International Workshop on Aesthetic Intelligence
Read more: Call: International Workshop on Aesthetic IntelligenceCALL FOR PARTICIPATION AxI’11 International Workshop on Aesthetic Intelligence www.humtec.rwth-aachen.de/aestheticintelligence/ co-located with AmI’11 International Joint Conference on Ambient Intelligence Amsterdam, The Netherlands November 16-18, 2011 http://ami-11.org/ IMPORTANT DATES Extended Submission Deadline: August 8, 2011 Notification of Acceptance: August 16, 2011 Camera-Ready Manuscripts: October 17, 2011 Workshop: November 16, 2011 WORKSHOP THEME In a very general sense, the concept of Ambient Intelligence implies that some sort of intelligence surrounds us – somehow. But how does Ambient Intelligence manifest itself? Where does it show up and how do people notice and interact with it? Should it stay invisible or should it form…
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English Premier League to use ‘immersive technology’ to create real-time remote viewing of football as if from stands
Read more: English Premier League to use ‘immersive technology’ to create real-time remote viewing of football as if from stands[From The Sport Blog of The Guardian] [Image: Technology is being developed that will make TV viewers feel like they are watching matches from the stands. Photograph: Stephen Pond/Empics] Fantasy football is about to become reality with immersion technology The Premier League is in talks to develop an Avatar-style viewing experience that makes it feel like you are watching a top-flight game live from the stands Dominic Fifield guardian.co.uk, Tuesday 2 August 2011 The Premier League’s desire to innovate is about to become a virtual reality. English football’s elite division has long prided itself on an ability to refresh the…
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Call: GAMEON-ARABIA 2011 – Pan-Arabic Simulation and AI in Computer Games Conference
Read more: Call: GAMEON-ARABIA 2011 – Pan-Arabic Simulation and AI in Computer Games ConferenceFIRST CALL FOR PAPERS GAMEON-ARABIA’2011 The 2nd annual Pan-Arabic Simulation and AI in Computer Games Conference Arab Open University Amman, Jordan November 14-16, 2011 Organised by The European Technology Institute and Sponsored by AOU EUROSIS IEEE-UKRI-SPC For latest information see: www.eurosis.org or http://www.eurosis.org/cms/?q=taxonomy/term/302 AIM OF GAMEON-ARABIA’2011 The aim of the second annual Pan-Arabic GAMEON-ARABIA Conference on Simulation and AI in Computer Games, is to bring game developers from the Middle East in contact with local and international researchers and games people in order to exchange ideas on programming and programming techniques related to game development. Secondly it aims to steer…
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Brain cap technology turns thought into motion to control computers, robotic limbs, wheelchairs, digital avatars
Read more: Brain cap technology turns thought into motion to control computers, robotic limbs, wheelchairs, digital avatars[From the University of Maryland Newsdesk, where the story includes more images and a 2:15 minute video] [Image: Harsha Agashe, a Ph.D. student in Contreras-Vidal’s lab wears the Brain Cap, a non-invasive, sensor-lined cap with neural interface software. Photo Credit – John Consoli, University of Maryland] UMD Brain Cap Technology Turns Thought into Motion Mind-machine interface could lead to new life-changing technologies for millions of people For Immediate Release July 27, 2011 Contacts: Lee Tune, 301 405 4679 or [email protected] College Park, Md. – “Brain cap” technology being developed at the University of Maryland allows users to turn their thoughts…
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RoboCup@Home 2011: When the home help is a robot
Read more: RoboCup@Home 2011: When the home help is a robot[From BBC News, where the story includes a 3:00 minute video] When the home help is a robot By Mark Ward Technology correspondent, BBC News, Istanbul 3 July 2011 In the future, we will have robots in our homes. They will do all the dirty and boring jobs that we don’t want to do because we’ve got better things to do such as sip cocktails or play with our children. Or at least that’s what many films, novels and media articles have promised. Reality is taking some time to catch up. So far, the only domestic robots enjoying significant success…
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ISPR’s free Presence bibliography grows; reference submission form and visualizations added
Read more: ISPR’s free Presence bibliography grows; reference submission form and visualizations addedThe ISPR Presence bibliography now contains nearly 3,000 academic journal articles, book chapters, books, theses and dissertations related to telepresence and presence. The free bibliography is available on the ISPR web site (under “About Presence”). The site now includes a web form for the submission of additional references as well as a series of visualizations of the current (tele)presence literature. Because the scholarship related to (tele)presence is so interdisciplinary, standard indices and bibliographic databases include only pieces of the relevant literature; the use of the term “presence” as a shortened version of “telepresence” makes searching for relevant literature even more difficult.…
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Call: “Beyond the Game,” a documentary about VR and online worlds
Read more: Call: “Beyond the Game,” a documentary about VR and online worldsBEYOND THE GAME, from director Jos de Putter is finally here, after its long festival tour of the Margaret Mead Film Festival, the International Documentary Festival in Amsterdam, the Vancouver Film Festival, and beyond. BEYOND THE GAME is widely considered the best film about virtual reality and online worlds. Our disc also features an extremely rare interview with the founders of Blizzard Games, makers of Warcraft, Starcraft, and so many more absolutely crucial and influential movements in online culture.…
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HyperReality helmet uses Kinect to create an out-of-body experience
Read more: HyperReality helmet uses Kinect to create an out-of-body experience[From Fast Company‘s Co.Design site, where the article includes more images and two videos] HyperReality Helmet Uses Kinect To Create An Out-Of-Body Experience Maxence Parache’s experimental augmented-reality system lets you detach your point of view from your body. July 28, 2011 We take our first-person visual perspective for granted every second of the day — we have to, because our eyeballs are attached to our heads. But what if you could detach your personal “camera angle” at any moment and float away from your own body while still inhabiting it, like an on-demand out-of-body experience? Designer Maxence Paranche has created…
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Call: Encountering the Real Virtuality: Digital Games in Media, Culture and Society – Special issue of Westminster Papers in Communication and Culture
Read more: Call: Encountering the Real Virtuality: Digital Games in Media, Culture and Society – Special issue of Westminster Papers in Communication and CultureCALL FOR PAPERS Westminster Papers in Communication and Culture (WPCC) Vol9 No2, 2012 Special issue – Encountering the Real Virtuality: Digital Games in Media, Culture and Society Digital games have emerged as a significant sector of the media and cultural economy. It is very important for industry practitioners, regulators and media academics to understand the social and cultural impacts of gaming and the interactive and immersive experience involved for gamers. Digital games today are not simply used for entertainment. The global ‘serious games’ movement, for example, aims to maximize the potential of ‘play’ and is expanding the possibility of digital…
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Museum of Modern Art exhibit “Talk to Me: Design and the Communication between People and Objects”
Read more: Museum of Modern Art exhibit “Talk to Me: Design and the Communication between People and Objects”[From MoMA (pdf)] MoMA EXHIBITION INVESTIGATES THE COMMUNICATION BETWEEN PEOPLE AND OBJECTS THROUGH DESIGN Installation Provides Visitors with Greater Access to Information by Incorporating the Use of Technology, Including QR Codes and Twitter Hashtags for Each Object Talk to Me: Design and the Communication between People and Objects July 24–November 7, 2011 Special Exhibitions Gallery, third floor NEW YORK, July 19, 2011—The Museum of Modern Art presents Talk to Me: Design and the Communication between People and Objects from July 24 to November 7, 2011. With nearly 200 projects ranging from the microscopic to the cosmic and all designed in…
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Call: Foundations of Digital Games 2012
Read more: Call: Foundations of Digital Games 2012Foundations of Digital Games 2012 May 29-June 1, 2012 Raleigh, North Carolina http://fdg2012.org Call for Papers, Demos, and Posters Important Dates Full Paper & Panel Submission: 19 December 2011 Paper, Panel & Doctoral Consortium Author Notification: 1 March 2012 Doctoral Consortium Submission: 9 January 2012 Posters and Demo Submission: 12 March 2012 Poster and Demo Notification: 30 March 2012 Camera Ready Full Papers: 9 April 2012 Camera Ready Posters and Demos: 20 April 2012 FDG 2012, the International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving…
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Driving a robot from the International Space Station
Read more: Driving a robot from the International Space Station[From redOrbit] [Image1: The Justin mobile robotic system, developed at the German Aerospace Center, DLR, with its compliant controlled lightweight arms and its two four-fingered hands, is an ideal experimental platform [for the use of teleoperation in space exploration]. The mobile platform allows the long-range autonomous operation of the system. The independent wheels respond to the requirements of Justin’s upper body during manipulation tasks. Sensors and cameras allow the 3D reconstruction of the robot’s environment, enabling Justin to perform his work autonomously. Credits: DLR] Driving A Robot From The Space Station Posted on: Thursday, 30 June 2011 Meet Justin, an…
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