Author: Matthew Lombard


  • Job: PhD candidates at University of Luxembourg – Gaming and HCI in cars

    PhD Candidates – Gaming and HCI in cars (2 PhD positions) (M/F) Application Deadline: Sunday October 09 2011 The Interdisciplinary Centre for Security, Reliability and Trust (SnT) is a recently formed centre carrying out interdisciplinary research in secure, reliable and trustworthy ICT (Information and Communication Technologies) systems and services, often in collaboration with industrial, governmental or international partners. SnT is active in several international research projects funded by the EU 7th framework programme and the European Space Agency. The successful candidate will conduct research in one or more of the centre projects and assist in the development of the SnT…

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  • Virtual painting latest innovative educational tool

    [From Nashoba Valley Technical High School’s Newswire; the VRSim web site is here and videos are here] [Image: Nashoba Tech sophomore Paul Gambardello of Chelmsford uses SimSpray, a 3-D, virtual-reality teaching tool that simulates painting. His performance can be seen on the screen behind him] Virtual Painting Latest Innovative Educational Tool at Nashoba Tech Posted by Dan Phelps September 20, 2011 WESTFORD — Nashoba Tech once again finds itself on the cutting edge as the first school in the area to employ an innovative, virtual-reality spray gun that allows instructors in the Automotive Collision Repair & Refinishing program to teach students…

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  • iPhone cases to make others think you’re not on the phone

    [From Laughing Squid] EARonic, iPhone Cases That Look Like Ears By Rusty Blazenhoff on September 14, 2011 CollabCubed has produced the EARonic, a collection of iPhone cases with photographic images of ears. Designed by Rhode Island School of Design student, Daniela Gilsanz, there are five ears total, including one with stubble and piercings and another with a wireless headset. Daniela first came up with the idea last fall when applying to art schools. She was getting a portfolio together and while sketching some ears in her sketchbook (one of the prompts from a school) the initial EARonic mockup and portfolio piece came…

    Read more: iPhone cases to make others think you’re not on the phone
  • Call: Help with short telepresence survey

    Call for participants – short media survey: We’re a team of researchers from Temple University in Philadelphia who would very much appreciate your help with a short survey about your experiences with media. The survey is about a common media experience researchers call telepresence, in which viewers/users feel present in or connected to the people or things in the media. Your responses will help us understand these experiences and, we hope, lead to the creation of more engaging, useful and enjoyable media for us all. The survey only takes 5-10 minutes to complete and you can find it by going…

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  • Call: Society for Cognitive Studies of the Moving Image (SCSMI 2012)

    Call for Paper Proposals The Society for Cognitive Studies of the Moving Image announces its call for proposals for the 2012 SCSMI Conference, June 13-16, 2012, at Sarah Lawrence College (June 13-15) and New York University (June 16) in New York. The Society for Cognitive Studies of the Moving Image is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, neuro-physiological, and evolutionarypsychological approaches to the analysis of film and other moving-image media. Members of SCSMI seek to understand, among other things, the ways in which perceptual, psychological and neural processes relate to spectators’ affective responses, to…

    Read more: Call: Society for Cognitive Studies of the Moving Image (SCSMI 2012)
  • Simulating the sensation of an object passing through your hands

    [From Diginfo.TV, where the story includes additional images] Simulating The Sensation Of An Object Passing Through Your Hands 14 September 2011 The Kajimoto research group at the University of Electro-Communications is developing a device that simulates the sensation of something passing through your hand. It is proposed to improve the sense of realism in games, and uses a vibration mechanism to create the illusion.

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  • Call: Innovative Research in Virtual Worlds 2011 Conference

    Innovative Research in Virtual Worlds 2011 Conference 3rd – 4th November 2011 Coventry University Techno Centre With Gala Dinner at St Mary’s Guildhall Registration is now open! Learning Innovation Applied Research Group is hosting its first two-day conference, Innovative Research in Virtual Worlds, on the 3rd and 4th November 2011. A dissemination event for the Leverhulme Trust funded CURLIEW project, IRVW 2011 provides an opportunity to interact, discuss and collaborate on the topic of innovative research in virtual worlds. IRVW 2011 will focus on a number of virtual world themes, including the CURLIEW project’s three PhD topics – pedagogical design, learner identity and…

    Read more: Call: Innovative Research in Virtual Worlds 2011 Conference
  • Telepresence inspires new cross-border music-making

    [From The Korea Times, where the story includes additional images] [Image: Musicians in Ansan, Gyeonggi Province, perform with players in New York, shown in the screen in the background, in a real-time telepresence concert on Monday morning or Sunday evening in the United States.] Telepresence inspires new cross-border music-making  By Lee Hyo-won 09-27-2011 ANSAN, Gyeonggi Province ? Cross-border music-making traditionally meant artists embarking on worldwide tours to reach audiences or musicians from different corners of the world gathering in one place to collaborate. But in this digital age, a live rock concert in London can attract full-house audiences in Sydney…

    Read more: Telepresence inspires new cross-border music-making
  • Call: ACM Interactions magazine

    Call for Submissions ACM Interactions Magazine The Editors-in-Chief of ACM Interactions magazine invite authors to submit articles and other features for publication. Interactions magazine is the mirror on the human-computer interaction and interaction design communities and beyond. It is the multiplicities of conversations, collaborations, relationships and new discoveries focused on how and why we interact with the designed world of technologies. Interactions magazine carries a special voice that lies between practice and research with an emphasis on making accessible and engaging HCI research in practitioner communities.

    Read more: Call: ACM Interactions magazine
  • Disabled patients mind-meld with telepresence robots

    [From Science] [Image: Deus in machina. A semiautonomous robot can be controlled with the brain waves of paralyzed patients. Credit: José del R. Millán] Disabled Patients Mind-Meld With Robots by Sara Reardon on 6 September 2011 They’re not quite psychic yet, but machines are getting better at reading your mind. Researchers have invented a new, noninvasive method for recording patterns of brain activity and using them to steer a robot. Scientists hope the technology will give “locked in” patients—those too disabled to communicate with the outside world—the ability to interact with others and even give the illusion of being physically…

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  • Call: Emerging Learning Design 2012 Conference

    Call Announcement Emerging Learning Design 2012 Conference “Innovative Practices for Digital Teaching and Learning” June 1, 2012 Montclair State University http://eld.montclair.edu This one-day event will bring together educators from a wide variety of settings to share and learn about exemplary practices in hybrid, online, and emerging instructional technology pedagogy. [Note the “Immersive Technology” track below] Proposals will be peer reviewed and must be submitted via the online form at http://eld.montclair.edu by December 1st, 2011. For the proposal submission, please provide a title, 50-word description and 250-word abstract.

    Read more: Call: Emerging Learning Design 2012 Conference
  • The power and limitations of 3D

    [From The Red & Black, the independent student newspaper of the University of Georgia] [Image from Angry AP] 3D will plague screens for years to come By MEGAN WHITE on September 25, 2011 My first televised encounter with the third dimension occurred at Disney World’s MGM Studios when I was only six years old. In order to fully embrace the tacky tourist experience, my parents had decided to take my sister and me to see “The Muppets” in the park’s high tech, state-of-the-art 3D theater. For a six-year-old in the 90s, anything involving the Muppets was instantly appealing, so with…

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