Call: Predicting Perceptions: The 3rd International Conference on Appearance

PREDICTING PERCEPTIONS: The 3rd International Conference on Appearance
Edinburgh, 17-19 April 2012

Following on from two highly successful cross-disciplinary conferences in Ghent and Paris we are very happy to invite submissions for the above event.


  • 05 December 2011: Submission deadline
  • 19 December 2011: Review allocation to reviewers
  • 09 January 2012: Review upload deadline
  • 14 January 2012: Authors informed
  • 17-19 April 2012: Conference



  • Larry Maloney, Dept. Psychology, New York University, USA.
  • Françoise Viénot, Muséum National d’Histoire Naturelle, Paris.


  • Mike Chantler, Julie Harris, Mike Pointer


Originally focused on the perception of texture and translucency and particularly gloss, and colour we wish to extend the conference to include other senses not just sight (e.g. how does sound affect our perception of the qualities of a fabric) and to emotive as well as objective qualities (e.g. desirability and engagement) and to digital as well as physical media.


This conference addresses appearance in its broadest sense and seeks to be truly cross-disciplinary. Papers related, but not restricted to the following are welcomed:

  • Prediction and measurement of human perceptions formed by sensory input of the physical and digital worlds
  • New methods for estimating psychometric transfer functions
  • Methods for measuring perceived texture, translucency and form.
  • Effects of lighting and other environmental factors on perception
  • Effects of binocular viewing, motion parallax, and depth from focus
  • Methods for measuring engagement and emotions such as desirability
  • Effects of other sensory input (e.g. audio, smell, touch)
  • Effects of user control of media
  • Colour fidelity, colour harmony, colour and emotion
  • Methods for measuring inferred qualities including expensiveness, quality, wearability etc
  • Techniques for encouraging and facilitating observer participation (design games, gamification of experiments, crowd sourcing etc.)
  • Saliency
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