Author: Matthew Lombard


  • Call: Workshop on Human-Centered VR, AR and Gaming (VRCAI-VRAR 2011)

    ACM SIGGRAPH VRCAI 2011 Workshop on Human-Centered VR, AR and Gaming (VRCAI-VRAR 2011) Dec.11-12, 2011, Hong Kong, China http://liama.ia.ac.cn/vrcai2011/vrar.html http://www.vrcai2011.org Paper  submissions (up to 8 pages): 10 September 2011 Notification of paper acceptance: 19 September 2011 Camera-ready papers due: 30 September 2011 While the advances of Virtual Reality (VR), Augmented Reality (AR) and Gaming technologies are breathtaking taking into account the ever increasing power of mobile computing devices, the research community is challenged to investigate the factors that make computer graphics technologies effective, productive but also fun and engaging. Realizing the goals of VR, AR and Gaming and harnessing them…

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  • An update on telepresence robots

    [From MIT’s Technology Review] [Office bot: This telepresence robot, from Anybots, costs $15,000. Known as the QB, it has built-in obstacle avoidance that automatically prevents it from striking objects such as doorways.] Telepresence Robots Seek Office Work New models have reached the marketplace, but high initial prices keep applications limited. Thursday, August 18, 2011 By Tom Simonite Building on the trend toward remote work, two companies started shipping wheeled telepresence robots to customers this year, and other versions are launching soon. While prices are steep and sales tepid, some early adopters find that the robots offer advantages over technologies such…

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  • Call: International Conference on the Philosophy of Computer Games: The Nature of Player Experience

    Call for Papers 6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International Conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms. The over-arching theme of the…

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  • Market for flight simulators growing across the world

    [From IANS via Gulf News] [Image: Vaibhava Srinivasan’s cockpit at his home with original Boeing 727 captain seats. The chartered accountant uses the flight simulator as a way of winding down on weekends. He built the cockpit in his house after collecting equipment from all over the world.] Bust stress by conquering the sky, the virtual way Market for flight simulators growing across the world IANS Published: August 6, 2011 New Delhi: Vaibhava Srinivasan, 33, was flying a Boeing 737 aircraft over the picturesque Himalayan mountain range on his way to China, when he had to suddenly cut short his…

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  • Job: National University of Singapore – HCI and Interactive Digital Media Design

    TENURE TRACK POSITION IN HCI AND INTERACTIVE DIGITAL MEDIA DESIGN The Communications and New Media Department (CNM) at the National University of Singapore has an opening for a tenure track position in the area of HCI and interactive digital media design. CNM’s interactive “Interactive Media Design” area includes researchers and teachers concentrating on theoretical and production issues at the intersection of HCI concerns (usability, interface) and interactive arts/entertainment design (game design, cyberarts). Faculty normally teach three courses per year and supervise honours and graduate research students. Compensation at NUS is highly competitive and includes eligibility for annual salary increments, performance…

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  • Rob Enderle on why video conferencing sucks

    [From TechNewsWorld] OPINION Why Video Conferencing Sucks Understanding human interaction isn’t easy. We tend to be complex and very different. The reason we aren’t doing video conferencing calls regularly is partially because these systems don’t interoperate, but it is mostly because these systems don’t embrace the way we actually like to communicate. By Rob Enderle TechNewsWorld 08/15/11 I’ve been covering video conferencing (now often called “telepresence”) products since the late 80s and saw my first offering in the mid-60s as a child at Disneyland. Over the years, product wave after product wave has come to market with the promise of…

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  • Call: International Journal of Role-Playing (IJRP)

    The International Journal of Role-Playing (IJRP) is now accepting submissions for the 3rd issue, due out in winter 2011. Deadline for submissions is September 15, 2011. The International Journal of Role-Playing invites researchers, designers, developers, academics, artists and others involved in the growing field of research related to role-playing to submit articles. The IJRP is a peer-reviewed journal, and welcomes submissions from any sphere of interest, knowledge network, research field or development sector that directly or indirectly relates to role-playing interests. Potential topics include but are certainly not limited to the following: Role-playing games, e.g. frameworks, storytelling and graphics; art,…

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  • How gaming will change business conferencing

    [From Humans Invent, where the story includes additional images] You’re fired: How gaming killed the boardroom By Ben Sillis 15th August 2011 Need to get someone out to New York for a crucial business meeting next week? It’ll cost you. At a week’s notice, a business class return trip on British Airways from Heathrow to JFK International will set your company back upwards of £3,800. As stock markets plunge, and the wait for this “bounce back” continues, that’s money few can afford – but you can’t put a value on being in the same room as a potential client. Unless…

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  • Call: Staging Illusion: Digital and Cultural Fantasy

    Call for Papers: Sussex Centre for Cultural Studies and the Centre for Material Digital Culture present: Staging Illusion: Digital and Cultural Fantasy Abstract submission deadline 19th August 2011 November 4th 2011, University of Sussex Confirmed keynote speakers: Professor Vanessa Toulmin (Director of the National Fairground archive) and Dr Sarah Kember (Goldsmiths). Confirmed plenary speakers: Dr Astrid Ensslin (Bangor), Dr Melanie Chan (Leeds Met), Professor Nick Till (Sussex), and Dr Jo Machon (Brunel). From magicians to immersive media and from the circus to cyborgs, the celebration and/or mistrust of illusion has been a central theme across a range of cultures. Notions…

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  • Future augmented reality to dissolve boundaries with digital world

    [From SmartPlanet] Video: How ‘augmented reality’ will make boring cities beautiful By Christopher Mims | August 10, 2011 In the near future, as you stroll down the street, billboards and street signs will change to suit your interests. Ghostly arrows will float in the air, pointing you toward your destination. Buildings, vehicles, the apparel of those you pass, and the very fabric of the reality you perceive will all be as changeable as your wardrobe. That’s the vision of futurists and science fiction authors like Vernor Vinge, and increasingly, it’s the reality brought to us by ever-more-powerful mobile devices.…

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  • Call: Design and Evaluation of Innovative Interactive Systems: Interdisciplinary and Trans-sectorial Training (DEVISE II)

    Design and Evaluation of Innovative Interactive Systems: Interdisciplinary and Trans-sectorial Training (DEVISE II) (COST-IC0904 TwinTide Training School)* VENUE: Bertinoro international Center for informatics (http://www.bici.eu/) [BiCi] DATE:  30th October 2011 (Sun) – 3rd November 2011 (Thur) WEBSITE: http://www.tik.ee.ethz.ch/~law/DEVISEII/ DEADLINE FOR APPLICATION SUBMISSION: 8th September 2011 SPONSOR: The Training School is organized under the auspices of COST-IC0904 TwinTide (http://www.twintide.org), an international European project researching on design and evaluation of interactive systems. MOTIVATION: Third-wave human computer interaction (HCI) is characterised by a diversifying user base and use contexts, new emphasis on user experience and new interaction styles (Bødker, 2006). This implies a need…

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  • A new approach to creating high-fidelity, 3-D images of the human face

    [From Microsoft Research] A New Window to the Face By Douglas Gantenbein August 8, 2011 9:00 AM PT The human face is a complicated thing—powered by 52 muscles; contoured by the nose, eyebrows, and other features; and capable of an almost infinite range of expressions, from joy to anger to sorrow to puzzlement. Perhaps that is why realistic animation of the human face has been what Microsoft Research Asia scientist Xin Tong calls a “holy grail” of computer graphics. Decades of research in computer graphics have developed a number of techniques for capturing three-dimensional moving images of the human face.…

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