Author: Matthew Lombard


  • ‘New level of immersion’: Video game knows when you’re scared — and gets scarier

    [From Fast Company’s Co.LABS, where the story includes a 1:41 minute video. More information is available via the links within the article.] This Video Game Knows When You’re Scared–And Gets Scarier The director behind the innovative video game Nevermind tells us why biofeedback is the new frontier in gaming. By Joshua Rivera 2014-02-13 In the future, horror games will know when you’re scared. And then they’ll get scarier. Proof: the currently-in-development horror-adventure game Nevermind, which just launched a Kickstarter campaign last week. The game pairs classic first-person exploration with biofeedback data from a heart rate monitor in order to tell…

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  • Funny and thought-provoking satires of the conference call

    [There are (at least) three satires of the audio conference call experience making the social media rounds lately – in addition to the one in the article below from Slate, there’s David Grady’s comedy routine “A Conference Call” and the recent Tripp & Tyler video “A Conference Call in Real Life”; they’re all not only at times laugh-out-loud funny but illustrate key presence concepts (and their absence).] [Image: “Win-Win” by Zach Scott; the animated version is here] “Like David Lynch Directed a Remake of Office Space” A site that perfectly captures the existential despair of the conference call.…

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  • ISPR 2014 Presence Conference coming soon!

    Join us at the ISPR 2014 Presence Conference in Vienna, Austria from 17th to 19th of March 2014! Following a series of 14 successful Presence conferences, this year’s conference will retain the single-track format and pleasant social environment of previous conferences while featuring expanded oral presentations, poster presentations, panels, keynote presentations and hands-on demonstrations of presence applications, services and projects. We expect a wide range of international experts with both academic and practical backgrounds. All the important details are on the conference web site (and on Facebook). Registration fees for the ISPR 2014 Presence Conference at Vienna University are a…

    Read more: ISPR 2014 Presence Conference coming soon!
  • Call: Workshop on Advanced Visual Interfaces for Video-Mediated Communication (at AVI 2014)

    Call for Participation: Workshop on Advanced Visual Interfaces for Video-Mediated Communication At International Working Conference on Advanced Visual Interfaces – AVI 2014 Como, Italy, 27 May 2014 http://cml.hci.uni-bamberg.de/events/avi14vmc Overview This workshop on 27 May 2014 at AVI 2014 aims at bringing together participants from academia and industry and diverse communities such as graphical user interface design, advanced visual interfaces, computer-mediated communication and computer-supported cooperative work. Humans are social beings and want and need to connect with other humans. In recent years several technical solutions and empirical studies have explicitly addressed connectedness by supporting mutual awareness of remote users, through video…

    Read more: Call: Workshop on Advanced Visual Interfaces for Video-Mediated Communication (at AVI 2014)
  • Topshop uses VR to provide front row seat at Fashion Week show at Tate Modern

    [From Wired; a 2:20 minute video is available on YouTube] [Image: Topshop/Inition] Oculus Rift: Your front row Fashion Week ticket 12 February 2014 by Olivia Solon To celebrate London Fashion Week, retailer Topshop is collaborating with 3D agency Inition to allow fans of the brand to experience a virtual front-row seat at a fashion show. This year, the Autumn/Winter 2014 show for Topshop’s Unique range will take place in the Tate Modern’s cavernous Turbine Hall. While seats at the live show are reserved for sartorial VIPs, Topshop fans will be able to experience what it’s like to be on the…

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  • Call: 7th International Conference on Developments in eSystems Engineering (DeSE ‘2014)

    Seventh International Conference on Developments in eSystems Engineering (DeSE ‘2014) 25th – 27th August 2014 Azia Hotel and Spa 5*, Paphos, Cyprus www.dese.org.uk Recent years have witnessed increasing interest and development in computerised systems and procedures, which exploit the electronic media in order to offer effective and sophisticated solutions to a wide range of real-world applications. Innovation and research development in this rapidly evolving area of eSystems has typically been reported on as part of cognate fields such as, for example: Information and Communications Technology, Computer Science, Systems Science, Social Science and engineering. This conference, on the developments in eSystems…

    Read more: Call: 7th International Conference on Developments in eSystems Engineering (DeSE ‘2014)
  • VR-Hyperspace – Flying in comfort using Virtual Reality

    [Unfortunately this technology won’t be available for the trip to ISPR 2014 next month… This is a press release from the Max Planck Institute for Biological Cybernetics and Fraunhofer IAO via OpenPR; follow the links at the end for much more information including more photos] VR-HYPERSPACE – Flying in comfort using Virtual Reality Future technologies to help airline passengers experience increased comfort and space and an altered self-perception Press release of Max Planck Institute for Biological Cybernetics and Fraunhofer IAO 02-10-2014 Tübingen & Stuttgart, February 6, 2014 – Does this sound familiar? After a long check-in procedure you are finally…

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  • Call: ‘As Above, So Below’: A Colloquium on Drone Culture

    AS ABOVE, SO BELOW A Colloquium on Drone Culture Saturday 24th May, 2014: University of Lincoln FEATURING KEYNOTE SPEAKERS: Benjamin Noys (author of The Culture of Death, The Persistence of the Negative, and Malign Velocities) and Derek Gregory (author of The Colonial Present, Geographical Imaginations, and The Everywhere War). AND: MYTH-DRONE a performance by Plastique Fantastique (featuring David Burrows and Simon O’Sullivan) The military use of aerial drones, or Unmanned Aerial Vehicles, has in recent years instigated huge controversy, dispute and protest. There continues to be much debate over the social and political implications of drone warfare, not least here…

    Read more: Call: ‘As Above, So Below’: A Colloquium on Drone Culture
  • Futurist attends conference via ‘doppelbot,’ reports on experience

    [From the Chronicle of Higher Education’s Wired Campus blog] Futurist Attends Educause Conference via ‘Doppelbot’ February 6, 2014 by Lawrence Biemiller Has your budget for attending conferences been slashed again? Here’s an idea: Send a remote-controlled robot instead. That’s how Bryan Alexander, a futurist and education-technology consultant, attended the Educause Learning Initiative conference, in New Orleans this week. Without leaving his home, in Vermont, he maneuvered a slightly-gawky, two-wheel “telepresence robot”–essentially, an iPad mounted on a sort of miniature Segway–around the Riverside Hilton’s meeting rooms. He chatted with friends and acquaintances, peered at conference posters, and even posed for pictures.…

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  • Call: ‘HCI: Human Computer Improvisation’ Workshop at DIS 2014

    Call for Papers Designing Interactive Systems (DIS) 2014 Workshop on HCI: Human Computer Improvisation Workshop Date: 21st or 22nd June 2014 (one-day workshop, date TBC) Location: Vancouver, Canada Submission deadline: 2nd March 2014 During improvised activities, things are made in the moment, in response to the contingencies of the situation, in settings that are often uncontrolled and with the reactions or participation of the public or other perfrmers acting as a continual provocation. Therefore, improvisation coalesces many of the concerns that arise when the study of human-computer interaction (HCI) is taken ‘into the wild’. During this one-day workshop, we aim…

    Read more: Call: ‘HCI: Human Computer Improvisation’ Workshop at DIS 2014
  • O2 launches ‘Wear the Rose’ – first Oculus Rift sports experience

    [From 02] O2 launches ‘Wear the Rose’ – the first ever Oculus Rift sports experience Published: 06/02/2014 O2, proud partner of England Rugby, today announced that it has created ‘Wear the Rose’, the first fully immersive 360-degree virtual reality sports experience, using the revolutionary Oculus Rift technology. ‘Wear the Rose’ from O2 will allow fans to be immersed in a multi-sensory take-over and feel as though they are part of the Senior England Rugby Team, whether it’s a team talk from Captain Chris Robshaw, getting tackled by hooker Tom Youngs, or receiving a pass from fullback Mike Brown.…

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  • From Berlin to Tokyo, art project turns people’s faces into tablets

    [From The Creators Project, where the post includes animated gifs; more information and gifs are available on the Prosthetic Knowledge site] From Berlin To Tokyo, People Are Turning Their Faces Into Tablets By Ella Riley Adams — Feb 6 2014 With her Yamada Taro project, Katsuki Nogami explores ideas of international identity and the anonymity of technology. Yamada Taro is a placeholder Japanese name, like John Smith in the US. To create placeholder people, Nogami attached iPads to performers’ faces. The performers then took photos of people they encountered on the streets of Berlin and Tokyo. Each photo appeared on…

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