Call: Arts,Design & Virtual Worlds – Special session at Cyberworlds 2014



University of Cantabria, Spain

Chair: Dr. Gianluca Mura, Politecnico di Milano University, Italy


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Submissions include full paper (up to 8 pages), short paper (up to 4 pages) and poster (1 page, abstract). The papers must be written in English, carefully proofread, and formatted to Conference Publishing Services Manuscript Formatting Guidelines from

Please use the following template for preparing your papers from: or

By submitting a paper the authors confirm that their papers represent original previously unpublished work, and if accepted, the author will register for the conference and present the papers.


Virtual Worlds are information spaces and communities that immensely augment the way we interact, participate and receive information throughout the world. Virtual Worlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and massively multiplayer online role-playing games.


The goal of the Arts,Design and Virtual Worlds is to analyze and trace the advancements of new Art and Design theories and practices in Virtual Worlds. Arts,Design and Virtual Worlds is a special session at the 2014 International Conference on Cyberworlds


  • Arts,Design & Virtual worlds papers will be published within the CYBERWORLDS 2014 Conference proceedings by IEEE Computer Society (through CPS) and submitted to the IEEE Xplore and Computer Society digital library, and for indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services.
  • Arts,Design & Virtual Worlds Selected Papers will be asked to write an article for a Special Issue of the IJACDT International Journal of Art, Culture and Design Technologies

The ARTS,DESIGN & VIRTUAL WORLDS CYBERWORLDS 2014 Special Session will address a wide range of research and development topics, but not limited to the following topics:

  • Aesthetics and semantics
  • Art and heritage in cyberspace, cyber-museums
  • Artworks, performances, and installations
  • Brain-computer interfaces
  • Cognitive informatics
  • Computer vision, augmented, mixed and virtual reality
  • Creative and innovative media arts concepts and projects
  • Cultural heritage within the Web
  • Cyberethics and cyberlaws
  • Cybernetics, artificial intelligence, and cognitive-based concepts and practices
  • Cybersecurity Cyberworlds and their impact on the real worlds
  • Data mining and warehousing in cyberworlds
  • Digital art, digital culture, net art, and digital design
  • E-learning in virtual collaborative spaces
  • Edutainment
  • EEG-based emotion recognition
  • Haptic interaction and rendering
  • Human-computer interaction studies and applications
  • Human-computer interfaces
  • Human issues/impacts
  • Information visualization in art and design issues
  • Imaginary and creative concepts and applications
  • Innovative Web, Web3D, and multimedia studies and applications
  • Intelligent talking agents
  • Multi-user web games
  • Networked collaboration
  • Psychology and cognition studies
  • Shape modeling for cyberworlds
  • Shared virtual worlds
  • Social and ethical issues
  • Social networking
  • Technologies for teaching art and design
  • Virtual architecture and heritage
  • Virtual, augmented, and mixed realities in art and design
  • Virtual collaborative spaces
  • Virtual humans and avatars
  • Visual languages
  • Virtual metaplasticity, metaplastic virtual worlds

Looking forward to seeing you in Santander!

Best Regards,

Prof.Dr.Gianluca Mura
Arts&Design Virtual Worlds Chair


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