Author: Matthew Lombard


  • Supersonic jet ditches windows for massive live-streaming screens

    [From Wired’s Autopia blog, where the post includes another picture; see a recent related story here] Supersonic Jet Ditches Windows for Massive Live-Streaming Screens By Alexander George 02.18.14 Spike Aerospace is in the midst of building the first supersonic private jet. And when the $80 million S-512 takes off in December 2018, it won’t have something you’d find on every other passenger aircraft: windows. The Boston-based aerospace firm is taking advantage of recent advances in video recording, live-streaming, and display technology with an interior that replaces the windows with massive, high-def screens. The S-512’s exterior will be lined with tiny…

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  • Call: Fifth conference on Games for Health Europe

    Fifth conference on Games for Health Europe 27 & 28 October 2014, Utrecht, the Netherlands Submission deadline: May 1th, 2014 http://www.gamesforhealtheurope.org/call-for-submissions-2014 1.  Background Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and health policy. Over three days, more than 400 attendees will participate in over 60 sessions provided by an…

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  • The robot that makes virtual sex feel real

    [From Motherboard, where the story includes more pictures and a video] The Robot That Makes Virtual Sex Feel Real Written by Brian Merchant February 14, 2014 In the future, some people will choose to spend Valentine’s Day alone, having virtual sex with a 3D avatar with the help of a fully responsive robotic assistant. And by the future, I mean maybe next year. Intrepid horndog hackers can do it right now. Tenga is a Japanese manufacturer of disposable male sex toys—they make cylindrical “masturbation aids” that somehow don’t seem as repulsive as the Fleshlight (perhaps mostly because they’re not called…

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  • Call: Child-Robot Interaction Workshop at Interaction Design and Children Conference (IDC 2014)

    CALL FOR PAPERS Child-Robot Interaction @ Interaction Design and Children Conference, 2014 Workshop on Child-Robot Interaction: Social bonding, Learning, and Ethics http://www.childrobotinteraction.emote-project.eu/ In Cooperation with FP7 EU-project EMOTE Aarhus, Denmark 17 June, 2014 SCOPE Children are an especially interesting target group for Human-Robot Interaction research since they are often more willing than adults to interact and engage with robots. Therefore, children are likely to easily form a bond with a robot.  Since research has suggested that when empathy or support is provided (from a human or artificial source) learning is improved, it is a logical step to use robots as…

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  • Q&A: A documentarian working in virtual reality

    [From AP via Salon] [Image: In this Jan. 7, 2014 file photo, show attendees play a video game wearing Oculus Rift virtual reality headsets at the Intel booth at the International Consumer Electronics Show(CES), in Las Vegas. (AP Photo/Jae C. Hong, File)] Q&A: A documentarian working in virtual reality By Derrik J. Lang Feb. 19, 2014 LOS ANGELES (AP) — Forget 3-D glasses. Oscar-nominated documentarian Danfung Dennis believes the next evolution in filmmaking will be to surround viewers with images in 360 degrees — directly on their noggins. Dennis, whose gripping 2012 film “Hell and Back Again” told of a…

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  • Call: SICSA Speech Technology and Human Computer Interaction Workshop

    Speech Technology and Human Computer Interaction Workshop Scottish Informatics and Computer Science Alliance (SICSA) March 27th 2014 Edinburgh, Scotland http://homepages.inf.ed.ac.uk/matthewa/speechHCIwshop Speech is becoming more common as an interaction modality, through its use as the principal means of interaction for Siri, Google Now and Google Glass and other commercially available devices. Over the years significant effort has been expended developing systems and solving issues in speech recognition, synthesis, and natural language processing leading to robust solutions in these areas. Yet there is currently a lack of attention on this modality from an HCI perspective. This SICSA workshop aims to harness the…

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  • Virtual reality headset helps Navy simulate future workspaces

    [From GCN; follow the links for more information and images] [Image: An interface for helm control of a ship. Note the position of his hands, floating above the controls a la Minority Report rather than touching them directly. From The Verge.] Virtual reality headset helps Navy simulate future workspaces By Kathleen Hickey Feb 18, 2014 The Office of Naval Research’s Project BlueShark is an effort to create a high-tech, futuristic environment to demonstrate what the Navy’s workspaces might look like and what emerging innovative technologies might provide in the next decade. BlueShark was developed by the University of Southern California’s…

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  • Call: Chapters for ‘Handbook on 3D3C Virtual Worlds’

    Call for Book Chapters: Handbook on 3D3C Virtual Worlds Applications, Technologies and Policies for Three Dimensional Systems for Community, Creation and Commerce Editor: Prof. Yesha Sivan, JVWR Managing editor; Metaverse Labs Ltd. Publisher: Springer-Verlag, Germany Introduction: The field of virtual worlds / Augmented Reality / 3D / etc. is vast, interconnected and expanding. In that respect, “3D3C Worlds” is defined as a combination of four factors: 3D stands for the three dimensional representation of worlds as seen in Google Earth, Augmented Reality, 3D printing and the like; Community as in a collection of people work, play and act together. Consider…

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  • A new way to test whether the universe is a simulation

    [A change of pace – the ultimate form of (tele)presence; this is from The New York Times] [Image: Art by Olimpia Zagnoli] Is the Universe a Simulation? Feb. 14, 2014 By Edward Frenkel In Mikhail Bulgakov’s novel “The Master and Margarita,” the protagonist, a writer, burns a manuscript in a moment of despair, only to find out later from the Devil that “manuscripts don’t burn.” While you might appreciate this romantic sentiment, there is of course no reason to think that it is true. Nikolai Gogol apparently burned the second volume of “Dead Souls,” and it has been lost forever.…

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  • Call: ACM Interactive Tabletops and Surfaces 2014

    Call for Participation: Papers & Notes ACM Interactive Tabletops and Surfaces 2014 Dresden, Germany, November 16-19 http://www.its2014.org Sponsored by the ACM’s special interest group on computer-human interaction (SIGCHI), ITS has been established as a premier venue for research in the design, development and use of new and emerging interactive surface technologies. This year’s conference will be held at the Hilton Hotel right in the heart of beautiful Dresden, Germany from Nov. 16-19, 2014. ITS 2014 welcomes original, high-quality research and industry contributions that advance the state-of-the-art in the area of interactive surfaces (including tabletops, large displays, mobile, and mini devices).…

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  • Teacher holds class via tablet as she sits in Pennsylvnia Turnpike gridlock

    [From NJ.com, with an addendum from NBC News] [Image: AP European History students at the Hun School in Princeton facetime with their teacher.] Hun School teacher holds class via tablet as she sits in Pa. Turnpike gridlock By Alyssa Mease/The Times of Trenton on February 15, 2014 PRINCETON [New Jersey] – After missing multiple school days because of snow this winter, Hun School history teacher Lynn McNulty wasn’t going to let a series of chain-reaction car crashes and a miles-long traffic jam on the Pennsylvania Turnpike yesterday keep her from school another day. “I was probably about two miles back…

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  • A virtual reality train ride reveals a link between height and paranoia

    [From Motherboard] A Virtual Reality Train Ride Reveals a Link Between Height and Paranoia By Victoria Turk January 29, 2014 As anyone who’s been to a gig and isn’t six feet tall has probably experienced, being surrounded by people taller than you—why does that always happen?—can be annoying at best, and kind of scary at worst. There’s a certain vulnerability that comes with suddenly feeling shorter than those around you. A paper published online today in the journal Psychiatry Research looks at part of this phenomenon, by investigating the relation between height and paranoia. The study, which was led by…

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