Author: Matthew Lombard


  • Robots will let online visitors roam the Tate Britain at night

    [The first of two art-related news posts today… this is from the Guardian; more information, including two videos, is available from the Tate‘s web site] Robots to roam Tate Britain at night Artist collective known as the Workers wins inaugural digital prize with plan to let loose remote-controlled robots in gallery at night Mark Brown, arts correspondent The Guardian, Thursday 6 February 2014 It is an enticing proposition: the chance to be all on your own in a gallery or museum in the middle of the night. Tate Britain may not allow that but it hopes for the next best thing.…

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  • Call: North American Simulation and Gaming Association (NASAGA) 2014 Conference

    NASAGA 2014 Conference Baltimore, MD October 8-12 2014.NASAGA.ORG CALL FOR PARTICIPATION The North American Simulation and Gaming Association (NASAGA) is a community of practice of trainers, educators, game designers and facilitators working on the design and implementation of serious games, simulations, and other experiential activities. For decades, NASAGA has been promoting professional networking, providing training and education, and advocating the use of experiential activities to industry and academia through its annual conference. The North American Simulation and Gaming Association invites proposals for our 2014 conference in Baltimore, MD. NASAGA is a games and learning conference with particular interest in work…

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  • Natural sense of touch restored with bionic hand

    [From New Scientist, where the story includes a 1:33 minute video] Natural sense of touch restored with bionic hand 05 February 2014 by Douglas Heaven We have the world at our fingertips. A sense of touch can sometimes be as important as sight, helping us to avoid crushing delicate objects or ensuring that we hold on firmly when carrying hot cups of coffee. Now, for the first time, a person who lost his left hand has had a near-natural sense of touch restored thanks to a prosthesis. “I didn’t realise it was possible,” says Dennis Aabo Sørensen, who is so…

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  • Cruise ship’s 80-inch ‘virtual balconies’ livestream the high seas

    [Another story all about creating presence experiences, but without using the term; it’s from Wired, where you can find a second picture from Royal Caribbean] Cruise Ship’s 80-Inch ‘Virtual Balconies’ Livestream the High Seas By Damon Lavrinc 02.04.14 Passengers stuck in the bowels of Royal Caribbean’s latest behemoth can now pretend they’re living the high life with a “virtual balcony” — marketing-speak for an 80-inch HD display that pipes in real-time video to create a pseudo window, complete with a banister for “a feeling of safety.” Eighty-one interior staterooms aboard the 15-deck Navigator of the Seas will get screens that…

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  • Call: Audio Mostly 2014 – Imagining Sound and Music

    AUDIO MOSTLY October 1-3 2014 Aalborg University, Denmark in collaboration with Interactive Institute Swedish ICT IMPORTANT DATES Deadline for paper submission – May 9, 2014 Notification of acceptance – June 20, 2014 Camera-ready paper submission – July 25 2014 Early registration deadline – September 1 2014 Conference – October 1-3 2014 PAPER SUBMISSION Full papers: up to 6-8 pages, anonymised, in ACM Proceedings Format with up to 150 word abstract. Poster papers: submit a 2-6 page extended abstract or short paper prepared using ACM CHI Extended Abstracts format (Microsoft Word Template and LaTeX files). LINK http://audiomostly.com/papersubmission/ AUDIO MOSTLY 2014 —…

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  • Game of Thrones ‘Ascend the Wall’ simulator offers compelling presence experience

    [From Gizmodo, where the story includes more images] The Oculus Rift Put Me In Game of Thrones and It Made My Stomach Drop Mario Aguilar 1/28/14 Game of Thrones might be fantasy, but the characters are so deep and the betrayals so gripping that it feels real. And thanks to Oculus Rift, I just experienced a brief slice of life in the Seven Kingdoms. It was awesome—but I’m glad to be back in our reality. For the second year in a row, HBO will be hosting a traveling Game of Thrones exhibition, and the first preview of the multi-city nerd…

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  • Call: 8th European Conference on Games Based Learning (ECGBL 2014)

    Call for Papers 8th European Conference on Games Based Learning (ECGBL 2014) We (the University of Applied Sciences HTW Berlin, Germany) hope to be able to welcome you to the 8th European Conference on Games Based Learning (ECGBL 2014) – October the 9th-10th 2014. The conference will be held at the Research and Training Center for Culture & Computing (http://fki.htw-berlin.de/) on the HTW campus. Good games provide great experiences. They motivate players to play them for mastery, exploration, social bonding, narrative pleasure, imagination, competition or walking the edge of losing control. Games are played in short bursts or long sessions.…

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  • PrioVR brings accurate, full-body motion control to games without a camera

    [From Polygon; much more information including videos is available at PrioVR.com] PrioVR brings accurate, full-body motion control to games without a camera By Michael McWhertor on Jan 06, 2014 New gaming technology on display at CES frequently focuses on bridging the gap between virtual and physical reality. Unproven tech like VR headsets, force feedback vests and hands-free motion control are regularly on display, often in nascent, proof of concept form. One of the more interesting attempts is PrioVR, a suit that enables full-body motion control in games without the use of a Kinect, glowing PlayStation Move wand or Razer Hydra-style…

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  • Call: DiGRA 2014 – Digital Games Research Association Conference

    Call for Participation DiGRA 2014 – Digital Games Research Association Conference August 3-6, 2014 Snowbird Summer Resort, Salt Lake City, Utah Submission deadline (extended): February 24, 2014. DiGRA 2014 is being hosted by the University of Utah’s EAE program and will be held in the Wasatch Mountains at Snowbird Ski & Summer Resort from August 3rd-6th. The location is scenic, secluded, economical, and within easy access of Salt Lake City’s International Airport. We believe it offers a unique setting in which to explore games, and the blanks in games research. To such end the theme of DiGRA 2014 is a…

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  • The AR-Rift combines AR and VR for tiered reality experiences

    [From Serious Wonder; much more information including video material is available at the creator’s web site] Augmented, Virtual Reality: Quite the Combination 25. Nov ’13 Author: Gabriel Sistare Virtual reality is an immitation of the real world in a digital context. Augmented reality supplements a real-world experience with layers of digital interaction. In a combined experience, British researcher William Steptoe created a dual, virtual and augmented reality system to create what seems like a new reality altogether. Called the AR-Rift, Steptoe’s creation uses the Oculus Rift with additional components to create a series of tiered reality experiences. With webcams, 3D-printed…

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  • Call: Space and Place – 5th Global Conference

    Call for Papers Space and Place 5th Global Conference Mansfield College, University of Oxford Oxford (United Kingdom) September 3-5, 2014 Deadline:  April4, 2014 Questions of space and place affect the very way in which we experience and recreate the world. Wars are fought over both real and imagined spaces; boundaries are erected against the “Other” constructing a lived landscape of division and disenfranchisement; while ideology constructs a national identity based upon the dialectics of inclusion and exclusion. The construction of space and place is also a fundamental aspect of the creative arts either through the art of reconstruction of a…

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  • “Sex with (Google) Glass” app shows you what your partner sees

    [From The Guardian, where the story includes more pictures. A 1:11 minute video report on the app from One Minute News is available on YouTube] How to make sex ‘more awesome’ using Google Glass A new app developed at a wearable-tech hack day promises to show what your partner sees during sex – and means you could even turn off the lights with just your voice Alex Hern, theguardian.com, Tuesday 21 January 2014 Would you wear a pair of Google glasses while having sex? Would being able to see what your partner is seeing make you more or less likely…

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